Class Ext_T_AmmoRegHelp extends Info transient; var Pawn PawnOwner; var float RegCount; function PostBeginPlay() { PawnOwner = Pawn(Owner); if( PawnOwner==None ) Destroy(); else SetTimer(29+FRand(),true); } function Timer() { local KFWeapon W; local byte i; if( PawnOwner==None || PawnOwner.Health<=0 || PawnOwner.InvManager==None ) Destroy(); else { foreach PawnOwner.InvManager.InventoryActors(class'KFWeapon',W) { for( i=0; i<2; ++i ) { if( W.SpareAmmoCount[i]