Class Ext_TraitZedative extends Ext_TraitBase; static function string GetPerkDescription() { local string S; S = Super.GetPerkDescription(); S $= "|Trait requires prestige level: #{FF4000}2"; return S; } static function bool MeetsRequirements( byte Lvl, Ext_PerkBase Perk ) { local int i; if( Perk.CurrentLevel=0 ) return (Perk.PerkStats[i].CurrentValue>=25); } return true; } static function TraitActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Ext_PerkFieldMedic(Perk).bUseSlug = true; } static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Ext_PerkFieldMedic(Perk).bUseSlug = false; } defaultproperties { SupportedPerk=class'Ext_PerkFieldMedic' TraitGroup=class'Ext_TGroupZEDTime' TraitName="ZED TIME - Zedative" NumLevels=1 DefLevelCosts(0)=50 DefMinLevel=65 Description="During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage. ||-REQUIREMENT: Healing bonus trait needs to have at least 25 points!" }