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@ -41,7 +41,7 @@ function UpdatePendingPerkInfo(byte SelectedPerkIndex)
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if (KFPC != none)
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{
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PerkClass = KFPC.ActivePerkManager.UserPerks[SelectedPerkIndex];
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SetPendingPerkChanges(PerkClass.PerkName, PerkClass.GetPerkIconPath(PerkClass.CurrentLevel), "Perk changes will be applied when you die.");
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SetPendingPerkChanges(PerkClass.PerkName, PerkClass.GetPerkIconPath(PerkClass.CurrentLevel), "Perk changes will be applied when you die."); // TODO: Localization
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}
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}
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@ -280,7 +280,7 @@ reliable server function ServerItemDropGet(string Item)
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if (DropCount>5 || Len(Item)>100)
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return;
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++DropCount;
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WorldInfo.Game.Broadcast(Self,PlayerReplicationInfo.GetHumanReadableName()$" got item: "$Item);
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WorldInfo.Game.Broadcast(Self,PlayerReplicationInfo.GetHumanReadableName()$" got item: "$Item); // TODO: Localization
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}
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reliable client function ReceiveLevelUp(Ext_PerkBase Perk, int NewLevel)
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@ -497,7 +497,7 @@ simulated final function string ParseSuicideMsg(string Victim, class<DamageType>
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if (Left(S,15)~="KFDT_Ballistic_")
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{
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S = Mid(S,15); // Weapon name.
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return Victim$Chr(6)$"M killed himself with "$S;
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return Victim$Chr(6)$"M killed himself with "$S; // TODO: Localization
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}
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else if (class<KFDT_Fire>(DamType)!=None)
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return Victim$Chr(6)$"M was burned to death";
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@ -515,7 +515,7 @@ simulated final function string ParseKillMsg(string Victim, string Killer, bool
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if (Left(S,15)~="KFDT_Ballistic_")
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{
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S = Mid(S,15); // Weapon name.
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return Chr(6)$"O"$Victim$Chr(6)$"M was killed by "$Chr(6)$T$Killer$Chr(6)$"M's "$S;
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return Chr(6)$"O"$Victim$Chr(6)$"M was killed by "$Chr(6)$T$Killer$Chr(6)$"M's "$S; // TODO: Localization
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}
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else if (class<KFDT_Fire>(DamType)!=None)
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return Chr(6)$"O"$Victim$Chr(6)$"M was incinerated by "$Chr(6)$T$Killer;
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@ -607,7 +607,7 @@ simulated reliable client event bool ShowConnectionProgressPopup(EProgressMessag
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case PMT_ConnectionFailure :
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case PMT_PeerConnectionFailure :
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KFExtendedHUD(myHUD).NotifyLevelChange();
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KFExtendedHUD(myHUD).ShowProgressMsg("Connection Error: "$ProgressTitle$"|"$ProgressDescription$"|Disconnecting...",true);
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KFExtendedHUD(myHUD).ShowProgressMsg("Connection Error: "$ProgressTitle$"|"$ProgressDescription$"|Disconnecting...",true); // TODO: Localization
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return true;
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case PMT_DownloadProgress :
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KFExtendedHUD(myHUD).NotifyLevelChange();
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@ -719,7 +719,7 @@ function ViewAPlayer(int dir)
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if (PRI!=None)
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{
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SetViewTarget(PRI);
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ClientMessage("Now viewing from "$PRI.GetHumanReadableName());
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ClientMessage("Now viewing from "$PRI.GetHumanReadableName()); // TODO: Localization
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}
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}
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@ -745,7 +745,7 @@ reliable server function ServerViewPlayerID(int ID)
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return;
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SetViewTarget(PRI);
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ClientMessage("Now viewing from "$PRI.GetHumanReadableName());
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ClientMessage("Now viewing from "$PRI.GetHumanReadableName()); // TODO: Localization
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if (CurrentSpectateMode==SMODE_Roaming)
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SpectatePlayer(SMODE_PawnFreeCam);
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}
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@ -755,7 +755,7 @@ reliable server function SpectateRoaming()
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local Pawn P;
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P = Pawn(ViewTarget);
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ClientMessage("Viewing from own camera.");
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ClientMessage("Viewing from own camera."); // TODO: Localization
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Super.SpectateRoaming();
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if (P!=None)
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{
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@ -12,7 +12,7 @@ static function string GetUIInfo(Ext_PerkBase Perk)
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static function string GetUIDesc()
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{
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return Default.GroupInfo$" trait group";
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return Default.GroupInfo$" trait group"; // TODO: Localization
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}
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// See if group is already using up limitation.
