Class Ext_TraitMachineGunner extends Ext_TraitBase; static function string GetPerkDescription() { local string S; S = Super.GetPerkDescription(); S $= "|Trait requires prestige level: #{FF4000}2"; return S; } static function bool MeetsRequirements( byte Lvl, Ext_PerkBase Perk ) { if( Perk.CurrentLevel<Default.MinLevel || Perk.CurrentPrestige<2 ) return false; return true; } static function TraitActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Ext_PerkCommando(Perk).bUseMachineGunner = true; } static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Ext_PerkCommando(Perk).bUseMachineGunner = false; } defaultproperties { SupportedPerk=class'Ext_PerkCommando' TraitGroup=class'Ext_TGroupZEDTime' TraitName="ZED TIME - Machine Gunner" NumLevels=1 DefLevelCosts(0)=60 DefMinLevel=55 Description="During Zed time, you do 3% more damage with perks weapons and shoot 3x faster with all guns!" }