mark unlocalized text

This commit is contained in:
GenZmeY 2021-01-15 12:02:32 +03:00
parent 60ba914cef
commit fc02d0d0b3
19 changed files with 32 additions and 32 deletions

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@ -41,7 +41,7 @@ function UpdatePendingPerkInfo(byte SelectedPerkIndex)
if (KFPC != none) if (KFPC != none)
{ {
PerkClass = KFPC.ActivePerkManager.UserPerks[SelectedPerkIndex]; PerkClass = KFPC.ActivePerkManager.UserPerks[SelectedPerkIndex];
SetPendingPerkChanges(PerkClass.PerkName, PerkClass.GetPerkIconPath(PerkClass.CurrentLevel), "Perk changes will be applied when you die."); SetPendingPerkChanges(PerkClass.PerkName, PerkClass.GetPerkIconPath(PerkClass.CurrentLevel), "Perk changes will be applied when you die."); // TODO: Localization
} }
} }

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@ -280,7 +280,7 @@ reliable server function ServerItemDropGet(string Item)
if (DropCount>5 || Len(Item)>100) if (DropCount>5 || Len(Item)>100)
return; return;
++DropCount; ++DropCount;
WorldInfo.Game.Broadcast(Self,PlayerReplicationInfo.GetHumanReadableName()$" got item: "$Item); WorldInfo.Game.Broadcast(Self,PlayerReplicationInfo.GetHumanReadableName()$" got item: "$Item); // TODO: Localization
} }
reliable client function ReceiveLevelUp(Ext_PerkBase Perk, int NewLevel) reliable client function ReceiveLevelUp(Ext_PerkBase Perk, int NewLevel)
@ -497,7 +497,7 @@ simulated final function string ParseSuicideMsg(string Victim, class<DamageType>
if (Left(S,15)~="KFDT_Ballistic_") if (Left(S,15)~="KFDT_Ballistic_")
{ {
S = Mid(S,15); // Weapon name. S = Mid(S,15); // Weapon name.
return Victim$Chr(6)$"M killed himself with "$S; return Victim$Chr(6)$"M killed himself with "$S; // TODO: Localization
} }
else if (class<KFDT_Fire>(DamType)!=None) else if (class<KFDT_Fire>(DamType)!=None)
return Victim$Chr(6)$"M was burned to death"; return Victim$Chr(6)$"M was burned to death";
@ -515,7 +515,7 @@ simulated final function string ParseKillMsg(string Victim, string Killer, bool
if (Left(S,15)~="KFDT_Ballistic_") if (Left(S,15)~="KFDT_Ballistic_")
{ {
S = Mid(S,15); // Weapon name. S = Mid(S,15); // Weapon name.
return Chr(6)$"O"$Victim$Chr(6)$"M was killed by "$Chr(6)$T$Killer$Chr(6)$"M's "$S; return Chr(6)$"O"$Victim$Chr(6)$"M was killed by "$Chr(6)$T$Killer$Chr(6)$"M's "$S; // TODO: Localization
} }
else if (class<KFDT_Fire>(DamType)!=None) else if (class<KFDT_Fire>(DamType)!=None)
return Chr(6)$"O"$Victim$Chr(6)$"M was incinerated by "$Chr(6)$T$Killer; return Chr(6)$"O"$Victim$Chr(6)$"M was incinerated by "$Chr(6)$T$Killer;
@ -607,7 +607,7 @@ simulated reliable client event bool ShowConnectionProgressPopup(EProgressMessag
case PMT_ConnectionFailure : case PMT_ConnectionFailure :
case PMT_PeerConnectionFailure : case PMT_PeerConnectionFailure :
KFExtendedHUD(myHUD).NotifyLevelChange(); KFExtendedHUD(myHUD).NotifyLevelChange();
KFExtendedHUD(myHUD).ShowProgressMsg("Connection Error: "$ProgressTitle$"|"$ProgressDescription$"|Disconnecting...",true); KFExtendedHUD(myHUD).ShowProgressMsg("Connection Error: "$ProgressTitle$"|"$ProgressDescription$"|Disconnecting...",true); // TODO: Localization
return true; return true;
case PMT_DownloadProgress : case PMT_DownloadProgress :
KFExtendedHUD(myHUD).NotifyLevelChange(); KFExtendedHUD(myHUD).NotifyLevelChange();
@ -719,7 +719,7 @@ function ViewAPlayer(int dir)
if (PRI!=None) if (PRI!=None)
{ {
SetViewTarget(PRI); SetViewTarget(PRI);
ClientMessage("Now viewing from "$PRI.GetHumanReadableName()); ClientMessage("Now viewing from "$PRI.GetHumanReadableName()); // TODO: Localization
} }
} }
@ -745,7 +745,7 @@ reliable server function ServerViewPlayerID(int ID)
return; return;
SetViewTarget(PRI); SetViewTarget(PRI);
ClientMessage("Now viewing from "$PRI.GetHumanReadableName()); ClientMessage("Now viewing from "$PRI.GetHumanReadableName()); // TODO: Localization
if (CurrentSpectateMode==SMODE_Roaming) if (CurrentSpectateMode==SMODE_Roaming)
SpectatePlayer(SMODE_PawnFreeCam); SpectatePlayer(SMODE_PawnFreeCam);
} }
@ -755,7 +755,7 @@ reliable server function SpectateRoaming()
local Pawn P; local Pawn P;
P = Pawn(ViewTarget); P = Pawn(ViewTarget);
ClientMessage("Viewing from own camera."); ClientMessage("Viewing from own camera."); // TODO: Localization
Super.SpectateRoaming(); Super.SpectateRoaming();
if (P!=None) if (P!=None)
{ {

