// Written by Marco. class ExtProj_SUPERMedGrenade extends KFProj_MedicGrenade hidedropdown; var() byte NumClusters; simulated function Disintegrate( rotator inDisintegrateEffectRotation ); // Nope! simulated function TriggerExplosion(Vector HitLocation, Vector HitNormal, Actor HitActor) { local byte i; local KFProj_MedicGrenade P; if( bHasExploded ) return; if( InstigatorController==None && WorldInfo.NetMode!=NM_Client ) // Prevent Team-Kill. { Destroy(); return; } Super.TriggerExplosion(HitLocation,HitNormal,HitActor); if( WorldInfo.NetMode!=NM_Client ) { for( i=0; i