fix indent
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@ -20,7 +20,7 @@ static function ApplyEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level
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{
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{
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Inv = Player.CreateInventory(class'ExtWeap_Pistol_MedicS',Player.Weapon!=None);
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Inv = Player.CreateInventory(class'ExtWeap_Pistol_MedicS',Player.Weapon!=None);
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if (KFWeapon(Inv)!=None)
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if (KFWeapon(Inv)!=None)
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KFWeapon(Inv).bGivenAtStart = true;
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KFWeapon(Inv).bGivenAtStart = true;
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}
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}
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}
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}
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