style: brackets
This commit is contained in:
@ -13,42 +13,42 @@ var const int StartIndex[5],EndIndex[5];
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var const array<string> CN;
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var const array<FCountryTagEntry> CT;
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static final function string GetClientCountryStr( string IP )
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static final function string GetClientCountryStr(string IP)
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{
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local int i;
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local array<string> SA;
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// Convert dotted IP-address into integer.
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ParseStringIntoArray(IP,SA,".",false);
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if( SA.Length<=1 )
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if(SA.Length<=1)
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return "???";
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i = int(SA[0])<<16 | int(SA[1])<<8 | int(SA[2]);
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return GetClientCountryTag(i);
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}
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static final function string GetClientCountryTag( int IP )
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static final function string GetClientCountryTag(int IP)
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{
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local byte V;
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local int End,i;
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V = IP>>16; // Grab last IP value for lookup table.
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if( V<=50 )
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if(V<=50)
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V = 0;
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else if( V<=100 )
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else if(V<=100)
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V = 1;
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else if( V<=150 )
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else if(V<=150)
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V = 2;
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else if( V<=200 )
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else if(V<=200)
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V = 3;
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else V = 4;
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// Speed up using lookup table.
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End = Default.EndIndex[V];
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for( i=Default.StartIndex[V]; i<End; ++i )
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for(i=Default.StartIndex[V]; i<End; ++i)
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{
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if( IP>=Default.CT[i].S && IP<=Default.CT[i].E ) // See if entered range.
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if(IP>=Default.CT[i].S && IP<=Default.CT[i].E) // See if entered range.
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return Default.CN[Default.CT[i].C];
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}
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return "???";
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@ -8,13 +8,13 @@ var array<byte> Buffer;
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var array<string> StrMap;
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const CurrentSaveVer=1;
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final function bool LoadStatFile( PlayerController Other )
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final function bool LoadStatFile(PlayerController Other)
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{
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local string S;
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FlushData();
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S = class'ServerExtMut'.Static.GetStatFile(Other.PlayerReplicationInfo.UniqueId);
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if( Class'Engine'.Static.BasicLoadObject(Self,S,false,CurrentSaveVer) )
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if(Class'Engine'.Static.BasicLoadObject(Self,S,false,CurrentSaveVer))
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{
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BufferSize = Buffer.Length;
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return true;
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@ -23,7 +23,7 @@ final function bool LoadStatFile( PlayerController Other )
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Buffer.Length = 0;
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return false;
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}
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final function SaveStatFile( PlayerController Other )
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final function SaveStatFile(PlayerController Other)
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{
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local string S;
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@ -31,59 +31,59 @@ final function SaveStatFile( PlayerController Other )
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Class'Engine'.Static.BasicSaveObject(Self,S,false,CurrentSaveVer);
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}
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function SaveInt( int Value, optional byte MaxVal )
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function SaveInt(int Value, optional byte MaxVal)
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{
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++MaxVal;
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if( (BufferOffset+MaxVal)>Buffer.Length )
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if((BufferOffset+MaxVal)>Buffer.Length)
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{
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Buffer.Length = (BufferOffset+MaxVal);
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BufferSize = Buffer.Length;
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}
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Buffer[BufferOffset++] = Value & 255;
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if( MaxVal>1 )
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if(MaxVal>1)
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{
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Buffer[BufferOffset++] = (Value >> 8) & 255;
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if( MaxVal>2 )
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if(MaxVal>2)
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{
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Buffer[BufferOffset++] = (Value >> 16) & 255;
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if( MaxVal>3 )
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if(MaxVal>3)
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Buffer[BufferOffset++] = (Value >> 24) & 255;
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}
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}
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}
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function int ReadInt( optional byte MaxVal )
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function int ReadInt(optional byte MaxVal)
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{
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local int Res;
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++MaxVal;
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if( (BufferOffset+MaxVal)>BufferSize )
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if((BufferOffset+MaxVal)>BufferSize)
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return 0;
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Res = Buffer[BufferOffset++];
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if( MaxVal>1 )
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if(MaxVal>1)
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{
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Res = Res | (Buffer[BufferOffset++] << 8);
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if( MaxVal>2 )
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if(MaxVal>2)
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{
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Res = Res | (Buffer[BufferOffset++] << 16);
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if( MaxVal>3 )
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if(MaxVal>3)
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Res = Res | (Buffer[BufferOffset++] << 24);
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}
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}
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return Res;
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}
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function SaveStr( string S )
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function SaveStr(string S)
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{
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local int i;
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if( S=="" )
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if(S=="")
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{
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SaveInt(0,1);
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return;
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}
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S = Left(S,255);
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i = StrMap.Find(S);
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if( i==-1 )
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if(i==-1)
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{
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i = StrMap.Length;
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StrMap[StrMap.Length] = S;
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@ -95,7 +95,7 @@ function string ReadStr()
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local int i;
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i = ReadInt(1);
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if( i==0 || i>StrMap.Length )
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if(i==0 || i>StrMap.Length)
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return "";
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return StrMap[i-1];
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}
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@ -104,7 +104,7 @@ function int TellOffset()
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{
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return BufferOffset;
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}
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function SeekOffset( int Offset )
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function SeekOffset(int Offset)
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{
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BufferOffset = Clamp(Offset,0,BufferSize);
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}
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@ -124,7 +124,7 @@ function bool AtEnd()
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{
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return (BufferOffset>=BufferSize);
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}
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function SkipBytes( int Count )
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function SkipBytes(int Count)
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{
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BufferOffset = Clamp(BufferOffset+Count,0,BufferSize);
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}
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@ -148,7 +148,7 @@ final function DebugData()
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GetData(B);
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`Log("DEBUG DATA: Data size: "$B.Length);
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for( i=0; i<B.Length; ++i )
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for(i=0; i<B.Length; ++i)
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{
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S $= Chr(Max(B[i],1));
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SS $= "."$B[i];
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@ -157,7 +157,7 @@ final function DebugData()
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`Log("DEBUG DATA: "$SS);
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}
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function GetData( out array<byte> Res )
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function GetData(out array<byte> Res)
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{
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local int i,l,o,j;
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@ -174,16 +174,16 @@ function GetData( out array<byte> Res )
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o = 3;
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// write each entry.