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@ -7,7 +7,7 @@ static function string GetUIInfo(Ext_PerkBase Perk)
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static function string GetUIDesc()
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{
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return Super.GetUIDesc()$"|To buy additional regen abilities:|-Prestige level 1 + Perk level 100 = MAX 2 traits|-Prestige level 5 + Perk level 150 = MAX 3 traits";
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return Super.GetUIDesc()$"|To buy additional regen abilities:|-Prestige level 1 + Perk level 100 = MAX 2 traits|-Prestige level 5 + Perk level 150 = MAX 3 traits"; // TODO: Localization
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}
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static function bool GroupLimited(Ext_PerkBase Perk, class<Ext_TraitBase> Trait)
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@ -5,7 +5,7 @@ static function string GetPerkDescription()
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local string S;
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S = Super.GetPerkDescription();
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S $= "|Trait requires prestige level: #{FF4000}1";
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S $= "|Trait requires prestige level: #{FF4000}1"; // TODO: Localization
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return S;
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}
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@ -57,9 +57,9 @@ static function string GetPerkDescription()
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S = string(GetTraitCost(i));
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else S $= ", "$GetTraitCost(i);
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}
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S = "Max level: #{9FF781}"$Default.NumLevels$"#{DEF}|Level costs: #{F3F781}"$S$"#{DEF}";
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S = "Max level: #{9FF781}"$Default.NumLevels$"#{DEF}|Level costs: #{F3F781}"$S$"#{DEF}"; // TODO: Localization
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if (Default.MinLevel>0)
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S = "Min perk level: #{FF4000}"$Default.MinLevel$"#{DEF}|"$S;
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S = "Min perk level: #{FF4000}"$Default.MinLevel$"#{DEF}|"$S; // TODO: Localization
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return Default.Description$"||"$S;
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}
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@ -5,7 +5,7 @@ static function string GetPerkDescription()
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local string S;
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S = Super.GetPerkDescription();
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S $= "|Trait requires prestige level: #{FF4000}3";
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S $= "|Trait requires prestige level: #{FF4000}3"; // TODO: Localization
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return S;
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}
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@ -5,7 +5,7 @@ static function string GetPerkDescription()
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local string S;
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S = Super.GetPerkDescription();
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S $= "|Trait requires prestige level: #{FF4000}1";
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S $= "|Trait requires prestige level: #{FF4000}1"; // TODO: Localization
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return S;
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}
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@ -5,7 +5,7 @@ static function string GetPerkDescription()
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local string S;
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S = Super.GetPerkDescription();
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S $= "|Trait requires prestige level: #{FF4000}2";
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S $= "|Trait requires prestige level: #{FF4000}2"; // TODO: Localization
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return S;
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}
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@ -5,7 +5,7 @@ static function string GetPerkDescription()
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local string S;
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S = Super.GetPerkDescription();
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S $= "|Trait requires prestige level: #{FF4000}2";
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S $= "|Trait requires prestige level: #{FF4000}2"; // TODO: Localization
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return S;
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}
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@ -5,7 +5,7 @@ static function string GetPerkDescription()
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local string S;
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S = Super.GetPerkDescription();
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S $= "|Trait requires prestige level: #{FF4000}1";
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S $= "|Trait requires prestige level: #{FF4000}1"; // TODO: Localization
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return S;
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}
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@ -24,7 +24,7 @@ static final function bool HasMaxCarry(Ext_PerkBase Perk)
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static function string GetPerkDescription()
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{
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return Super.GetPerkDescription()$"|- Level 4 requires perk level 50 and level 3 carry capacity trait!";
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return Super.GetPerkDescription()$"|- Level 4 requires perk level 50 and level 3 carry capacity trait!"; // TODO: Localization
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}
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static function TraitActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
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@ -16,7 +16,7 @@ static function string GetPerkDescription()
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S = Super.GetPerkDescription();
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if (Default.FinalLevelPrestige>0)
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S $= "|Level 6 requires prestige level: #{FF4000}"$Default.FinalLevelPrestige;
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S $= "|Level 6 requires prestige level: #{FF4000}"$Default.FinalLevelPrestige; // TODO: Localization
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return S;
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}
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@ -5,7 +5,7 @@ static function string GetPerkDescription()
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local string S;
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S = Super.GetPerkDescription();
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S $= "|Trait requires prestige level: #{FF4000}2";
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S $= "|Trait requires prestige level: #{FF4000}2"; // TODO: Localization
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return S;
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}
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@ -296,7 +296,7 @@ event PostRender()
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bShowProgress = false;
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if (PlayerOwner.Player==None)
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{
