61 lines
1.3 KiB
Ucode
61 lines
1.3 KiB
Ucode
// Written by Marco.
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class ExtProj_SUPERMedGrenade extends KFProj_MedicGrenade
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hidedropdown;
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var() byte NumClusters;
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simulated function Disintegrate( rotator inDisintegrateEffectRotation ); // Nope!
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simulated function TriggerExplosion(Vector HitLocation, Vector HitNormal, Actor HitActor)
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{
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local byte i;
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local KFProj_MedicGrenade P;
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if( bHasExploded )
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return;
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if( InstigatorController==None && WorldInfo.NetMode!=NM_Client ) // Prevent Team-Kill.
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{
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Destroy();
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return;
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}
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Super.TriggerExplosion(HitLocation,HitNormal,HitActor);
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if( WorldInfo.NetMode!=NM_Client )
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{
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for( i=0; i<NumClusters; ++i )
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{
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P = Spawn(class'KFProj_MedicGrenade',,,Location);
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if( P!=None )
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{
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P.InstigatorController = InstigatorController;
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P.Init(VRand());
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}
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}
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}
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bHasExploded = true;
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}
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simulated function Destroyed()
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{
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local Actor HitActor;
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local vector HitLocation, HitNormal;
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// Final Failsafe check for explosion effect
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if( !bHasExploded && WorldInfo.NetMode==NM_Client )
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{
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GetExplodeEffectLocation(HitLocation, HitNormal, HitActor);
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TriggerExplosion(HitLocation, HitNormal, HitActor);
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}
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}
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defaultproperties
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{
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bCanDisintegrate=false
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DrawScale=2
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NumClusters=5
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ProjFlightTemplate=ParticleSystem'ZED_Hans_EMIT.FX_Grenade_Explosive_01'
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Begin Object Name=ExploTemplate0
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Damage=170
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DamageRadius=800
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End Object
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} |