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for( i=0; i<StrMap.Length; ++i )
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for(i=0; i<StrMap.Length; ++i)
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{
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l = Len(StrMap[i]);
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Res.Insert(o,l+1);
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Res[o++] = l;
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for( j=0; j<l; ++j )
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for(j=0; j<l; ++j)
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Res[o++] = Asc(Mid(StrMap[i],j,1));
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}
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}
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function SetData( out array<byte> S )
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function SetData(out array<byte> S)
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{
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local int i,o,l,j;
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@ -195,11 +195,11 @@ function SetData( out array<byte> S )
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o = 3;
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// read each string map entry.
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for( i=0; i<StrMap.Length; ++i )
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for(i=0; i<StrMap.Length; ++i)
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{
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l = Buffer[o++];
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StrMap[i] = "";
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for( j=0; j<l; ++j )
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for(j=0; j<l; ++j)
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StrMap[i] $= Chr(Buffer[o++]);
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}
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Buffer.Remove(0,o);
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@ -211,19 +211,19 @@ function int GetArVer()
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{
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return ArVersion;
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}
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function SetArVer( int Ver )
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function SetArVer(int Ver)
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{
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ArVersion = Ver;
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}
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function PushEOFLimit( int EndOffset )
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function PushEOFLimit(int EndOffset)
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{
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EOFStack.AddItem(BufferSize);
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BufferSize = EndOffset;
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}
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function PopEOFLimit()
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{
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if( EOFStack.Length==0 )
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if(EOFStack.Length==0)
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{
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`Log(Self@"WARNING: Tried to pop one EoF stack down too far!!!");
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return; // Whoops, error.
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@ -236,7 +236,7 @@ function int GetSaveVersion()
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{
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return SaveNum;
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}
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function SetSaveVersion( int Num )
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function SetSaveVersion(int Num)
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{
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SaveNum = Num;
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}
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@ -9,7 +9,7 @@ struct FTopPlayers
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};
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var config array<FTopPlayers> TopPlaytimes,TopKills,TopExp;
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static final function SetTopPlayers( ExtPlayerController Other )
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static final function SetTopPlayers(ExtPlayerController Other)
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{
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local ExtPerkManager PM;
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local bool bDirty;
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@ -19,10 +19,10 @@ static final function SetTopPlayers( ExtPlayerController Other )
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bDirty = CheckBestTrack(Other.PlayerReplicationInfo,PM.TotalPlayTime,Default.TopPlaytimes);
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bDirty = CheckBestTrack(Other.PlayerReplicationInfo,PM.TotalKills,Default.TopKills) || bDirty;
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bDirty = CheckBestTrack(Other.PlayerReplicationInfo,PM.TotalEXP,Default.TopExp) || bDirty;
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if( bDirty )
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if(bDirty)
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StaticSaveConfig();
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}
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static final function bool CheckBestTrack( PlayerReplicationInfo PRI, int Value, out array<FTopPlayers> V )
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static final function bool CheckBestTrack(PlayerReplicationInfo PRI, int Value, out array<FTopPlayers> V)
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{
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local string S;
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local int i,l;
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@ -30,15 +30,15 @@ static final function bool CheckBestTrack( PlayerReplicationInfo PRI, int Value,
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S = class'OnlineSubsystem'.Static.UniqueNetIdToString(PRI.UniqueId);
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l = class'ServerExtMut'.Default.MaxTopPlayers;
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if( V.Length>l ) // See if list has overflown incase an admin has changed the max stats value.
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if(V.Length>l) // See if list has overflown incase an admin has changed the max stats value.
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V.Length = l;
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i = V.Find('ID',S); // First see if we have an entry from before.
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if( i>=0 )
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if(i>=0)
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{
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if( V[i].V==Value ) // Stat unchanged.
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if(V[i].V==Value) // Stat unchanged.
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{
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if( V[i].N!=PRI.PlayerName ) // Name has changed, update that.
