231 lines
6.6 KiB
Ucode
231 lines
6.6 KiB
Ucode
Class Ext_PerkFieldMedic extends Ext_PerkBase;
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var float RepairArmorRate,AirborneAgentHealRate;
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var byte AirborneAgentLevel;
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var bool bHealingBoost,bHealingDamageBoost,bHealingShield;
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var byte HealingShield;
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var const float SelfHealingSurgePct,MaxHealingSpeedBoost,HealingSpeedBoostDuration,MaxHealingDamageBoost,HealingDamageBoostDuration,MaxHealingShield,HealingShieldDuration;
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var float HealingSpeedBoostPct, HealingDamageBoostPct, HealingShieldPct;
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var bool bUseToxicDamage,bUseSlug,bUseAirborneAgent;
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var const class<KFDamageType> ToxicDmgTypeClass;
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simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCauser, optional KFPawn_Monster MyKFPM, optional KFPlayerController DamageInstigator, optional class<KFDamageType> DamageType, optional int HitZoneIdx )
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{
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local float TempDamage;
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TempDamage = InDamage;
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if( bUseSlug && WorldInfo.TimeDilation < 1.f && DamageType != none && ClassIsChildOf( DamageType, class'KFDT_Toxic' ) )
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TempDamage += InDamage * 100;
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InDamage = Round(TempDamage);
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Super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx);
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}
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simulated function ModifyMagSizeAndNumber( KFWeapon KFW, out byte MagazineCapacity, optional array< Class<KFPerk> > WeaponPerkClass, optional bool bSecondary=false, optional name WeaponClassname )
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{
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if( MagazineCapacity>2 && (KFW==None ? WeaponPerkClass.Find(BasePerk)>=0 : IsWeaponOnPerk(KFW)) ) // Skip boomstick for this.
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MagazineCapacity = Min(MagazineCapacity*Modifiers[10], bSecondary ? 150 : 255);
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}
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function bool RepairArmor( Pawn HealTarget )
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{
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local KFPawn_Human KFPH;
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if( RepairArmorRate>0 )
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{
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KFPH = KFPawn_Human(Healtarget);
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if( KFPH != none && KFPH.Armor < KFPH.MaxArmor )
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{
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KFPH.AddArmor( Round( float(KFPH.MaxArmor) * RepairArmorRate ) );
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return true;
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}
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}
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return false;
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}
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function bool ModifyHealAmount( out float HealAmount )
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{
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HealAmount*=Modifiers[9];
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return (RepairArmorRate>0);
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}
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// Di
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// simulated function ModifyHealerRechargeTime( out float RechargeRate )
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// {
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// super.ModifyHealerRechargeTime(RechargeRate)
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// RechargeRate /= Clamp(Modifiers[9] * 2, 1.f, 3.f);
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// }
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function CheckForAirborneAgent( KFPawn HealTarget, class<DamageType> DamType, int HealAmount )
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{
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if( (AirborneAgentLevel==1 && WorldInfo.TimeDilation<1.f) || AirborneAgentLevel>1 )
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GiveMedicAirborneAgentHealth( HealTarget, DamType, HealAmount );
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}
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function GiveMedicAirborneAgentHealth( KFPawn HealTarget, class<DamageType> DamType, int HealAmount )
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{
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local KFPawn KFP;
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local int RoundedExtraHealAmount;
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RoundedExtraHealAmount = FCeil( float(HealAmount) * AirborneAgentHealRate );
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foreach WorldInfo.Allpawns(class'KFPawn', KFP, HealTarget.Location, 500.f)
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{
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if( KFP.IsAliveAndWell() && WorldInfo.GRI.OnSameTeam( HealTarget, KFP ) )
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{
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if ( HealTarget == KFP )
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KFP.HealDamage( RoundedExtraHealAmount, PlayerOwner, DamType );
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else KFP.HealDamage( RoundedExtraHealAmount + HealAmount, PlayerOwner, DamType );
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}
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}
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}
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static function class<KFDamageType> GetToxicDmgTypeClass()
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{
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return default.ToxicDmgTypeClass;
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}
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static function int ModifyToxicDmg(int ToxicDamage)
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{
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local float TempDamage;
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TempDamage = float(ToxicDamage) * 1.2;
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return FCeil( TempDamage );
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}
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function NotifyZedTimeStarted()
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{
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local KFPawn_Human HPawn;
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HPawn = KFPawn_Human(PlayerOwner.Pawn);
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if( bUseAirborneAgent && HPawn != none && HPawn.IsAliveAndWell() )
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HPawn.StartAirBorneAgentEvent();
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}
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simulated function float GetSnarePower( optional class<DamageType> DamageType, optional byte HitZoneIdx )
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{
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if( bUseSlug && WorldInfo.TimeDilation < 1.f && class<KFDamageType>(DamageType)!=None && class<KFDamageType>(DamageType).Default.ModifierPerkList.Find(BasePerk)>=0 )
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return 100;
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return 0.f;