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@ -12,7 +12,7 @@ static function string GetUIInfo(Ext_PerkBase Perk)
static function string GetUIDesc() static function string GetUIDesc()
{ {
return Default.GroupInfo$" trait group"; return Default.GroupInfo$" trait group"; // TODO: Localization
} }
// See if group is already using up limitation. // See if group is already using up limitation.

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@ -7,7 +7,7 @@ static function string GetUIInfo(Ext_PerkBase Perk)
static function string GetUIDesc() static function string GetUIDesc()
{ {
return Super.GetUIDesc()$"|To buy additional regen abilities:|-Prestige level 1 + Perk level 100 = MAX 2 traits|-Prestige level 5 + Perk level 150 = MAX 3 traits"; return Super.GetUIDesc()$"|To buy additional regen abilities:|-Prestige level 1 + Perk level 100 = MAX 2 traits|-Prestige level 5 + Perk level 150 = MAX 3 traits"; // TODO: Localization
} }
static function bool GroupLimited(Ext_PerkBase Perk, class<Ext_TraitBase> Trait) static function bool GroupLimited(Ext_PerkBase Perk, class<Ext_TraitBase> Trait)

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@ -5,7 +5,7 @@ static function string GetPerkDescription()
local string S; local string S;
S = Super.GetPerkDescription(); S = Super.GetPerkDescription();
S $= "|Trait requires prestige level: #{FF4000}1"; S $= "|Trait requires prestige level: #{FF4000}1"; // TODO: Localization
return S; return S;
} }

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@ -57,9 +57,9 @@ static function string GetPerkDescription()
S = string(GetTraitCost(i)); S = string(GetTraitCost(i));
else S $= ", "$GetTraitCost(i); else S $= ", "$GetTraitCost(i);
} }
S = "Max level: #{9FF781}"$Default.NumLevels$"#{DEF}|Level costs: #{F3F781}"$S$"#{DEF}"; S = "Max level: #{9FF781}"$Default.NumLevels$"#{DEF}|Level costs: #{F3F781}"$S$"#{DEF}"; // TODO: Localization
if (Default.MinLevel>0) if (Default.MinLevel>0)
S = "Min perk level: #{FF4000}"$Default.MinLevel$"#{DEF}|"$S; S = "Min perk level: #{FF4000}"$Default.MinLevel$"#{DEF}|"$S; // TODO: Localization
return Default.Description$"||"$S; return Default.Description$"||"$S;
} }

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@ -5,7 +5,7 @@ static function string GetPerkDescription()
local string S; local string S;
S = Super.GetPerkDescription(); S = Super.GetPerkDescription();
S $= "|Trait requires prestige level: #{FF4000}3"; S $= "|Trait requires prestige level: #{FF4000}3"; // TODO: Localization
return S; return S;
} }

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@ -5,7 +5,7 @@ static function string GetPerkDescription()
local string S; local string S;
S = Super.GetPerkDescription(); S = Super.GetPerkDescription();
S $= "|Trait requires prestige level: #{FF4000}1"; S $= "|Trait requires prestige level: #{FF4000}1"; // TODO: Localization
return S; return S;
} }

