Class Ext_TraitAmmoReg extends Ext_TraitBase; var array RegenValues; static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { local Ext_T_AmmoRegHelp H; H = Player.Spawn(class'Ext_T_AmmoRegHelp',Player); if( H!=None ) H.RegCount = Default.RegenValues[Level-1]; } static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data ) { local Ext_T_AmmoRegHelp H; foreach Player.ChildActors(class'Ext_T_AmmoRegHelp',H) H.Destroy(); } defaultproperties { TraitGroup=class'Ext_TGroupRegen' TraitName="Ammo Regeneration" NumLevels=3 DefLevelCosts(0)=10 DefLevelCosts(1)=20 DefLevelCosts(2)=40 Description="With this trait all your weapons ammo (not grenades) will regen every half minute at rate of:|Lvl1-3: 2%, 5%, 10% of max ammo" RegenValues.Add(0.02) RegenValues.Add(0.05) RegenValues.Add(0.1) }