Class Ext_TraitAutoFire extends Ext_TraitBase; static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { local Ext_T_AutoFireHelper H; H = Player.Spawn(class'Ext_T_AutoFireHelper',Player); H.AssociatedPerkClass = Perk.BasePerk; } static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { local Ext_T_AutoFireHelper H; foreach Player.ChildActors(class'Ext_T_AutoFireHelper',H) H.Destroy(); } defaultproperties { TraitName="Auto-Fire weapons" DefLevelCosts(0)=50 Description="Make all perked weapons fully automatic." }