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if(V[i].N!=PRI.PlayerName) // Name has changed, update that.
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{
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V[i].N = PRI.PlayerName;
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return true;
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@ -47,11 +47,11 @@ static final function bool CheckBestTrack( PlayerReplicationInfo PRI, int Value,
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}
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// Remove entry and insert it back in list only if rank changed.
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if( (i>0 && V[i-1].V<Value) || (i<(V.Length-1) && V[i+1].V>Value) )
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if((i>0 && V[i-1].V<Value) || (i<(V.Length-1) && V[i+1].V>Value))
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V.Remove(i,1);
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else // No change in rank.
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{
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if( V[i].N!=PRI.PlayerName ) // Name has changed, update that.
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if(V[i].N!=PRI.PlayerName) // Name has changed, update that.
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{
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V[i].N = PRI.PlayerName;
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return true;
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@ -60,15 +60,15 @@ static final function bool CheckBestTrack( PlayerReplicationInfo PRI, int Value,
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}
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}
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for( i=0; i<l; ++i )
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for(i=0; i<l; ++i)
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{
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if( i==V.Length || V[i].V<Value ) // At final entry, or has higher value then this ranked player.
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if(i==V.Length || V[i].V<Value) // At final entry, or has higher value then this ranked player.
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{
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V.Insert(i,1);
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V[i].N = PRI.PlayerName;
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V[i].V = Value;
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V[i].ID = S;
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if( V.Length>l ) // See if list has overflown.
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if(V.Length>l) // See if list has overflown.
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V.Length = l;
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return true;
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}
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@ -76,26 +76,26 @@ static final function bool CheckBestTrack( PlayerReplicationInfo PRI, int Value,
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return false;
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}
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static final function bool GetStat( ExtPlayerController PC, byte ListNum, int StatIndex )
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static final function bool GetStat(ExtPlayerController PC, byte ListNum, int StatIndex)
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{
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local UniqueNetId ID;
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switch( ListNum )
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switch(ListNum)
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{
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case 0:
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if( StatIndex>=Default.TopPlaytimes.Length )
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if(StatIndex>=Default.TopPlaytimes.Length)
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return false;
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class'OnlineSubsystem'.Static.StringToUniqueNetId(Default.TopPlaytimes[StatIndex].ID,ID);
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PC.ClientGetStat(ListNum,false,Default.TopPlaytimes[StatIndex].N,ID,Default.TopPlaytimes[StatIndex].V);
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return true;
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case 1:
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if( StatIndex>=Default.TopKills.Length )
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if(StatIndex>=Default.TopKills.Length)
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return false;
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class'OnlineSubsystem'.Static.StringToUniqueNetId(Default.TopKills[StatIndex].ID,ID);
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PC.ClientGetStat(ListNum,false,Default.TopKills[StatIndex].N,ID,Default.TopKills[StatIndex].V);
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return true;
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case 2:
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if( StatIndex>=Default.TopExp.Length )
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if(StatIndex>=Default.TopExp.Length)
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return false;
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class'OnlineSubsystem'.Static.StringToUniqueNetId(Default.TopExp[StatIndex].ID,ID);
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PC.ClientGetStat(ListNum,false,Default.TopExp[StatIndex].N,ID,Default.TopExp[StatIndex].V);
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|
@ -10,7 +10,7 @@ function cleanup()
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{
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webadmin = None;
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MyMutator = None;
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if( ExtAdminUI!=None )
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if(ExtAdminUI!=None)
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{
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ExtAdminUI.Cleanup();
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ExtAdminUI = None;
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@ -35,14 +35,14 @@ function bool handleQuery(WebAdminQuery q)
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return false;
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}
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final function IncludeFile( WebAdminQuery q, string file )
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final function IncludeFile(WebAdminQuery q, string file)
