Class Ext_TraitHealthReg extends Ext_TraitBase; var array RegenValues; static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { local Ext_T_HealthRegHelp H; H = Player.Spawn(class'Ext_T_HealthRegHelp',Player); if( H!=None ) H.RegCount = Default.RegenValues[Level-1]; } static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { local Ext_T_HealthRegHelp H; foreach Player.ChildActors(class'Ext_T_HealthRegHelp',H) H.Destroy(); } defaultproperties { TraitGroup=class'Ext_TGroupRegen' TraitName="Health Regeneration" NumLevels=3 DefLevelCosts(0)=10 DefLevelCosts(1)=20 DefLevelCosts(2)=40 Description="With this trait your health will regen every 10 seconds at a rate of:|Lvl1-3: +5HP, +10HP, +20HP" RegenValues.Add(5) RegenValues.Add(10) RegenValues.Add(20) }