Class Ext_TraitZED_Damage extends Ext_TraitZEDBase;

var array<float> DamList;

static function ApplyEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{
	local Ext_T_ZEDHelper H;

	foreach Player.ChildActors(class'Ext_T_ZEDHelper',H)
		H.SetDamageScale(Default.DamList[Level-1]);
}

static function CancelEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
{
	local Ext_T_ZEDHelper H;

	foreach Player.ChildActors(class'Ext_T_ZEDHelper',H)
		H.SetDamageScale(1);
}

defaultproperties
{
	NumLevels=5
	DefLevelCosts(0)=10
	DefLevelCosts(1)=20
	DefLevelCosts(2)=30
	DefLevelCosts(3)=40
	DefLevelCosts(4)=60
	bPostApplyEffect=true
	
	DamList.Add(1.1)
	DamList.Add(1.25)
	DamList.Add(1.5)
	DamList.Add(2)
	DamList.Add(3)
	DamList.Add(3)
}