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@ -5,7 +5,7 @@ static function string GetPerkDescription()
local string S; local string S;
S = Super.GetPerkDescription(); S = Super.GetPerkDescription();
S $= "|Trait requires prestige level: #{FF4000}2"; S $= "|Trait requires prestige level: #{FF4000}2"; // TODO: Localization
return S; return S;
} }

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@ -5,7 +5,7 @@ static function string GetPerkDescription()
local string S; local string S;
S = Super.GetPerkDescription(); S = Super.GetPerkDescription();
S $= "|Trait requires prestige level: #{FF4000}2"; S $= "|Trait requires prestige level: #{FF4000}2"; // TODO: Localization
return S; return S;
} }

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@ -5,7 +5,7 @@ static function string GetPerkDescription()
local string S; local string S;
S = Super.GetPerkDescription(); S = Super.GetPerkDescription();
S $= "|Trait requires prestige level: #{FF4000}1"; S $= "|Trait requires prestige level: #{FF4000}1"; // TODO: Localization
return S; return S;
} }

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@ -24,7 +24,7 @@ static final function bool HasMaxCarry(Ext_PerkBase Perk)
static function string GetPerkDescription() static function string GetPerkDescription()
{ {
return Super.GetPerkDescription()$"|- Level 4 requires perk level 50 and level 3 carry capacity trait!"; return Super.GetPerkDescription()$"|- Level 4 requires perk level 50 and level 3 carry capacity trait!"; // TODO: Localization
} }
static function TraitActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data) static function TraitActivate(Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)

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@ -16,7 +16,7 @@ static function string GetPerkDescription()
S = Super.GetPerkDescription(); S = Super.GetPerkDescription();
if (Default.FinalLevelPrestige>0) if (Default.FinalLevelPrestige>0)
S $= "|Level 6 requires prestige level: #{FF4000}"$Default.FinalLevelPrestige; S $= "|Level 6 requires prestige level: #{FF4000}"$Default.FinalLevelPrestige; // TODO: Localization
return S; return S;
} }

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@ -5,7 +5,7 @@ static function string GetPerkDescription()
local string S; local string S;
S = Super.GetPerkDescription(); S = Super.GetPerkDescription();
S $= "|Trait requires prestige level: #{FF4000}2"; S $= "|Trait requires prestige level: #{FF4000}2"; // TODO: Localization
return S; return S;
} }

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@ -296,7 +296,7 @@ event PostRender()
bShowProgress = false; bShowProgress = false;
if (PlayerOwner.Player==None) if (PlayerOwner.Player==None)
{ {
ShowProgressMsg("Downloading contents for next map, please wait...|Press [Escape] key to cancel connection!"); ShowProgressMsg("Downloading contents for next map, please wait...|Press [Escape] key to cancel connection!"); // TODO: Localization
RenderProgress(); RenderProgress();
} }
else if (bProgressDC) else if (bProgressDC)
@ -312,7 +312,7 @@ simulated function CancelConnection()
{ {
if (!bConfirmDisconnect) if (!bConfirmDisconnect)
{ {
ShowProgressMsg("Are you sure you want to cancel connection?|Press [Escape] again to confirm..."); ShowProgressMsg("Are you sure you want to cancel connection?|Press [Escape] again to confirm..."); // TODO: Localization
bConfirmDisconnect = true; bConfirmDisconnect = true;
} }
else class'Engine'.Static.GetEngine().GameViewport.ConsoleCommand("Disconnect"); else class'Engine'.Static.GetEngine().GameViewport.ConsoleCommand("Disconnect");

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@ -37,7 +37,7 @@ final function ShowProgressMsg(string S, optional bool bDis)
ParseStringIntoArray(S,ProgressLines,"|",false); ParseStringIntoArray(S,ProgressLines,"|",false);
bProgressDC = bDis; bProgressDC = bDis;
if (!bDis) if (!bDis)
ProgressLines.AddItem("Press [Esc] to cancel connection"); ProgressLines.AddItem("Press [Esc] to cancel connection"); // TODO: Localization
} }
final function RenderProgress() final function RenderProgress()
@ -60,7 +60,7 @@ final function RenderProgress()
Y+=YL; Y+=YL;
} }
Canvas.SetPos(Canvas.ClipX*0.2,Canvas.ClipY*0.91); Canvas.SetPos(Canvas.ClipX*0.2,Canvas.ClipY*0.91);
Canvas.DrawText("Use Mouse scroll to adjust sensitivity: "$(ActiveGame.Sensitivity*100.f)$"%",,Sc,Sc); Canvas.DrawText("Use Mouse scroll to adjust sensitivity: "$(ActiveGame.Sensitivity*100.f)$"%",,Sc,Sc); // TODO: Localization
} }
defaultproperties defaultproperties

