class ExtMenu_Gear extends KFGFxObject_Menu; var ExtPlayerReplicationInfo ExtPRI; // var KFGFxObject_TraderItems TraderItems; var KFGFxGearContainer_PerksSelection PerkSelectionContainer; var KFCharacterInfo_Human CurrentCharInfo; var string CharInfoPath; var int CurrentPerkIndex; var array > CurrentWearponDefList; var array EmoteList; var bool bWaitingCharList,bIsCustomChar; function InitializeMenu( KFGFxMoviePlayer_Manager InManager ) { super(KFGFxObject_Menu).InitializeMenu(InManager); CheckForCustomizationPawn( GetPC() ); LocalizeText(); EmoteList = class'ExtEmoteList'.static.GetEmoteArray(); InitCharacterMenu(); // TraderItems = KFGameReplicationInfo( GetPC().WorldInfo.GRI ).TraderItems; } function InitCharacterMenu() { ExtPRI = ExtPlayerReplicationInfo(GetPC().PlayerReplicationInfo); if( ExtPRI!=None && ExtPRI.bClientInitChars ) CharListRecieved(); else if( ExtPRI==None ) { if( GetPC().PlayerReplicationInfo!=None ) // Faulty mod setup. { bWaitingCharList = true; return; } GetPC().SetTimer(0.1,false,'InitCharacterMenu',Self); } else { ExtPRI.OnCharListDone = CharListRecieved; bWaitingCharList = true; } } event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget) { switch(WidgetName) { case 'perkSelectionContainer': if ( PerkSelectionContainer == none ) { PerkSelectionContainer = KFGFxGearContainer_PerksSelection( Widget ); PerkSelectionContainer.Initialize(self); } break; } return true; } function OnOpen() { local PlayerController PC; PC = GetPC(); if( PC == none ) return; CheckForCustomizationPawn( PC ); //GetGameViewportClient().HandleInputAxis = OnAxisModified; if ( PC.PlayerReplicationInfo.bReadyToPlay && PC.WorldInfo.GRI.bMatchHasBegun ) { // Players cannot change characters if they are in a game SetBool("characterButtonEnabled", false); } } /** The customization pawn won't exist if this menu was opened mid-match */ function CheckForCustomizationPawn( PlayerController PC ) { local KFPlayerController KFPC; if( PC.Pawn == None || (!PC.Pawn.IsAliveAndWell() && KFPawn_Customization(PC.Pawn) == None) ) { KFPC = KFPlayerController( PC ); if( KFPC != None ) { KFPC.SpawnMidGameCustomizationPawn(); } } } function LocalizeText() { local GFxObject LocalizedObject; LocalizedObject = CreateObject("Object"); LocalizedObject.SetString("header", class'KFGFxMenu_Gear'.Default.GearHeaderString); LocalizedObject.SetString("listButton", class'KFGFxMenu_Gear'.Default.BackString); LocalizedObject.SetString("bioStringText", class'KFGFxMenu_Gear'.Default.BioString); LocalizedObject.SetString("charactersString", class'KFGFxMenu_Gear'.Default.CharacterString); LocalizedObject.SetString("headsString", class'KFGFxMenu_Gear'.Default.HeadString); LocalizedObject.SetString("emoteString", Class'KFLocalMessage_VoiceComms'.default.VoiceCommsOptionStrings[8]); LocalizedObject.SetString("bodiesString", class'KFGFxMenu_Gear'.Default.BodyString); LocalizedObject.SetString("skinsString", class'KFGFxMenu_Gear'.Default.SkinsString); LocalizedObject.SetString("attachmentsString", class'KFGFxMenu_Gear'.Default.AttachmentsString); SetObject("localizeText", LocalizedObject); } simulated