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ShowProgressMsg("Downloading contents for next map, please wait...|Press [Escape] key to cancel connection!");
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ShowProgressMsg("Downloading contents for next map, please wait...|Press [Escape] key to cancel connection!"); // TODO: Localization
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RenderProgress();
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}
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else if (bProgressDC)
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@ -312,7 +312,7 @@ simulated function CancelConnection()
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{
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if (!bConfirmDisconnect)
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{
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ShowProgressMsg("Are you sure you want to cancel connection?|Press [Escape] again to confirm...");
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ShowProgressMsg("Are you sure you want to cancel connection?|Press [Escape] again to confirm..."); // TODO: Localization
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bConfirmDisconnect = true;
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}
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else class'Engine'.Static.GetEngine().GameViewport.ConsoleCommand("Disconnect");
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@ -37,7 +37,7 @@ final function ShowProgressMsg(string S, optional bool bDis)
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ParseStringIntoArray(S,ProgressLines,"|",false);
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bProgressDC = bDis;
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if (!bDis)
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ProgressLines.AddItem("Press [Esc] to cancel connection");
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ProgressLines.AddItem("Press [Esc] to cancel connection"); // TODO: Localization
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}
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final function RenderProgress()
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@ -60,7 +60,7 @@ final function RenderProgress()
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Y+=YL;
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}
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Canvas.SetPos(Canvas.ClipX*0.2,Canvas.ClipY*0.91);
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Canvas.DrawText("Use Mouse scroll to adjust sensitivity: "$(ActiveGame.Sensitivity*100.f)$"%",,Sc,Sc);
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Canvas.DrawText("Use Mouse scroll to adjust sensitivity: "$(ActiveGame.Sensitivity*100.f)$"%",,Sc,Sc); // TODO: Localization
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}
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defaultproperties
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@ -18,7 +18,7 @@ event PlayerTick(float DeltaTime)
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{
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if (TravelData.PendingURL!="")
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{
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MS_HUD(myHUD).ShowProgressMsg("Connecting to "$TravelData.PendingURL);
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MS_HUD(myHUD).ShowProgressMsg("Connecting to "$TravelData.PendingURL); // TODO: Localization
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ConsoleCommand("Open "$TravelData.PendingURL);
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}
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if (TravelData.PendingSong!=None)
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@ -64,7 +64,7 @@ final function AbortConnection()
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HandleNetworkError(false);
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else
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{
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ShowConnectionProgressPopup(PMT_ConnectionFailure,"Connection aborted","User aborted connection...",true);
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ShowConnectionProgressPopup(PMT_ConnectionFailure,"Connection aborted","User aborted connection...",true); // TODO: Localization
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ConsoleCommand("Cancel");
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}
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}
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@ -80,7 +80,7 @@ reliable client event bool ShowConnectionProgressPopup(EProgressMessageType Prog
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case PMT_ConnectionFailure:
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case PMT_PeerConnectionFailure:
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bConnectionFailed = true;
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MS_HUD(myHUD).ShowProgressMsg("Connection Error: "$ProgressTitle$"|"$ProgressDescription$"|Disconnecting...",true);
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MS_HUD(myHUD).ShowProgressMsg("Connection Error: "$ProgressTitle$"|"$ProgressDescription$"|Disconnecting...",true); // TODO: Localization
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SetTimer(4,false,'HandleNetworkError');
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return true;
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case PMT_DownloadProgress:
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@ -90,15 +90,15 @@ function Render(float XPos, float YPos, float XSize, float YSize)
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{
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Canvas.SetDrawColor(128,64,64,Abs(Sin(H))*96.f+128);
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Canvas.SetPos(XPos+XSize*0.4,YPos+YSize*0.2);
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Canvas.DrawText("Press Fire to start pong",,W,W);
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Canvas.DrawText("Press Fire to start pong",,W,W); // TODO: Localization
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}
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else
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{
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Canvas.SetDrawColor(255,255,128,Abs(Sin(H))*96.f);
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Canvas.SetPos(XPos+XSize*0.2,YPos+YSize*0.22);
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Canvas.DrawText("Score: "$string(Score),,W,W);
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Canvas.DrawText("Score: "$string(Score),,W,W); // TODO: Localization
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Canvas.SetPos(XPos+XSize*0.2,YPos+YSize*0.68);
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Canvas.DrawText("Plays: "$string(NumPlays),,W,W);
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Canvas.DrawText("Plays: "$string(NumPlays),,W,W); // TODO: Localization
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}
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// Borders
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@ -63,7 +63,7 @@ function Timer()
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for (i=0; i<StatsList.ItemComponents.Length; ++i)
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StatBuyers[i].CloseMenu();
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StatsList.ItemComponents.Length = 0;
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PerkLabel.SetText("<No perk selected>");
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PerkLabel.SetText("<No perk selected>"); // TODO: Localization
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}
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}
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else if (PendingPerk!=None && OldPerkPoints!=PendingPerk.CurrentSP)
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