constant interface strings marked as localized

This commit is contained in:
GenZmeY 2020-06-26 03:52:31 +03:00
parent 4caed0a5f4
commit f1a373dea8
5 changed files with 5 additions and 9 deletions

View File

@ -10,7 +10,7 @@ var array<FWebAdminConfigInfo> WebConfigs;
var ExtPerkManager PerkManager; var ExtPerkManager PerkManager;
var Controller PlayerOwner; var Controller PlayerOwner;
var() string PerkName; var() localized string PerkName;
var() Texture2D PerkIcon; var() Texture2D PerkIcon;
var() class<KFPerk> BasePerk; // KF perk that this perk is based on. var() class<KFPerk> BasePerk; // KF perk that this perk is based on.
var() class<KFWeapon> PrimaryMelee,PrimaryWeapon; var() class<KFWeapon> PrimaryMelee,PrimaryWeapon;

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@ -2,7 +2,7 @@
Class Ext_TGroupBase extends Object Class Ext_TGroupBase extends Object
abstract; abstract;
var() string GroupInfo; var() localized string GroupInfo;
var() bool bLimitToOne; // Limit to only one trait for this group. var() bool bLimitToOne; // Limit to only one trait for this group.
static function string GetUIInfo( Ext_PerkBase Perk ) static function string GetUIInfo( Ext_PerkBase Perk )
@ -30,5 +30,4 @@ static function bool GroupLimited( Ext_PerkBase Perk, class<Ext_TraitBase> Trait
defaultproperties defaultproperties
{ {
GroupInfo="Group"
} }

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@ -6,7 +6,7 @@ Class Ext_TraitBase extends Object
var array<FWebAdminConfigInfo> WebConfigs; var array<FWebAdminConfigInfo> WebConfigs;
var() class<Ext_TGroupBase> TraitGroup; // With groups you can prevent player from buying multiple traits of same group. var() class<Ext_TGroupBase> TraitGroup; // With groups you can prevent player from buying multiple traits of same group.
var() string TraitName,Description; // UI name. var() localized string TraitName,Description; // UI name.
var() byte NumLevels; // Maximum number of levels. var() byte NumLevels; // Maximum number of levels.
var config array<int> LevelCosts; var config array<int> LevelCosts;
var() array<int> DefLevelCosts; // Point price tag for each level. var() array<int> DefLevelCosts; // Point price tag for each level.

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@ -61,7 +61,7 @@ var color BlackBGColor,RedBGColor,HUDTextColor;
var transient array<byte> WasNewlyAdded; var transient array<byte> WasNewlyAdded;
var transient OnlineSubsystem OnlineSub; var transient OnlineSubsystem OnlineSub;
var string BadConnectionStr; var localized string BadConnectionStr;
var transient bool bShowProgress,bProgressDC,bConfirmDisconnect,bMeAdmin,bLoadedInitItems; var transient bool bShowProgress,bProgressDC,bConfirmDisconnect,bMeAdmin,bLoadedInitItems;
@ -1196,6 +1196,4 @@ defaultproperties
HealthBarFullVisDist=350 HealthBarFullVisDist=350
HealthBarCutoffDist=3500 HealthBarCutoffDist=3500
DamagePopupFadeOutTime=3.000000 DamagePopupFadeOutTime=3.000000
BadConnectionStr="Warning: Connection problem!"
} }

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@ -2,7 +2,7 @@ Class VSZombie extends KFPawn_Monster
abstract; abstract;
var() class<DamageType> MeleeHitDT; var() class<DamageType> MeleeHitDT;
var() string ZombieName; var() localized string ZombieName;
var transient VSFPZedHands FPHandModel; var transient VSFPZedHands FPHandModel;
var() int MeleeDamage,HitsPerAttack; var() int MeleeDamage,HitsPerAttack;
var() float PropDamageScale; var() float PropDamageScale;
@ -455,7 +455,6 @@ defaultproperties
HPScaler=1 HPScaler=1
InventoryManagerClass=None // No weapons for bots! InventoryManagerClass=None // No weapons for bots!
ZombieName="Zombie"
PropDamageScale=0.65 PropDamageScale=0.65
HitZones(0)=(ZoneName="head",BoneName="head",GoreHealth=20,Limb=BP_Head,DmgScale=2) HitZones(0)=(ZoneName="head",BoneName="head",GoreHealth=20,Limb=BP_Head,DmgScale=2)