Class Ext_TraitZedative extends Ext_TraitBase; static function string GetPerkDescription() { local string S; S = Super.GetPerkDescription(); S $= "|Trait requires prestige level: #{FF4000}2"; return S; } static function bool MeetsRequirements(byte Lvl, Ext_PerkBase Perk) { local int i; if(Perk.CurrentLevel=0) return (Perk.PerkStats[i].CurrentValue>=25); } return true; } static function TraitActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data) { Ext_PerkFieldMedic(Perk).bUseSlug = true; } static function TraitDeActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data) { Ext_PerkFieldMedic(Perk).bUseSlug = false; } defaultproperties { SupportedPerk=class'Ext_PerkFieldMedic' TraitGroup=class'Ext_TGroupZEDTime' NumLevels=1 DefLevelCosts(0)=50 DefMinLevel=65 }