function CharListRecieved() { UpdateCharacterList(); UpdateGear(); } function UpdateEmoteList() { local int ItemIndex, i; local GFxObject DataProvider, SlotObject; local string TexturePath; ItemIndex = 0; DataProvider = CreateArray(); for (i = 0; i < EmoteList.length; i++) { if ( class'ExtEmoteList'.static.GetUnlockedEmote(EmoteList[i].Id, ExtPlayerController(GetPC())) != 'NONE') { SlotObject = CreateObject( "Object" ); SlotObject.SetInt("ItemIndex", i); SlotObject.SetString("label", Localize(EmoteList[i].ItemName, "EmoteName", class'KFGFxMenu_Gear'.Default.KFCharacterInfoString)); TexturePath = "img://"$EmoteList[i].IconPath; SlotObject.SetBool("enabled", true); SlotObject.SetString("source", TexturePath); DataProvider.SetElementObject(ItemIndex, SlotObject); ItemIndex++; } else { //`log(MyKFPRI.EmoteList[i] @ "is not purchased."); } } SetObject("emoteArray", DataProvider); } function UpdateCharacterList() { local int i, ItemIndex; local GFxObject DataProvider, SlotObject; local string TexturePath; bWaitingCharList = false; ItemIndex = 0; DataProvider = CreateArray(); for( i=0; i Outfits, string DataArrayString) { local int i, ItemIndex; local GFxObject DataProvider, SlotObject; local string TexturePath, OutfitName; local OutfitVariants Outfit; local SkinVariant FirstSkin; ItemIndex = 0; DataProvider = CreateArray(); for (i = 0; i < Outfits.Length; i++) { Outfit = Outfits[i]; OutfitName = Localize(CharInfoPath, OutfitKey$i, class'KFGFxMenu_Gear'.Default.KFCharacterInfoString); if( bIsCustomChar ) OutfitName = GetMenuNameStr(Outfit.MeshName); if ( InStr(OutfitName, "?INT?") != -1 ) continue; SlotObject = CreateObject( "Object" ); SlotObject.SetInt("ItemIndex", i); SlotObject.SetString("label", OutfitName); SlotObject.SetBool("enabled", true); FirstSkin = UpdateOutfitVariants( OutfitKey, SkinKey, Outfit.SkinVariations, i, SlotObject ); if( string(FirstSkin.UITexture) == "Bad" ) continue; TexturePath = "img://"$PathName(FirstSkin.UITexture); SlotObject.SetString("source", TexturePath); DataProvider.SetElementObject(ItemIndex, SlotObject); ItemIndex++; } SetObject(DataArrayString, DataProvider); } function SkinVariant UpdateOutfitVariants(string OutfitKey, string KeyName, out array SkinVariations, int OutfitIndex, out GFxObject MeshObject) { local int i, ItemIndex; local GFxObject DataProvider, SlotObject; local SkinVariant Skin; local SkinVariant FirstSkin; local string SectionPath; local string TexturePath; local bool bFoundFirst; ItemIndex = 0; DataProvider = CreateArray(); SectionPath = CharInfoPath$"."$OutfitKey$OutfitIndex; for (i = 0; i < SkinVariations.length; i++) { Skin = SkinVariations[i]; if(!bFoundFirst) { FirstSkin = Skin; bFoundFirst = true; } SlotObject = CreateObject( "Object" ); SlotObject.SetInt("ItemIndex", i); SlotObject.SetString("label", Localize(SectionPath, KeyName$i, class'KFGFxMenu_Gear'.Default.KFCharacterInfoString)); TexturePath = "img://"$PathName(Skin.UITexture); SlotObject.SetBool("enabled", true); SlotObject.SetString("source", TexturePath); DataProvider.SetElementObject(ItemIndex, SlotObject); ItemIndex++; } MeshObject.SetObject("skinInfo", DataProvider); return