class ExtAutoPurchaseHelper extends KFAutoPurchaseHelper within ExtPlayerController; final function class GetBasePerk() { return (ActivePerkManager!=None && ActivePerkManager.CurrentPerk!=None) ? ActivePerkManager.CurrentPerk.BasePerk : None; } final function Ext_PerkBase GetExtPerk() { return ActivePerkManager!=None ? ActivePerkManager.CurrentPerk : None; } function DoAutoPurchase() { local int PotentialDosh, i; local Array OnPerkWeapons; local STraderItem TopTierWeapon; local int ItemIndex; local bool bSecondaryWeaponPurchased; local bool bUpgradeSuccess; local bool bAutoFillPurchasedItem; local string AutoFillMessageString; local Ext_PerkBase EP; GetTraderItems(); EP = GetExtPerk(); if( EP==None || EP.AutoBuyLoadOutPath.length == 0) return; for( i = 0; i Perk; Perk = GetBasePerk(); if( Perk!=None ) { for (i = 0; i < OwnedItemList.length; i++) { if( OwnedItemList[i].DefaultItem.AssociatedPerkClasses.Find(Perk)!=INDEX_NONE && OwnedItemList[i].DefaultItem.BlocksRequired != -1) { SellWeapon(OwnedItemList[i], i); i=-1; } } } } function SellOffPerkWeapons() { local int i; local Ext_PerkBase EP; EP = GetExtPerk(); for (i = 0; i < OwnedItemList.length; i++) { if( OwnedItemList[i].DefaultItem.AssociatedPerkClasses.Find(EP.BasePerk)==INDEX_NONE && OwnedItemList[i].DefaultItem.BlocksRequired != -1 && OwnedItemList[i].SellPrice != 0 ) { if(EP.AutoBuyLoadOutPath.Find(OwnedItemList[i].DefaultItem.WeaponDef) == INDEX_NONE) { SellWeapon(OwnedItemList[i], i); i=-1; } } } } function InitializeOwnedItemList() { local Inventory Inv; local KFWeapon KFW; local KFPawn_Human KFP; local Ext_PerkBase EP; EP = GetExtPerk(); OwnedItemList.length = 0; TraderItems = KFGameReplicationInfo( WorldInfo.GRI ).TraderItems; KFP = KFPawn_Human( Pawn ); if( KFP != none ) { // init armor purchase values ArmorItem.SpareAmmoCount = KFP.Armor; ArmorItem.MaxSpareAmmo = KFP.GetMaxArmor(); ArmorItem.AmmoPricePerMagazine = TraderItems.ArmorPrice * ActivePerkManager.GetArmorDiscountMod(); ArmorItem.DefaultItem.WeaponDef = TraderItems.ArmorDef; // init grenade purchase values GrenadeItem.SpareAmmoCount = MyKFIM.GrenadeCount; GrenadeItem.MaxSpareAmmo = ActivePerkManager.MaxGrenadeCount; GrenadeItem.AmmoPricePerMagazine = TraderItems.GrenadePrice; GrenadeItem.DefaultItem.WeaponDef = EP.GrenadeWeaponDef; // @temp: fill in stuff that is normally serialized in the archetype GrenadeItem.DefaultItem.AssociatedPerkClasses[0] = CurrentPerk.Class; for ( Inv = MyKFIM.InventoryChain; Inv != none; Inv = Inv.Inventory ) { KFW = KFWeapon( Inv ); if( KFW != none ) { // Set the weapon information and add it to the OwnedItemList SetWeaponInformation( KFW ); } } if(MyGfxManager != none && MyGfxManager.TraderMenu != none) { MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList; } } } function int AddItemByPriority( out SItemInformation WeaponInfo ) { local byte i; local byte WeaponGroup, WeaponPriority; local byte BestIndex; local class Perk; Perk = GetBasePerk(); BestIndex = 0; WeaponGroup = WeaponInfo.DefaultItem.InventoryGroup; WeaponPriority = WeaponInfo.DefaultItem.GroupPriority; for( i = 0; i < OwnedItemList.length; i++ ) { // If the weapon belongs in the group prior to the current weapon, we've found the spot if( WeaponGroup < OwnedItemList[i].DefaultItem.InventoryGroup ) { BestIndex = i; break; } else if( WeaponGroup == OwnedItemList[i].DefaultItem.InventoryGroup ) { if( WeaponPriority > OwnedItemList[i].DefaultItem.GroupPriority ) { // if the weapon is in the same group but has a higher priority, we've found the spot BestIndex = i; break; } else if( WeaponPriority == OwnedItemList[i].DefaultItem.GroupPriority && WeaponInfo.DefaultItem.AssociatedPerkClasses.Find(Perk)>=0 ) { // if the weapons have the same priority give the slot to the on perk weapon BestIndex = i; break; } } else { // Covers the case if this weapon is the only item in the last group BestIndex = i + 1; } } OwnedItemList.InsertItem( BestIndex, WeaponInfo ); // Add secondary ammo immediately after the main weapon if( WeaponInfo.DefaultItem.WeaponDef.static.UsesSecondaryAmmo() ) { WeaponInfo.bIsSecondaryAmmo = true; WeaponInfo.SellPrice = 0; OwnedItemList.InsertItem( BestIndex + 1, WeaponInfo ); } if( MyGfxManager != none && MyGfxManager.TraderMenu != none ) { MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList; } return BestIndex; }