Class Ext_TraitMedicPistol extends Ext_TraitBase; static function AddDefaultInventory( KFPawn Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Player.DefaultInventory.RemoveItem(class'ExtWeap_Pistol_9mm'); Player.DefaultInventory.AddItem(class'ExtWeap_Pistol_MedicS'); } defaultproperties { DefLevelCosts(0)=20 }