35e0160071
Medic Pistol is default weapon in hands for MedicPerk now Added Head Damage for Sharpshooter by default Removed Rack'em Up for Sharpshooter by default Now perk-stat menu shows maxvalue of stats
49 lines
1.7 KiB
Ucode
49 lines
1.7 KiB
Ucode
Class Ext_PerkSharpshooter extends Ext_PerkRhythmPerkBase;
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var bool bHasDireReload;
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var float ZEDTimeStunPower,DireReloadSpeed;
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replication
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{
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// Things the server should send to the client.
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if ( true )
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bHasDireReload;
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}
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simulated function float GetReloadRateScale(KFWeapon KFW)
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{
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if( bHasDireReload && PlayerOwner.Pawn!=None && PlayerOwner.Pawn.Health<40 )
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return Super.GetReloadRateScale(KFW)*DireReloadSpeed;
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return Super.GetReloadRateScale(KFW);
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}
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function float GetStunPowerModifier( optional class<DamageType> DamageType, optional byte HitZoneIdx )
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{
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if( ZEDTimeStunPower>0 && HitZoneIdx==HZI_Head && WorldInfo.TimeDilation<1.f && (class<KFDamageType>(DamageType)!=None && class<KFDamageType>(DamageType).Default.ModifierPerkList.Find(BasePerk)>=0) )
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return Super.GetStunPowerModifier(DamageType,HitZoneIdx) + ZEDTimeStunPower;
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return Super.GetStunPowerModifier(DamageType,HitZoneIdx);
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}
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defaultproperties
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{
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PerkName="Sharpshooter"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Sharpshooter'
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DefTraitList.Add(class'Ext_TraitWPSharp')
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DefTraitList.Add(class'Ext_TraitRanger')
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DefTraitList.Add(class'Ext_TraitDireReload')
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DefTraitList.Add(class'Ext_TraitEliteReload')
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BasePerk=class'KFPerk_Sharpshooter'
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DefPerkStats(1)=(Progress=0.25)
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DefPerkStats(19)=(bHiddenConfig=false)
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PrimaryMelee=class'KFWeap_Knife_Sharpshooter'
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PrimaryWeapon=class'KFWeap_Rifle_Winchester1894'
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PerkGrenade=class'KFProj_FreezeGrenade'
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PrimaryWeaponDef=class'KFWeapDef_Winchester1894'
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KnifeWeaponDef=class'KFWeapDef_Knife_Sharpshooter'
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GrenadeWeaponDef=class'KFWeapDef_Grenade_Sharpshooter'
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AutoBuyLoadOutPath=(class'KFWeapDef_Winchester1894', class'KFWeapDef_Crossbow', class'KFWeapDef_M14EBR', class'KFWeapDef_RailGun')
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DireReloadSpeed=0.25f
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} |