Class MS_Input extends PlayerInput; event bool FilterButtonInput(int ControllerId, Name Key, EInputEvent Event, float AmountDepressed, bool bGamepad) { if (Event==IE_Pressed && (Key == 'Escape' || Key == 'XboxTypeS_Start')) { MS_PC(Outer).AbortConnection(); return true; } return false; } defaultproperties { OnReceivedNativeInputKey=FilterButtonInput }