constant interface strings marked as localized
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@ -10,7 +10,7 @@ var array<FWebAdminConfigInfo> WebConfigs;
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var ExtPerkManager PerkManager;
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var ExtPerkManager PerkManager;
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var Controller PlayerOwner;
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var Controller PlayerOwner;
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var() string PerkName;
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var() localized string PerkName;
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var() Texture2D PerkIcon;
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var() Texture2D PerkIcon;
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var() class<KFPerk> BasePerk; // KF perk that this perk is based on.
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var() class<KFPerk> BasePerk; // KF perk that this perk is based on.
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var() class<KFWeapon> PrimaryMelee,PrimaryWeapon;
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var() class<KFWeapon> PrimaryMelee,PrimaryWeapon;
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@ -2,7 +2,7 @@
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Class Ext_TGroupBase extends Object
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Class Ext_TGroupBase extends Object
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abstract;
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abstract;
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var() string GroupInfo;
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var() localized string GroupInfo;
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var() bool bLimitToOne; // Limit to only one trait for this group.
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var() bool bLimitToOne; // Limit to only one trait for this group.
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static function string GetUIInfo( Ext_PerkBase Perk )
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static function string GetUIInfo( Ext_PerkBase Perk )
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@ -30,5 +30,4 @@ static function bool GroupLimited( Ext_PerkBase Perk, class<Ext_TraitBase> Trait
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defaultproperties
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defaultproperties
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{
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{
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GroupInfo="Group"
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}
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}
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@ -6,7 +6,7 @@ Class Ext_TraitBase extends Object
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var array<FWebAdminConfigInfo> WebConfigs;
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var array<FWebAdminConfigInfo> WebConfigs;
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var() class<Ext_TGroupBase> TraitGroup; // With groups you can prevent player from buying multiple traits of same group.
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var() class<Ext_TGroupBase> TraitGroup; // With groups you can prevent player from buying multiple traits of same group.
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var() string TraitName,Description; // UI name.
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var() localized string TraitName,Description; // UI name.
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var() byte NumLevels; // Maximum number of levels.
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var() byte NumLevels; // Maximum number of levels.
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var config array<int> LevelCosts;
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var config array<int> LevelCosts;
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var() array<int> DefLevelCosts; // Point price tag for each level.
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var() array<int> DefLevelCosts; // Point price tag for each level.
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@ -61,7 +61,7 @@ var color BlackBGColor,RedBGColor,HUDTextColor;
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var transient array<byte> WasNewlyAdded;
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var transient array<byte> WasNewlyAdded;
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var transient OnlineSubsystem OnlineSub;
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var transient OnlineSubsystem OnlineSub;
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var string BadConnectionStr;
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var localized string BadConnectionStr;
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var transient bool bShowProgress,bProgressDC,bConfirmDisconnect,bMeAdmin,bLoadedInitItems;
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var transient bool bShowProgress,bProgressDC,bConfirmDisconnect,bMeAdmin,bLoadedInitItems;
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@ -1196,6 +1196,4 @@ defaultproperties
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HealthBarFullVisDist=350
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HealthBarFullVisDist=350
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HealthBarCutoffDist=3500
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HealthBarCutoffDist=3500
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DamagePopupFadeOutTime=3.000000
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DamagePopupFadeOutTime=3.000000
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BadConnectionStr="Warning: Connection problem!"
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}
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}
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@ -2,7 +2,7 @@ Class VSZombie extends KFPawn_Monster
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abstract;
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abstract;
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var() class<DamageType> MeleeHitDT;
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var() class<DamageType> MeleeHitDT;
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var() string ZombieName;
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var() localized string ZombieName;
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var transient VSFPZedHands FPHandModel;
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var transient VSFPZedHands FPHandModel;
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var() int MeleeDamage,HitsPerAttack;
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var() int MeleeDamage,HitsPerAttack;
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var() float PropDamageScale;
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var() float PropDamageScale;
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@ -455,7 +455,6 @@ defaultproperties
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HPScaler=1
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HPScaler=1
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InventoryManagerClass=None // No weapons for bots!
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InventoryManagerClass=None // No weapons for bots!
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ZombieName="Zombie"
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PropDamageScale=0.65
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PropDamageScale=0.65
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HitZones(0)=(ZoneName="head",BoneName="head",GoreHealth=20,Limb=BP_Head,DmgScale=2)
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HitZones(0)=(ZoneName="head",BoneName="head",GoreHealth=20,Limb=BP_Head,DmgScale=2)
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