Class Ext_TraitWPGuns extends Ext_TraitWeapons; defaultproperties { TraitName="Gunslinger Weapon Loadout" Description="This will grant you gunslinger weapon loadout to spawn with.|Level 1: M1911 Pistol|Level 2: Desert Eagle|Level 3: Magnum Revolver|Level 4: All 3 with dualies" LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Pistol_Colt1911')) LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Pistol_Deagle')) LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Revolver_SW500')) LevelEffects(3)=(LoadoutClasses=(class'KFWeap_Pistol_DualColt1911',class'KFWeap_Pistol_DualDeagle',class'KFWeap_Revolver_DualSW500')) }