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{
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local string S;
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if( webadmin.HTMLSubDirectory!="" )
|
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if(webadmin.HTMLSubDirectory!="")
|
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{
|
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S = webadmin.Path $ "/" $ webadmin.HTMLSubDirectory $ "/" $ file;
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if ( q.response.FileExists(S) )
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if (q.response.FileExists(S))
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{
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q.response.IncludeUHTM(S);
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return;
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@ -50,7 +50,7 @@ final function IncludeFile( WebAdminQuery q, string file )
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}
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q.response.IncludeUHTM(webadmin.Path $ "/" $ file);
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}
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final function SendHeader( WebAdminQuery q, string Title )
|
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final function SendHeader(WebAdminQuery q, string Title)
|
||||
{
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||||
local IQueryHandler handler;
|
||||
|
||||
@ -68,23 +68,23 @@ final function SendHeader( WebAdminQuery q, string Title )
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IncludeFile(q,"header.inc");
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q.response.SendText("<div id=\"content\"><h2>"$Title$"</h2></div><div class=\"section\">");
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}
|
||||
final function SendFooter( WebAdminQuery q )
|
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final function SendFooter(WebAdminQuery q)
|
||||
{
|
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IncludeFile(q,"navigation.inc");
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IncludeFile(q,"footer.inc");
|
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q.response.ClearSubst();
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||||
}
|
||||
|
||||
final function AddConfigEditbox( WebAdminQuery q, string InfoStr, string CurVal, int MaxLen, string ResponseVar, string Tooltip, optional bool bSkipTrail )
|
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final function AddConfigEditbox(WebAdminQuery q, string InfoStr, string CurVal, int MaxLen, string ResponseVar, string Tooltip, optional bool bSkipTrail)
|
||||
{
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||||
local string S;
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||||
|
||||
S = "<TR><TD><abbr title=\""$Tooltip$"\">"$InfoStr$":</abbr></TD><TD><input class=\"textbox\" class=\"text\" name=\""$ResponseVar$"\" value=\""$CurVal$"\"></TD>";
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if( !bSkipTrail )
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if(!bSkipTrail)
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S $= "</TR>";
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q.response.SendText(S);
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||||
}
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||||
final function AddConfigCheckbox( WebAdminQuery q, string InfoStr, bool bCur, string ResponseVar, string Tooltip )
|
||||
final function AddConfigCheckbox(WebAdminQuery q, string InfoStr, bool bCur, string ResponseVar, string Tooltip)
|
||||
{
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local string S;
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||||
|
||||
@ -92,7 +92,7 @@ final function AddConfigCheckbox( WebAdminQuery q, string InfoStr, bool bCur, st
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S = "<TR><TD><abbr title=\""$Tooltip$"\">"$InfoStr$":</abbr></TD><TD><input type=\"checkbox\" name=\""$ResponseVar$"\" value=\"1\" "$S$"></TD></TR>";
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q.response.SendText(S);
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}
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final function AddConfigTextbox( WebAdminQuery q, string InfoStr, string CurVal, int Rows, string ResponseVar, string Tooltip )
|
||||
final function AddConfigTextbox(WebAdminQuery q, string InfoStr, string CurVal, int Rows, string ResponseVar, string Tooltip)
|
||||
{
|
||||
local string S;
|
||||
|
||||
@ -109,7 +109,7 @@ function handleExtMod(WebAdminQuery q)
|
||||
local delegate<ExtWebAdmin_UI.OnSetValue> SetV;
|
||||
local bool bEditArray;
|
||||
|
||||
if( ExtAdminUI==None )
|
||||
if(ExtAdminUI==None)
|
||||
{
|
||||
ExtAdminUI = new (None) class'ExtWebAdmin_UI';
|
||||
MyMutator.InitWebAdmin(ExtAdminUI);
|
||||
@ -117,19 +117,19 @@ function handleExtMod(WebAdminQuery q)
|
||||
|
||||
// First check if user is trying to get to another page.
|
||||
S = q.request.getVariable("GoToPage");
|
||||
if( S!="" )
|
||||
if(S!="")
|
||||
{
|
||||
if( S=="Main Menu" )
|
||||
if(S=="Main Menu")
|
||||
EditPageIndex = -1;
|
||||
else EditPageIndex = ExtAdminUI.ConfigList.Find('PageName',S);
|
||||
}
|
||||
|
||||
if( EditPageIndex<0 || EditPageIndex>=ExtAdminUI.ConfigList.Length )
|
||||
if(EditPageIndex<0 || EditPageIndex>=ExtAdminUI.ConfigList.Length)
|
||||
{
|
||||
// Show main links page.
|
||||
SendHeader(q,"Ext Server Links page");
|
||||
q.response.SendText("<table id=\"settings\" class=\"grid\"><thead><tr><th>Links</th></tr></thead><tbody>");
|
||||
for( i=0; i<ExtAdminUI.ConfigList.Length; ++i )
|
||||
for(i=0; i<ExtAdminUI.ConfigList.Length; ++i)
|
||||
q.response.SendText("<tr><td><form action=\""$webadmin.Path$ExtWebURL$"\"><input class=\"button\" name=\"GoToPage\" type=\"submit\" value=\""$ExtAdminUI.ConfigList[i].PageName$"\"></form></td></tr>");
|
||||
q.response.SendText("</tbody></table></div></div></body></html>");
|
||||
}
|
||||
@ -137,51 +137,51 @@ function handleExtMod(WebAdminQuery q)
|
||||
{
|
||||
S = q.request.getVariable("edit"$EditPageIndex);
|
||||
bEditArray = false;
|
||||
if( S=="Submit" )
|
||||
if(S=="Submit")
|
||||
{
|
||||
// Read setting values.
|
||||
for( i=0; i<ExtAdminUI.ConfigList[EditPageIndex].Configs.Length; ++i )
|
||||
for(i=0; i<ExtAdminUI.ConfigList[EditPageIndex].Configs.Length; ++i)
|
||||
{
|
||||
S = q.request.getVariable("PR"$i,"#NULL");
|
||||
if( S!="#NULL" )
|
||||
if(S!="#NULL")
|
||||
{
|
||||
SetV = ExtAdminUI.ConfigList[EditPageIndex].SetValue;
|
||||
SetV(ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropName,0,S);
|
||||
}
|
||||
else if( ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropType==1 ) // Checkboxes return nothing if unchecked.