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}
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function AddDefaultInventory( KFPawn P )
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{
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local int i;
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i = P.DefaultInventory.Find(class'ExtWeap_Pistol_9mm');
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if(i != -1)
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P.DefaultInventory[i] = class'ExtWeap_Pistol_MedicS';
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super.AddDefaultInventory(P);
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}
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simulated function bool GetHealingSpeedBoostActive()
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{
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return bHealingBoost;
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}
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simulated function byte GetHealingSpeedBoost()
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{
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return byte(HealingSpeedBoostPct);
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}
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simulated function byte GetMaxHealingSpeedBoost()
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{
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return MaxHealingSpeedBoost;
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}
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simulated function float GetHealingSpeedBoostDuration()
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{
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return HealingSpeedBoostDuration;
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}
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simulated function bool GetHealingDamageBoostActive()
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{
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return bHealingDamageBoost;
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}
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simulated function byte GetHealingDamageBoost()
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{
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return byte(HealingDamageBoostPct);
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}
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simulated function byte GetMaxHealingDamageBoost()
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{
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return MaxHealingDamageBoost;
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}
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simulated function float GetHealingDamageBoostDuration()
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{
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return HealingDamageBoostDuration;
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}
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simulated function bool GetHealingShieldActive()
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{
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return bHealingShield;
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}
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simulated function byte GetHealingShield()
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{
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return byte(HealingShieldPct);
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}
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simulated function byte GetMaxHealingShield()
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{
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return MaxHealingShield;
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}
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simulated function float GetHealingShieldDuration()
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{
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return HealingShieldDuration;
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}
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simulated function float GetSelfHealingSurgePct()
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{
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return SelfHealingSurgePct;
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}
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defaultproperties
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{
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Medic'
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DefTraitList.Remove(class'Ext_TraitMedicPistol')
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DefTraitList.Add(class'Ext_TraitAirborne')
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DefTraitList.Add(class'Ext_TraitWPMedic')
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DefTraitList.Add(class'Ext_TraitAcidicCompound')
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DefTraitList.Add(class'Ext_TraitMedBoost')
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DefTraitList.Add(class'Ext_TraitMedDamBoost')
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DefTraitList.Add(class'Ext_TraitMedShield')
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DefTraitList.Add(class'Ext_TraitZedative')
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DefTraitList.Add(class'Ext_TraitAirborneAgent')
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DefTraitList.Add(class'Ext_TraitArmorRep')
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BasePerk=class'KFPerk_FieldMedic'
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HealExpUpNum=3
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HealingSpeedBoostPct = 10.0f
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HealingDamageBoostPct = 5.0f
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HealingShieldPct = 10.0f
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ToxicDmgTypeClass=class'KFDT_Toxic_AcidicRounds'
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SelfHealingSurgePct=0.1f
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MaxHealingSpeedBoost=30
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HealingSpeedBoostDuration=5.f
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MaxHealingDamageBoost=20
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HealingDamageBoostDuration=5.f
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MaxHealingShield=30
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HealingShieldDuration=5.0f
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DefPerkStats(0)=(MaxValue=70)
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DefPerkStats(9)=(bHiddenConfig=false) // Heal efficiency
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DefPerkStats(15)=(bHiddenConfig=false) // Toxic resistance
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DefPerkStats(16)=(bHiddenConfig=false) // Sonic resistance
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DefPerkStats(17)=(bHiddenConfig=false) // Fire resistance
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DefPerkStats(20)=(bHiddenConfig=false) // Heal recharge
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PrimaryMelee=class'KFWeap_Knife_FieldMedic'
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PrimaryWeapon=None
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PerkGrenade=class'KFProj_MedicGrenade'
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SuperGrenade=class'ExtProj_SUPERMedGrenade'
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SecondaryWeaponDef=class'ExtWeapDef_MedicPistol'
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PrimaryWeaponDef=None
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KnifeWeaponDef=class'KFWeapDef_Knife_Medic'
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GrenadeWeaponDef=class'KFWeapDef_Grenade_Medic'
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AutoBuyLoadOutPath=(class'KFWeapDef_MedicSMG', class'KFWeapDef_MedicShotgun', class'KFWeapDef_MedicRifle')
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} |