FirstSkin; } function UpdateAttachmentsList(array Attachments) { local int i, ItemIndex; local GFxObject DataProvider, SlotObject; local string TexturePath; local AttachmentVariants Variant; local Pawn MyPawn; local SkinVariant FirstSkin; local string AttachmentName; ItemIndex = 0; DataProvider = CreateArray(); MyPawn = GetPC().Pawn; // Insert blank object SlotObject = CreateObject( "Object" ); SlotObject.SetString("label", class'KFGFxMenu_Gear'.default.NoneString); SlotObject.SetString("source", "img://"$class'KFGFxMenu_Gear'.default.ClearImagePath); SlotObject.SetInt("ItemIndex", INDEX_NONE); SlotObject.SetBool("enabled", true); DataProvider.SetElementObject(ItemIndex, SlotObject); ItemIndex++; for (i = 0; i < Attachments.Length; i++) { Variant = Attachments[i]; if ( class'ExtCharacterInfo'.static.IsAttachmentAvailable(CurrentCharInfo, Variant, MyPawn) ) { SlotObject = CreateObject( "Object" ); SlotObject.SetInt("ItemIndex", i); FirstSkin = UpdateCosmeticVariants( class'KFGFxMenu_Gear'.default.AttachmentKey, class'KFGFxMenu_Gear'.default.AttachmentSkinKey, Variant.AttachmentItem, i, SlotObject ); AttachmentName = bIsCustomChar ? GetMenuNameStr(Variant.MeshName) : Localize(string(Variant.AttachmentItem.Name), class'KFGFxMenu_Gear'.default.AttachmentKey, class'KFGFxMenu_Gear'.default.KFCharacterInfoString); SlotObject.SetString("label", AttachmentName); SlotObject.SetBool("enabled", true); TexturePath = "img://"$PathName(FirstSkin.UITexture); SlotObject.SetString("source", TexturePath); DataProvider.SetElementObject(ItemIndex, SlotObject); ItemIndex++; } } SetObject("attachmentsArray", DataProvider); } function SkinVariant UpdateCosmeticVariants(string OutfitKey, string KeyName, KFCharacterAttachment Attachment, int OutfitIndex, out GFxObject MeshObject) { local int i, ItemIndex; local GFxObject DataProvider, SlotObject; local SkinVariant Skin; local SkinVariant FirstSkin; local string TexturePath; local bool bFoundFirst; local string SkinName; ItemIndex = 0; DataProvider = CreateArray(); for (i = 0; i < Attachment.SkinVariations.length; i++) { Skin = Attachment.SkinVariations[i]; if(!bFoundFirst) { FirstSkin = Skin; bFoundFirst = true; } SlotObject = CreateObject( "Object" ); SlotObject.SetInt("ItemIndex", i); SkinName = Localize(string(Attachment.Name), KeyName$i, class'KFGFxMenu_Gear'.Default.KFCharacterInfoString); SlotObject.SetString("label", SkinName); TexturePath = "img://"$PathName(Skin.UITexture); SlotObject.SetBool("enabled", true); SlotObject.SetString("source", TexturePath); DataProvider.SetElementObject(ItemIndex, SlotObject); ItemIndex++; } MeshObject.SetObject("skinInfo", DataProvider); return FirstSkin; } function SetCurrentCharacterButtons() { local bool bCustom; local GFxObject DataObject; local byte CharacterIndex, HeadMeshIndex, HeadSkinIndex, BodyMeshIndex, BodySkinIndex; bCustom = ExtPRI.UsesCustomChar(); DataObject = CreateObject("Object"); CharacterIndex = ExtPRI.RepCustomizationInfo.CharacterIndex; HeadMeshIndex = ExtPRI.RepCustomizationInfo.HeadMeshIndex; HeadSkinIndex = ExtPRI.RepCustomizationInfo.HeadSkinIndex; BodyMeshIndex = ExtPRI.RepCustomizationInfo.BodyMeshIndex; BodySkinIndex = ExtPRI.RepCustomizationInfo.BodySkinIndex; if( bCustom ) { CharacterIndex = ExtPRI.CustomCharacter.CharacterIndex; HeadMeshIndex = ExtPRI.CustomCharacter.HeadMeshIndex; HeadSkinIndex = ExtPRI.CustomCharacter.HeadSkinIndex; BodyMeshIndex = ExtPRI.CustomCharacter.BodyMeshIndex; BodySkinIndex = ExtPRI.CustomCharacter.BodySkinIndex; } DataObject.SetString( "selectedCharacter", (bIsCustomChar ? Repl(string(CurrentCharInfo.Name),"_"," ") : Localize(CharInfoPath, "CharacterName", class'KFGFxMenu_Gear'.Default.KFCharacterInfoString)) ); DataObject.SetString( "characterBio", (bIsCustomChar ? Repl(CurrentCharInfo.ArmMeshPackageName,"|","\n") : Localize(CharInfoPath, "Description", class'KFGFxMenu_Gear'.Default.KFCharacterInfoString)) ); DataObject.SetInt( "selectedCharacterIndex", CharacterIndex ); SetObject( "selectedCharacter", DataObject); //set head SetGearButtons(HeadMeshIndex, HeadSkinIndex, class'KFGFxMenu_Gear'.Default.HeadMeshKey, class'KFGFxMenu_Gear'.Default.HeadSkinKey, class'KFGFxMenu_Gear'.Default.HeadFunctionKey); //set body SetGearButtons(BodyMeshIndex, BodySkinIndex, class'KFGFxMenu_Gear'.Default.BodyMeshKey, class'KFGFxMenu_Gear'.Default.BodySkinKey, class'KFGFxMenu_Gear'.Default.BodyFunctionKey); //set attachments SetAttachmentButtons(class'KFGFxMenu_Gear'.Default.AttachmentKey, class'KFGFxMenu_Gear'.Default.AttachmentFunctionKey); SetEmoteButton(); } function SetEmoteButton() { local GFxObject DataObject; local int EmoteIndex; EmoteIndex = class'ExtEmoteList'.static.GetEmoteIndex( class'ExtEmoteList'.static.GetEquippedEmoteId(ExtPlayerController(GetPC()))); DataObject = CreateObject("Object"); if(EmoteIndex == 255) { DataObject.SetString( "selectedEmote", ""); DataObject.SetInt( "selectedEmoteIndex", 0 ); } else { DataObject.SetString( "selectedEmote", Localize(EmoteList[EmoteIndex].ItemName, "EmoteName", class'KFGFxMenu_Gear'.Default.KFCharacterInfoString)); DataObject.SetInt( "selectedEmoteIndex", 0 ); } SetObject("selectedEmote", DataObject); } /** Update the labels for our gear buttons */ function SetGearButtons(int MeshIndex, int SkinIndex, string MeshKey, string SkinKey, string sectionFunctionName) { local string SectionPath; local string CurrentMesh; local string SkinName, MeshName; local GFxObject DataObject; if( bWaitingCharList ) return; DataObject = CreateObject("Object"); if(MeshIndex == `CLEARED_ATTACHMENT_INDEX) { DataObject.SetString( sectionFunctionName, class'KFGFxMenu_Gear'.Default.NoneString ); } else if( bIsCustomChar ) { if( MeshKey==class'KFGFxMenu_Gear'.Default.HeadMeshKey ) { SkinName = GetMenuName(CurrentCharInfo.HeadVariants[MeshIndex].SkinVariations[SkinIndex].Skin); MeshName = GetMenuNameStr(CurrentCharInfo.HeadVariants[MeshIndex].MeshName); } else { SkinName = GetMenuName(CurrentCharInfo.BodyVariants[MeshIndex].SkinVariations[SkinIndex].Skin); MeshName = GetMenuNameStr(CurrentCharInfo.BodyVariants[MeshIndex].MeshName); } DataObject.SetString( sectionFunctionName, MeshName @"\n" @SkinName ); } else { CurrentMesh = MeshKey$MeshIndex; SectionPath = CharInfoPath$"."