Class Ext_TraitMedDamBoost extends Ext_TraitBase; static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Ext_PerkFieldMedic(Perk).HealingDamageBoostPct = 5.0f + (5.f + ((float(Level) - 1.f) * 5.f)); } static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Ext_PerkFieldMedic(Perk).HealingDamageBoostPct = 5.0f; } static function TraitActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Ext_PerkFieldMedic(Perk).bHealingDamageBoost = true; } static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Ext_PerkFieldMedic(Perk).bHealingDamageBoost = false; } defaultproperties { SupportedPerk=class'Ext_PerkFieldMedic' TraitName="Focus Injection" NumLevels=3 DefLevelCosts(0)=40 DefLevelCosts(1)=50 DefLevelCosts(2)=60 DefMinLevel=85 Description="Healing players will increase there damage up to 15%. The percent is increased by every level in:|Lv1-3: 5%, 10%, 15%" }