class KFGI_Access extends Object within KFGameInfo; // Bypass protected modifier for these lists function bool IsCustomZed(class KFPM) { if (AIClassList.Find(KFPM) != INDEX_NONE) return false; if (NonSpawnAIClassList.Find(KFPM) != INDEX_NONE) return false; if (AIBossClassList.Find(KFPM) != INDEX_NONE) return false; return true; } defaultproperties { }