$CurrentMesh; SkinName = Localize(SectionPath, SkinKey$SkinIndex, class'KFGFxMenu_Gear'.Default.KFCharacterInfoString); MeshName = Localize(CharInfoPath, CurrentMesh, class'KFGFxMenu_Gear'.Default.KFCharacterInfoString); DataObject.SetString( sectionFunctionName, MeshName @"\n" @SkinName ); } DataObject.SetInt( (sectionFunctionName$"Index"), MeshIndex); DataObject.SetInt( (sectionFunctionName$"SkinIndex"), SkinIndex); SetObject( sectionFunctionName, DataObject); } /** Update the labels for our currently equipped attachments */ function SetAttachmentButtons(string AttachmentMeshKey, string sectionFunctionName) { local GFxObject DataObject; local int i, AttachmentIndex; local bool bCustom; if( bWaitingCharList ) return; bCustom = ExtPRI.UsesCustomChar(); DataObject = CreateObject("Object"); for(i = 0; i < `MAX_COSMETIC_ATTACHMENTS; i++) { AttachmentIndex = bCustom ? ExtPRI.CustomCharacter.AttachmentMeshIndices[i] : ExtPRI.RepCustomizationInfo.AttachmentMeshIndices[i]; if( AttachmentIndex == `CLEARED_ATTACHMENT_INDEX ) { DataObject.SetString("selectedAttachment_"$i, "----"); } else { DataObject.SetString("selectedAttachment_"$i, bIsCustomChar ? GetMenuNameStr(CurrentCharInfo.CosmeticVariants[AttachmentIndex].MeshName) : Localize(string(CurrentCharInfo.CosmeticVariants[AttachmentIndex].AttachmentItem.Name), AttachmentMeshKey, class'KFGFxMenu_Gear'.default.KFCharacterInfoString)); } } SetObject( sectionFunctionName, DataObject); } event OnClose() { local PlayerController PC; super.OnClose(); //GetGameViewportClient().HandleInputAxis = none; if ( class'WorldInfo'.static.IsMenuLevel() ) { Manager.ManagerObject.SetBool("backgroundVisible", true); } // If we are alive, in game, with a playable pawn. switch back to first person view when leaving this menu PC = GetPC(); if( PC != none && PC.WorldInfo.GRI.bMatchHasBegun && PC.Pawn != none && !PC.Pawn.IsA('KFPawn_Customization') ) { PC.ServerCamera( 'FirstPerson' ); } } event bool OnAxisModified( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad ) { if ( GetPC().PlayerInput.bUsingGamepad ) { if ( Key == 'XboxTypeS_RightX' && Abs(Delta) > class'KFGFxMenu_Gear'.Default.ControllerRotationThreshold) { Callback_RotateCamera(Delta * class'KFGFxMenu_Gear'.Default.ControllerRotationRate); } } return false; } //============================================================== // ActionScript Callbacks //============================================================== function Callback_Emote(int Index) { local KFPlayerController KFPC; KFPC = KFPlayerController(GetPC()); if( KFPC != none ) { class'ExtEmoteList'.static.SaveEquippedEmote(EmoteList[Index].ID, ExtPlayerController(KFPC)); if ( ExtPawn_Customization(KFPC.Pawn) != none ) { ExtPawn_Customization(KFPC.Pawn).PlayEmoteAnimation(); } } SetEmoteButton(); } function Callback_RotateCamera( int RotationDirection ) { local KFPlayerCamera PlayerCamera; PlayerCamera = KFPlayerCamera( GetPC().PlayerCamera ); if ( PlayerCamera != none ) PlayerCamera.CustomizationCam.RotatedCamera( RotationDirection ); } function Callback_EndRotateCamera() { local KFPlayerCamera