Class Ext_TraitBunnyHop extends Ext_TraitBase; static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { if( ExtHumanPawn(Player)!=None ) ExtHumanPawn(Player).bHasBunnyHop = true; } static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { if( ExtHumanPawn(Player)!=None ) ExtHumanPawn(Player).bHasBunnyHop = false; } defaultproperties { TraitName="Bunny Hop" DefLevelCosts(0)=50 DefMinLevel=100 Description="Enable player to do bunny hopping. It means the more you continiously make successful jumps while moving forward you will keep accelerating in speed." }