class Ext_AINoTaunt extends KFSM_PlaySingleAnim; function SpecialMoveStarted(bool bForced, Name PrevMove) { KFPOwner.EndSpecialMove(); } function SpecialMoveEnded(Name PrevMove, Name NextMove) { } defaultproperties { Handle=KFSM_Taunt bDisableMovement=true bDisablesWeaponFiring=true }