|
||||
else if(ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropType==1) // Checkboxes return nothing if unchecked.
|
||||
{
|
||||
SetV = ExtAdminUI.ConfigList[EditPageIndex].SetValue;
|
||||
SetV(ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropName,0,"0");
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( Left(S,5)=="Edit " )
|
||||
else if(Left(S,5)=="Edit ")
|
||||
{
|
||||
i = ExtAdminUI.ConfigList[EditPageIndex].Configs.Find('UIName',Mid(S,5));
|
||||
if( i!=-1 && ExtAdminUI.ConfigList[EditPageIndex].Configs[i].NumElements==-1 ) // Check if valid.
|
||||
if(i!=-1 && ExtAdminUI.ConfigList[EditPageIndex].Configs[i].NumElements==-1) // Check if valid.
|
||||
{
|
||||
// Edit dynamic array.
|
||||
bEditArray = true;
|
||||
}
|
||||
}
|
||||
else if( Left(S,7)=="Submit " )
|
||||
else if(Left(S,7)=="Submit ")
|
||||
{
|
||||
i = ExtAdminUI.ConfigList[EditPageIndex].Configs.Find('UIName',Mid(S,7));
|
||||
if( i!=-1 && ExtAdminUI.ConfigList[EditPageIndex].Configs[i].NumElements==-1 ) // Check if valid.
|
||||
if(i!=-1 && ExtAdminUI.ConfigList[EditPageIndex].Configs[i].NumElements==-1) // Check if valid.
|
||||
{
|
||||
// Submitted dynamic array values.
|
||||
GetV = ExtAdminUI.ConfigList[EditPageIndex].GetValue;
|
||||
SetV = ExtAdminUI.ConfigList[EditPageIndex].SetValue;
|
||||
z = int(GetV(ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropName,-1));
|
||||
|
||||
for( j=z; j>=0; --j )
|
||||
for(j=z; j>=0; --j)
|
||||
{
|
||||
if( q.request.getVariable("DEL"$j)=="1" )
|
||||
if(q.request.getVariable("DEL"$j)=="1")
|
||||
SetV(ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropName,j,"#DELETE");
|
||||
else
|
||||
{
|
||||
S = q.request.getVariable("PR"$j,"New Line");
|
||||
if( S!="New Line" )
|
||||
if(S!="New Line")
|
||||
SetV(ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropName,j,S);
|
||||
}
|
||||
}
|
||||
@ -192,29 +192,29 @@ function handleExtMod(WebAdminQuery q)
|
||||
SendHeader(q,ExtAdminUI.ConfigList[EditPageIndex].PageName$" ("$PathName(ExtAdminUI.ConfigList[EditPageIndex].ObjClass)$")");
|
||||
q.response.SendText("<form method=\"post\" action=\""$webadmin.Path$ExtWebURL$"\"><table id=\"settings\" class=\"grid\">");
|
||||
|
||||
if( bEditArray )
|
||||
if(bEditArray)
|
||||
{
|
||||
q.response.SendText("<table id=\"settings\" class=\"grid\"><thead><tr><th><abbr title=\""$ExtAdminUI.ConfigList[EditPageIndex].Configs[i].UIDesc$"\">Edit Array "$ExtAdminUI.ConfigList[EditPageIndex].Configs[i].UIName$"</abbr></th><th></th><th>Delete Line</th></tr></thead><tbody>");
|
||||
|
||||
GetV = ExtAdminUI.ConfigList[EditPageIndex].GetValue;
|
||||
z = int(GetV(ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropName,-1));
|
||||
|
||||
for( j=0; j<=z; ++j )
|
||||
for(j=0; j<=z; ++j)
|
||||
{
|
||||
if( j<z )
|
||||
if(j<z)
|
||||
S = GetV(ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropName,j);
|
||||
else S = "New Line";
|
||||
switch( ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropType )
|
||||
switch(ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropType)
|
||||
{
|
||||
case 0: // int
|
||||
AddConfigEditbox(q,"["$j$"]",S,8,"PR"$j,"",true);
|
||||
if( j<z )
|
||||
if(j<z)
|
||||
q.response.SendText("<TD><input type=\"checkbox\" name=\"DEL"$j$"\" value=\"1\" "$S$"></TD></TR>");
|
||||
else q.response.SendText("<TD></TD></TR>");
|
||||
break;
|
||||
case 2: // string
|
||||
AddConfigEditbox(q,"["$j$"]",S,80,"PR"$j,"",true);
|
||||
if( j<z )
|
||||
if(j<z)
|
||||
q.response.SendText("<TD><input type=\"checkbox\" name=\"DEL"$j$"\" value=\"1\" "$S$"></TD></TR>");
|
||||
else q.response.SendText("<TD></TD></TR>");
|
||||
break;
|
||||
@ -226,9 +226,9 @@ function handleExtMod(WebAdminQuery q)
|
||||
else
|
||||
{
|
||||
q.response.SendText("<table id=\"settings\" class=\"grid\"><thead><tr><th>Settings</th></tr></thead><tbody>");
|
||||
for( i=0; i<ExtAdminUI.ConfigList[EditPageIndex].Configs.Length; ++i )
|
||||
for(i=0; i<ExtAdminUI.ConfigList[EditPageIndex].Configs.Length; ++i)
|
||||
{
|
||||
if( ExtAdminUI.ConfigList[EditPageIndex].Configs[i].NumElements==-1 ) // Dynamic array.
