Merge pull request #32 from secretagentjr/test
Incorporate Camera View Shake Reduction Into Recoil Reduction
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commit
febf439541
@ -516,6 +516,11 @@ simulated function ModifyRecoil(out float CurrentRecoilModifier, KFWeapon KFW)
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CurrentPerk.ModifyRecoil(CurrentRecoilModifier,KFW);
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CurrentPerk.ModifyRecoil(CurrentRecoilModifier,KFW);
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}
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}
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simulated function float GetCameraViewShakeModifier(KFWeapon KFW)
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{
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return (CurrentPerk!=None ? CurrentPerk.GetCameraViewShakeModifier(KFW) : 1.f);
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}
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simulated function ModifySpread(out float InSpread)
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simulated function ModifySpread(out float InSpread)
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{
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{
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if (CurrentPerk!=None)
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if (CurrentPerk!=None)
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@ -1293,6 +1293,11 @@ simulated function float GetReloadRateScale(KFWeapon KFW)
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return (IsWeaponOnPerk(KFW) ? Modifiers[5] : 1.f);
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return (IsWeaponOnPerk(KFW) ? Modifiers[5] : 1.f);
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}
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}
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simulated function float GetCameraViewShakeModifier(KFWeapon KFW)
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{
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return Modifiers[2];
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}
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function ModifyHealth(out int InHealth)
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function ModifyHealth(out int InHealth)
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{
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{
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InHealth *= Modifiers[6];
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InHealth *= Modifiers[6];
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