// Written by Marco. class ExtProj_SUPERMedGrenade extends KFProj_MedicGrenade hidedropdown; var() byte NumClusters; simulated function Disintegrate(rotator inDisintegrateEffectRotation); // Nope! simulated function TriggerExplosion(Vector HitLocation, Vector HitNormal, Actor HitActor) { local byte i; local KFProj_MedicGrenade P; if (bHasExploded) return; if (InstigatorController==None && WorldInfo.NetMode!=NM_Client) // Prevent Team-Kill. { Destroy(); return; } Super.TriggerExplosion(HitLocation,HitNormal,HitActor); if (WorldInfo.NetMode!=NM_Client) { for (i=0; i