Class Ext_TraitArmorReg extends Ext_TraitHealthReg; static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { local Ext_T_ArmorRegHelp H; H = Player.Spawn(class'Ext_T_ArmorRegHelp',Player); if( H!=None ) H.RegCount = Default.RegenValues[Level-1]; } static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { local Ext_T_ArmorRegHelp H; foreach Player.ChildActors(class'Ext_T_ArmorRegHelp',H) H.Destroy(); } defaultproperties { RegenValues.Empty() RegenValues.Add(7) RegenValues.Add(12) RegenValues.Add(25) }