032bf1c114
Attempt to fix font scales being super huge on 1440p and higher resolutions
67 lines
1.6 KiB
Ucode
67 lines
1.6 KiB
Ucode
Class KFGUI_Tooltip_CD extends KFGUI_Tooltip;
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function PreDraw()
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{
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local int i;
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local float X,Y,XS,YS,TX,TY,TS;
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if( Owner.CurrentStyle == None )
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return;
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Canvas.Font = Owner.CurrentStyle.PickFont(Owner.CurrentStyle.DefaultFontSize,TS);
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// First compute textbox size.
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TY = Owner.CurrentStyle.DefaultHeight*Lines.Length;
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for( i=0; i<Lines.Length; ++i )
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{
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if( Lines[i]!="" )
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Canvas.TextSize(Lines[i],XS,YS);
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TX = FMax(XS,TX);
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}
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TX*=TS;
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// Give some borders.
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TX += KF2Style(Owner.CurrentStyle).TOOLTIP_BORDER*2;
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TY += KF2Style(Owner.CurrentStyle).TOOLTIP_BORDER*2;
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X = CompPos[0];
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Y = CompPos[1]+24.f;
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// Then check if too close to window edge, then move it to another pivot.
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if( (X+TX)>Owner.ScreenSize.X )
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X = Owner.ScreenSize.X-TX;
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if( (Y+TY)>Owner.ScreenSize.Y )
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Y = CompPos[1]-TY;
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if( CurrentAlpha<255 )
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CurrentAlpha = Min(CurrentAlpha+25,255);
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// Reset clipping.
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Canvas.SetOrigin(0,0);
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Canvas.SetClip(Owner.ScreenSize.X,Owner.ScreenSize.Y);
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// Draw frame.
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//Canvas.SetDrawColor(200,200,80,CurrentAlpha);
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Canvas.SetDrawColor(45, 45, 45, 160);
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Canvas.SetPos(X-2,Y-2);
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Owner.CurrentStyle.DrawWhiteBox(TX+4,TY+4);
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//Canvas.SetDrawColor(80,10,80,CurrentAlpha);
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Canvas.SetDrawColor(10, 10, 10, 160);
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Canvas.SetPos(X,Y);
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Owner.CurrentStyle.DrawWhiteBox(TX,TY);
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// Draw text.
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Canvas.SetDrawColor(255,255,255,CurrentAlpha);
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X+=KF2Style(Owner.CurrentStyle).TOOLTIP_BORDER;
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Y+=KF2Style(Owner.CurrentStyle).TOOLTIP_BORDER;
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for( i=0; i<Lines.Length; ++i )
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{
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Canvas.SetPos(X,Y);
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Canvas.DrawText(Lines[i],,TS,TS,TextFontInfo);
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Y+=Owner.CurrentStyle.DefaultHeight;
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}
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}
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defaultproperties
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{
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} |