Class Ext_TraitMedShield extends Ext_TraitBase; static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Ext_PerkFieldMedic(Perk).HealingShieldPct = 10.0f + (5.f + ((float(Level) - 1.f) * 5.f)); } static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Ext_PerkFieldMedic(Perk).HealingShieldPct = 10.0f; } static function TraitActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Ext_PerkFieldMedic(Perk).bHealingShield = true; } static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Ext_PerkFieldMedic(Perk).bHealingShield = false; } defaultproperties { SupportedPerk=class'Ext_PerkFieldMedic' TraitName="Coagulant Booster" NumLevels=5 DefLevelCosts(0)=35 DefLevelCosts(1)=10 DefLevelCosts(2)=20 DefLevelCosts(3)=30 DefLevelCosts(4)=40 DefMinLevel=100 Description="Healing players will increase there damage resistance up to 30%. The percent is increased by every level in:|Lv1-5: 10%, 15%, 20%, 25%, 30%" }