// Minimal intermission gametype. Class MS_Game extends GameInfo; event Timer(); event InitGame(string Options, out string ErrorMessage) { MaxPlayers = 99; MaxSpectators = 99; class'MS_TMPUI'.Static.Remove(); } // Add or remove reference to this game for GC static final function SetReference() { class'MS_TMPUI'.Static.Apply(); } event PlayerController Login(string Portal, string Options, const UniqueNetID UniqueID, out string ErrorMessage) { local NavigationPoint StartSpot; local PlayerController NewPlayer; local rotator SpawnRotation; // Find a start spot. StartSpot = FindPlayerStart(None, 255, Portal); SpawnRotation.Yaw = StartSpot.Rotation.Yaw; NewPlayer = SpawnPlayerController(StartSpot.Location, SpawnRotation); NewPlayer.GotoState('PlayerWaiting'); return newPlayer; } event PostLogin(PlayerController NewPlayer) { GenericPlayerInitialization(NewPlayer); } function GenericPlayerInitialization(Controller C) { local PlayerController PC; PC = PlayerController(C); if (PC != None) PC.ClientSetHUD(HudType); } defaultproperties { PlayerControllerClass=class'MS_PC' HUDType=class'MS_HUD' }