|
||||
if(ExtAdminUI.ConfigList[EditPageIndex].Configs[i].NumElements==-1) // Dynamic array.
|
||||
{
|
||||
GetV = ExtAdminUI.ConfigList[EditPageIndex].GetValue;
|
||||
j = int(GetV(ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropName,-1));
|
||||
@ -238,7 +238,7 @@ function handleExtMod(WebAdminQuery q)
|
||||
{
|
||||
GetV = ExtAdminUI.ConfigList[EditPageIndex].GetValue;
|
||||
S = GetV(ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropName,0);
|
||||
switch( ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropType )
|
||||
switch(ExtAdminUI.ConfigList[EditPageIndex].Configs[i].PropType)
|
||||
{
|
||||
case 0: // Int
|
||||
AddConfigEditbox(q,ExtAdminUI.ConfigList[EditPageIndex].Configs[i].UIName,S,8,"PR"$i,ExtAdminUI.ConfigList[EditPageIndex].Configs[i].UIDesc);
|
||||
|
@ -5,7 +5,7 @@ var transient array<string> StackedSect;
|
||||
|
||||
event PreBeginPlay();
|
||||
|
||||
final function DumpXML( ExtPerkManager M )
|
||||
final function DumpXML(ExtPerkManager M)
|
||||
{
|
||||
OpenFile(class'OnlineSubsystem'.Static.UniqueNetIdToString(M.PRIOwner.UniqueId),FWFT_Stats,".xml",false);
|
||||
M.OutputXML(Self);
|
||||
@ -13,13 +13,13 @@ final function DumpXML( ExtPerkManager M )
|
||||
ResetFile();
|
||||
}
|
||||
|
||||
function WriteValue( string Key, string Value )
|
||||
function WriteValue(string Key, string Value)
|
||||
{
|
||||
Logf(Intendent$"<"$Key$">"$Value$"</"$Key$">");
|
||||
}
|
||||
function StartIntendent( string Section, optional string Key, optional string Value )
|
||||
function StartIntendent(string Section, optional string Key, optional string Value)
|
||||
{
|
||||
if( Key!="" )
|
||||
if(Key!="")
|
||||
Logf(Intendent$"-<"$Section$" "$Key$"=\""$Value$"\">");
|
||||
else Logf(Intendent$"-<"$Section$">");
|
||||
Intendent $= Chr(9);
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -9,24 +9,24 @@ struct FMapInfoEntry
|
||||
};
|
||||
var config array<FMapInfoEntry> N;
|
||||
|
||||
static final function int GetMapHistory( string MapName, string MapTitle )
|
||||
static final function int GetMapHistory(string MapName, string MapTitle)
|
||||
{
|
||||
local int i;
|
||||
|
||||
MapName = Caps(MapName);
|
||||
i = Default.M.Find(MapName);
|
||||
if( i==-1 )
|
||||
if(i==-1)
|
||||
{
|
||||
i = Default.M.Length;
|
||||
Default.M.Length = i+1;
|
||||
Default.M[i] = MapName;
|
||||
Default.N.Length = i+1;
|
||||
}
|
||||
if( !(MapTitle~=MapName) && MapTitle!=Class'WorldInfo'.Default.Title && MapTitle!="" )
|
||||
if(!(MapTitle~=MapName) && MapTitle!=Class'WorldInfo'.Default.Title && MapTitle!="")
|
||||
Default.N[i].T = MapTitle;
|
||||
return i;
|
||||
}
|
||||
static final function GetHistory( int i, out int UpVotes, out int DownVotes, out int Seq, out int NumP, out string Title )
|
||||
static final function GetHistory(int i, out int UpVotes, out int DownVotes, out int Seq, out int NumP, out string Title)
|
||||
{
|
||||
UpVotes = Default.N[i].U;
|
||||
DownVotes = Default.N[i].D;
|
||||
@ -35,13 +35,13 @@ static final function GetHistory( int i, out int UpVotes, out int DownVotes, out
|
||||
Title = Default.N[i].T;
|
||||
}
|
||||
|
||||
static final function UpdateMapHistory( int iWon )
|
||||
static final function UpdateMapHistory(int iWon)
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=(Default.M.Length-1); i>=0; --i )
|
||||
for(i=(Default.M.Length-1); i>=0; --i)
|
||||
{
|
||||
if( i==iWon )
|
||||
if(i==iWon)
|
||||
{
|
||||
++Default.N[i].N;
|
||||
Default.N[i].S = 0;
|
||||
@ -49,9 +49,9 @@ static final function UpdateMapHistory( int iWon )
|
||||
else ++Default.N[i].S;
|
||||
}
|
||||
}
|
||||
static final function AddMapKarma( int i, bool bUp )
|
||||
static final function AddMapKarma(int i, bool bUp)
|
||||
{
|
