Class UI_PrestigeNote extends UI_ResetWarning; var localized string WindowTitleText; var localized string PrestigeButtonToolTip; var localized string InfoLabelTextPart1; var localized string InfoLabelTextPart2; function InitMenu() { Super.InitMenu(); YesButton.ToolTip=PrestigeButtonToolTip; } function SetupTo(Ext_PerkBase P) { PerkToReset = P.Class; WindowTitle = WindowTitleText$" "$P.PerkName; InfoLabel.SetText(InfoLabelTextPart1$P.PrestigeSPIncrease$InfoLabelTextPart2); } defaultproperties { bIsPrestige=true Begin Object Name=YesButten End Object }