PlayerCamera; PlayerCamera = KFPlayerCamera( GetPC().PlayerCamera ); if ( PlayerCamera != none ) PlayerCamera.CustomizationCam.StartFadeRotation(); } function Callback_Weapon( int ItemIndex, int SkinIndex ) { local KFPawn_Customization KFP; KFP = KFPawn_Customization(GetPC().Pawn); if(KFP != none) KFP.AttachWeaponByItemDefinition(SkinIndex); } function Callback_BodyCamera() { if ( KFPlayerCamera( GetPC().PlayerCamera ) != none ) KFPlayerCamera( GetPC().PlayerCamera ).CustomizationCam.SetBodyView( 0 ); } function Callback_HeadCamera() { if ( KFPlayerCamera( GetPC().PlayerCamera ) != none ) KFPlayerCamera( GetPC().PlayerCamera ).CustomizationCam.SetBodyView( 1 ); } function Callback_Character(int Index) { ExtPRI.ChangeCharacter(Index,!ExtPRI.UsesCustomChar()); UpdateGear(); } function Callback_Head( int MeshIndex, int SkinIndex ) { if( !ExtPRI.UsesCustomChar() ) // Force client to setup custom character now for this server. ExtPRI.ChangeCharacter(ExtPRI.RepCustomizationInfo.CharacterIndex,true); ExtPRI.UpdateCustomization(CO_Head, MeshIndex, SkinIndex); SetGearButtons(MeshIndex, SkinIndex, class'KFGFxMenu_Gear'.Default.HeadMeshKey, class'KFGFxMenu_Gear'.Default.HeadSkinKey, class'KFGFxMenu_Gear'.Default.HeadFunctionKey); } function Callback_Body( int MeshIndex, int SkinIndex ) { if( !ExtPRI.UsesCustomChar() ) // Force client to setup custom character now for this server. ExtPRI.ChangeCharacter(ExtPRI.RepCustomizationInfo.CharacterIndex,true); ExtPRI.UpdateCustomization(CO_Body, MeshIndex, SkinIndex); // When assigning a new body mesh we may need to remove certain attachments // refresh filters, and update the equipped accessories list UpdateAttachmentsList(CurrentCharInfo.CosmeticVariants); SetAttachmentButtons(class'KFGFxMenu_Gear'.Default.AttachmentKey, class'KFGFxMenu_Gear'.Default.AttachmentFunctionKey); SetGearButtons(MeshIndex, SkinIndex, class'KFGFxMenu_Gear'.Default.BodyMeshKey, class'KFGFxMenu_Gear'.Default.BodySkinKey, class'KFGFxMenu_Gear'.Default.BodyFunctionKey); } function Callback_Attachment( int MeshIndex, int SkinIndex ) { local int SlotIndex; local KFPawn KFP; if( !ExtPRI.UsesCustomChar() ) // Force client to setup custom character now for this server. ExtPRI.ChangeCharacter(ExtPRI.RepCustomizationInfo.CharacterIndex,true); KFP = KFPawn(GetPC().Pawn); if( KFP!=None && ExtPRI!=None ) { if( MeshIndex==`CLEARED_ATTACHMENT_INDEX ) ExtPRI.RemoveAttachments(); else { class'ExtCharacterInfo'.Static.DetachConflictingAttachments(CurrentCharInfo, MeshIndex, KFP, ExtPRI); SlotIndex = class'ExtCharacterInfo'.Static.GetAttachmentSlotIndex(CurrentCharInfo, MeshIndex, KFP, ExtPRI); if(SlotIndex == INDEX_NONE) { return; } ExtPRI.UpdateCustomization(CO_Attachment, MeshIndex, SkinIndex, SlotIndex); } SetAttachmentButtons(class'KFGFxMenu_Gear'.Default.AttachmentKey, class'KFGFxMenu_Gear'.Default.AttachmentFunctionKey); } } defaultproperties { SubWidgetBindings.Add((WidgetName="customizationComponent",WidgetClass=class'KFGFxObject_Container')) SubWidgetBindings.Add((WidgetName="perkSelectionContainer",WidgetClass=class'KFGFxGearContainer_PerksSelection')) }