||||
if( bUp )
|
||||
if(bUp)
|
||||
++Default.N[i].U;
|
||||
else ++Default.N[i].D;
|
||||
}
|
||||
|
@ -8,26 +8,26 @@ function UpdateSentText()
|
||||
NextBroadcaster.UpdateSentText();
|
||||
}
|
||||
|
||||
function Broadcast( Actor Sender, coerce string Msg, optional name Type )
|
||||
function Broadcast(Actor Sender, coerce string Msg, optional name Type)
|
||||
{
|
||||
if( (Type=='Say' || Type=='TeamSay') && Left(Msg,1)=="!" && PlayerController(Sender)!=None )
|
||||
if((Type=='Say' || Type=='TeamSay') && Left(Msg,1)=="!" && PlayerController(Sender)!=None)
|
||||
Handler.ParseCommand(Mid(Msg,1),PlayerController(Sender));
|
||||
NextBroadcaster.Broadcast(Sender,Msg,Type);
|
||||
}
|
||||
|
||||
function BroadcastTeam( Controller Sender, coerce string Msg, optional name Type )
|
||||
function BroadcastTeam(Controller Sender, coerce string Msg, optional name Type)
|
||||
{
|
||||
if( (Type=='Say' || Type=='TeamSay') && Left(Msg,1)=="!" && PlayerController(Sender)!=None )
|
||||
if((Type=='Say' || Type=='TeamSay') && Left(Msg,1)=="!" && PlayerController(Sender)!=None)
|
||||
Handler.ParseCommand(Mid(Msg,1),PlayerController(Sender));
|
||||
NextBroadcaster.BroadcastTeam(Sender,Msg,Type);
|
||||
}
|
||||
|
||||
function AllowBroadcastLocalized( actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
|
||||
function AllowBroadcastLocalized(actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
|
||||
{
|
||||
NextBroadcaster.AllowBroadcastLocalized(Sender,Message,Switch,RelatedPRI_1,RelatedPRI_2,OptionalObject);
|
||||
}
|
||||
|
||||
event AllowBroadcastLocalizedTeam( int TeamIndex, actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
|
||||
event AllowBroadcastLocalizedTeam(int TeamIndex, actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
|
||||
{
|
||||
NextBroadcaster.AllowBroadcastLocalizedTeam(TeamIndex,Sender,Message,Switch,RelatedPRI_1,RelatedPRI_2,OptionalObject);
|
||||
}
|
||||
|
@ -27,14 +27,14 @@ function bool handleQuery(WebAdminQuery q)
|
||||
return false;
|
||||
}
|
||||
|
||||
final function IncludeFile( WebAdminQuery q, string file )
|
||||
final function IncludeFile(WebAdminQuery q, string file)
|
||||
{
|
||||
local string S;
|
||||
|
||||
if( webadmin.HTMLSubDirectory!="" )
|
||||
if(webadmin.HTMLSubDirectory!="")
|
||||
{
|
||||
S = webadmin.Path $ "/" $ webadmin.HTMLSubDirectory $ "/" $ file;
|
||||
if ( q.response.FileExists(S) )
|
||||
if (q.response.FileExists(S))
|
||||
{
|
||||
q.response.IncludeUHTM(S);
|
||||
return;
|
||||
@ -42,7 +42,7 @@ final function IncludeFile( WebAdminQuery q, string file )
|
||||
}
|
||||
q.response.IncludeUHTM(webadmin.Path $ "/" $ file);
|
||||
}
|
||||
final function SendHeader( WebAdminQuery q, string Title )
|
||||
final function SendHeader(WebAdminQuery q, string Title)
|
||||
{
|
||||
local IQueryHandler handler;
|
||||
|
||||
@ -60,23 +60,23 @@ final function SendHeader( WebAdminQuery q, string Title )
|
||||
IncludeFile(q,"header.inc");
|
||||
q.response.SendText("<div id=\"content\"><h2>"$Title$"</h2></div><div class=\"section\">");
|
||||
}
|
||||
final function SendFooter( WebAdminQuery q )
|
||||
final function SendFooter(WebAdminQuery q)
|
||||
{
|
||||
IncludeFile(q,"navigation.inc");
|
||||
IncludeFile(q,"footer.inc");
|
||||
q.response.ClearSubst();
|
||||
}
|
||||
|
||||
final function AddConfigEditbox( WebAdminQuery q, string InfoStr, string CurVal, int MaxLen, string ResponseVar, string Tooltip, optional bool bNoTR )
|
||||
final function AddConfigEditbox(WebAdminQuery q, string InfoStr, string CurVal, int MaxLen, string ResponseVar, string Tooltip, optional bool bNoTR)
|
||||
{
|
||||
local string S;
|
||||
|
||||
