Class Ext_TraitMedicPistol extends Ext_TraitBase; static function AddDefaultInventory( KFPawn Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { Player.DefaultInventory.RemoveItem(class'KFWeap_Pistol_9mm'); Player.DefaultInventory.AddItem(class'KFWeap_Pistol_Medic'); } defaultproperties { TraitName="Medic Pistol" DefLevelCosts(0)=20 Description="Spawn with a medic pistol instead of standard 9mm." }