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@ -18,7 +18,7 @@ event PlayerTick(float DeltaTime)
{ {
if (TravelData.PendingURL!="") if (TravelData.PendingURL!="")
{ {
MS_HUD(myHUD).ShowProgressMsg("Connecting to "$TravelData.PendingURL); MS_HUD(myHUD).ShowProgressMsg("Connecting to "$TravelData.PendingURL); // TODO: Localization
ConsoleCommand("Open "$TravelData.PendingURL); ConsoleCommand("Open "$TravelData.PendingURL);
} }
if (TravelData.PendingSong!=None) if (TravelData.PendingSong!=None)
@ -64,7 +64,7 @@ final function AbortConnection()
HandleNetworkError(false); HandleNetworkError(false);
else else
{ {
ShowConnectionProgressPopup(PMT_ConnectionFailure,"Connection aborted","User aborted connection...",true); ShowConnectionProgressPopup(PMT_ConnectionFailure,"Connection aborted","User aborted connection...",true); // TODO: Localization
ConsoleCommand("Cancel"); ConsoleCommand("Cancel");
} }
} }
@ -80,7 +80,7 @@ reliable client event bool ShowConnectionProgressPopup(EProgressMessageType Prog
case PMT_ConnectionFailure: case PMT_ConnectionFailure:
case PMT_PeerConnectionFailure: case PMT_PeerConnectionFailure:
bConnectionFailed = true; bConnectionFailed = true;
MS_HUD(myHUD).ShowProgressMsg("Connection Error: "$ProgressTitle$"|"$ProgressDescription$"|Disconnecting...",true); MS_HUD(myHUD).ShowProgressMsg("Connection Error: "$ProgressTitle$"|"$ProgressDescription$"|Disconnecting...",true); // TODO: Localization
SetTimer(4,false,'HandleNetworkError'); SetTimer(4,false,'HandleNetworkError');
return true; return true;
case PMT_DownloadProgress: case PMT_DownloadProgress:

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@ -90,15 +90,15 @@ function Render(float XPos, float YPos, float XSize, float YSize)
{ {
Canvas.SetDrawColor(128,64,64,Abs(Sin(H))*96.f+128); Canvas.SetDrawColor(128,64,64,Abs(Sin(H))*96.f+128);
Canvas.SetPos(XPos+XSize*0.4,YPos+YSize*0.2); Canvas.SetPos(XPos+XSize*0.4,YPos+YSize*0.2);
Canvas.DrawText("Press Fire to start pong",,W,W); Canvas.DrawText("Press Fire to start pong",,W,W); // TODO: Localization
} }
else else
{ {
Canvas.SetDrawColor(255,255,128,Abs(Sin(H))*96.f); Canvas.SetDrawColor(255,255,128,Abs(Sin(H))*96.f);
Canvas.SetPos(XPos+XSize*0.2,YPos+YSize*0.22); Canvas.SetPos(XPos+XSize*0.2,YPos+YSize*0.22);
Canvas.DrawText("Score: "$string(Score),,W,W); Canvas.DrawText("Score: "$string(Score),,W,W); // TODO: Localization
Canvas.SetPos(XPos+XSize*0.2,YPos+YSize*0.68); Canvas.SetPos(XPos+XSize*0.2,YPos+YSize*0.68);
Canvas.DrawText("Plays: "$string(NumPlays),,W,W); Canvas.DrawText("Plays: "$string(NumPlays),,W,W); // TODO: Localization
} }
// Borders // Borders

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@ -63,7 +63,7 @@ function Timer()
for (i=0; i<StatsList.ItemComponents.Length; ++i) for (i=0; i<StatsList.ItemComponents.Length; ++i)
StatBuyers[i].CloseMenu(); StatBuyers[i].CloseMenu();
StatsList.ItemComponents.Length = 0; StatsList.ItemComponents.Length = 0;
PerkLabel.SetText("<No perk selected>"); PerkLabel.SetText("<No perk selected>"); // TODO: Localization
} }
} }
else if (PendingPerk!=None && OldPerkPoints!=PendingPerk.CurrentSP) else if (PendingPerk!=None && OldPerkPoints!=PendingPerk.CurrentSP)