Class Ext_PerkCommando extends Ext_PerkBase; simulated function bool GetUsingTactialReload( KFWeapon KFW ) { return (IsWeaponOnPerk(KFW) ? Modifiers[5]<0.65 : false); } defaultproperties { PerkName="Commando" PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Commando' DefTraitList.Add(class'Ext_TraitWPComm') DefTraitList.Add(class'Ext_TraitUnCloak') DefTraitList.Add(class'Ext_TraitEnemyHP') DefTraitList.Add(class'Ext_TraitEliteReload') BasePerk=class'KFPerk_Commando' PrimaryMelee=class'KFWeap_Knife_Commando' PrimaryWeapon=class'KFWeap_AssaultRifle_AR15' PerkGrenade=class'KFProj_HEGrenade' PrimaryWeaponDef=class'KFWeapDef_AR15' KnifeWeaponDef=class'KFweapDef_Knife_Commando' GrenadeWeaponDef=class'KFWeapDef_Grenade_Commando' AutoBuyLoadOutPath=(class'KFWeapDef_AR15', class'KFWeapDef_Bullpup', class'KFWeapDef_AK12', class'KFWeapDef_SCAR') }