Class Ext_PerkDemolition extends Ext_PerkBase; var bool bSirenResistance,bCanUseSacrifice,bDirectHit,bCriticalHit,bProfessionalActive; var bool bUsedSacrifice; var float AOEMult, NukeDamageMult; replication { // Things the server should send to the client. if (true) NukeDamageMult,bDirectHit,bCriticalHit,bProfessionalActive,AOEMult; } simulated function float GetAoERadiusModifier() { return AOEMult; } simulated function bool GetUsingTactialReload(KFWeapon KFW) { return (IsWeaponOnPerk(KFW) ? Modifiers[5]<0.85 : false); } simulated function float ApplyEffect(name Type, float Value, float Progress) { local KFPlayerReplicationInfo MyPRI; local float DefValue; DefValue = Super.ApplyEffect(Type, Value, Progress); MyPRI = KFPlayerReplicationInfo(PlayerOwner.PlayerReplicationInfo); if(MyPRI != None && Type == 'KnockDown') MyPRI.bConcussiveActive = Modifiers[7] > 1.5; return DefValue; } function OnWaveEnded() { bUsedSacrifice = false; } simulated function ModifyDamageGiven(out int InDamage, optional Actor DamageCauser, optional KFPawn_Monster MyKFPM, optional KFPlayerController DamageInstigator, optional class DamageType, optional int HitZoneIdx) { if(BasePerk==None || (DamageType!=None && DamageType.Default.ModifierPerkList.Find(BasePerk)>=0) || (KFWeapon(DamageCauser)!=None && IsWeaponOnPerk(KFWeapon(DamageCauser)))) { if(bDirectHit && class(DamageType) != none) InDamage *= 1.25; if(bCriticalHit && MyKFPM != none && IsCriticalHitZone(MyKFPM, HitZoneIdx)) InDamage *= 1.5f; } if(class(DamageType) != None) InDamage *= NukeDamageMult; Super.ModifyDamageGiven(InDamage, DamageCauser, MyKFPM, DamageInstigator, DamageType, HitZoneIdx); } function bool IsCriticalHitZone(KFPawn TestPawn, int HitZoneIndex) { if(TestPawn != none && HitzoneIndex >= 0 && HitzoneIndex < TestPawn.HitZones.length) return TestPawn.HitZones[HitZoneIndex].DmgScale > 1.f; return false; } simulated function ModifySpareAmmoAmount(KFWeapon KFW, out int PrimarySpareAmmo, optional const out STraderItem TraderItem, optional bool bSecondary) { if(KFW != None && KFWeap_Thrown_C4(KFW) != None) PrimarySpareAmmo += (1 + Modifiers[11]); Super.ModifySpareAmmoAmount(KFW, PrimarySpareAmmo, TraderItem, bSecondary); } defaultproperties { PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Demolition' DefTraitList.Add(class'Ext_TraitWPDemo') DefTraitList.Add(class'Ext_TraitBoomWeld') DefTraitList.Add(class'Ext_TraitContactNade') DefTraitList.Add(class'Ext_TraitSupplyGren') DefTraitList.Add(class'Ext_TraitSirenResistance') DefTraitList.Add(class'Ext_TraitDemoDirectHit') DefTraitList.Add(class'Ext_TraitDemoCriticalHit') DefTraitList.Add(class'Ext_TraitDemoAOE') DefTraitList.Add(class'Ext_TraitDemoReactiveArmor') DefTraitList.Add(class'Ext_TraitDemoNuke') DefTraitList.Add(class'Ext_TraitDemoProfessional') BasePerk=class'KFPerk_Demolitionist' AOEMult=1.0f NukeDamageMult=1.0f PrimaryMelee=class'KFWeap_Knife_Demolitionist' PrimaryWeapon=class'KFWeap_GrenadeLauncher_HX25' PerkGrenade=class'KFProj_DynamiteGrenade' PrimaryWeaponDef=class'KFWeapDef_HX25' KnifeWeaponDef=class'KFWeapDef_Knife_Demo' GrenadeWeaponDef=class'KFWeapDef_Grenade_Demo' AutoBuyLoadOutPath=(class'KFWeapDef_HX25', class'KFWeapDef_M79', class'KFWeapDef_M16M203', class'KFWeapDef_RPG7') DefPerkStats(10)=(bHiddenConfig=true) // No support for mag size on demo. DefPerkStats(13)=(bHiddenConfig=false) // Self damage. }