S = "<abbr title=\""$Tooltip$"\"><TD>"$InfoStr$":</TD><TD><input class=\"textbox\" class=\"text\" name=\""$ResponseVar$"\" size=\""$Min(100,MaxLen)$"\" value=\""$CurVal$"\" maxlength=\""$MaxLen$"\"></TD></abbr>";
|
||||
if( !bNoTR )
|
||||
if(!bNoTR)
|
||||
S = "<TR>"$S$"</TR>";
|
||||
q.response.SendText(S);
|
||||
}
|
||||
final function AddInLineEditbox( WebAdminQuery q, string CurVal, int MaxLen, string ResponseVar, string Tooltip )
|
||||
final function AddInLineEditbox(WebAdminQuery q, string CurVal, int MaxLen, string ResponseVar, string Tooltip)
|
||||
{
|
||||
q.response.SendText("<abbr title=\""$Tooltip$"\"><TD><input class=\"textbox\" class=\"text\" name=\""$ResponseVar$"\" size=\""$Min(100,MaxLen)$"\" value=\""$CurVal$"\" maxlength=\""$MaxLen$"\"></TD></abbr>");
|
||||
}
|
||||
@ -86,7 +86,7 @@ function handleMapVotes(WebAdminQuery q)
|
||||
local string S;
|
||||
|
||||
S = q.request.getVariable("edit");
|
||||
if( S=="Submit" )
|
||||
if(S=="Submit")
|
||||
{
|
||||
class'xVotingHandler'.Default.VoteTime = int(q.request.getVariable("VT",string(class'xVotingHandler'.Default.VoteTime)));
|
||||
class'xVotingHandler'.Default.MidGameVotePct = float(q.request.getVariable("MV",string(class'xVotingHandler'.Default.MidGameVotePct)));
|
||||
@ -96,7 +96,7 @@ function handleMapVotes(WebAdminQuery q)
|
||||
class'xVotingHandler'.Static.StaticSaveConfig();
|
||||
EditSettingLine = -1;
|
||||
}
|
||||
else if( S=="New" )
|
||||
else if(S=="New")
|
||||
{
|
||||
i = class'xVotingHandler'.Default.GameModes.Length;
|
||||
class'xVotingHandler'.Default.GameModes.Length = i+1;
|
||||
@ -106,9 +106,9 @@ function handleMapVotes(WebAdminQuery q)
|
||||
EditSettingLine = i;
|
||||
class'xVotingHandler'.Static.StaticSaveConfig();
|
||||
}
|
||||
else if( S=="Save" )
|
||||
else if(S=="Save")
|
||||
{
|
||||
if( EditSettingLine>=0 && EditSettingLine<class'xVotingHandler'.Default.GameModes.Length )
|
||||
if(EditSettingLine>=0 && EditSettingLine<class'xVotingHandler'.Default.GameModes.Length)
|
||||
{
|
||||
i = EditSettingLine;
|
||||
class'xVotingHandler'.Default.GameModes[i].GameName = q.request.getVariable("GN",class'xVotingHandler'.Default.GameModes[i].GameName);
|
||||
@ -123,17 +123,17 @@ function handleMapVotes(WebAdminQuery q)
|
||||
}
|
||||
else
|
||||
{
|
||||
for( i=0; i<class'xVotingHandler'.Default.GameModes.Length; ++i )
|
||||
for(i=0; i<class'xVotingHandler'.Default.GameModes.Length; ++i)
|
||||
{
|
||||
S = q.request.getVariable("edit"$i);
|
||||
if( S=="Delete" )
|
||||
if(S=="Delete")
|
||||
{
|
||||
class'xVotingHandler'.Default.GameModes.Remove(i,1);
|
||||
class'xVotingHandler'.Static.StaticSaveConfig();
|
||||
EditSettingLine = -1;
|
||||
break;
|
||||
}
|
||||
else if( S=="Edit" )
|
||||
else if(S=="Edit")
|
||||
{
|
||||
EditSettingLine = i;
|
||||
break;
|
||||
@ -154,9 +154,9 @@ function handleMapVotes(WebAdminQuery q)
|
||||
q.response.SendText("<form method=\"post\" action=\""$webadmin.Path$MapVoterURL$"\"><table id=\"settings\" class=\"grid\">");
|
||||
q.response.SendText("<thead><tr><th colspan=7>Mapvote game modes</th></tr></thead><tbody>");
|
||||
q.response.SendText("<tr><th>Game Name</th><th>Game Short Name</th><th>Game Class</th><th>Mutators</th><th>Options</th><th>Map Prefix</th><th></th></tr>");
|
||||
for( i=0; i<class'xVotingHandler'.Default.GameModes.Length; ++i )
|
||||
for(i=0; i<class'xVotingHandler'.Default.GameModes.Length; ++i)
|
||||
{
|
||||
if( EditSettingLine==i )
|
||||
if(EditSettingLine==i)
|
||||
{
|
||||
q.response.SendText("<tr>",false);
|
||||
AddInLineEditbox(q,class'xVotingHandler'.Default.GameModes[i].GameName,48,"GN","Game type long display name");
|
||||
|
@ -26,21 +26,21 @@ function PostBeginPlay()
|
||||
local int i,j,z,n,UpV,DownV,Seq,NumPl;
|
||||
local string S,MapFile;
|
||||
|
||||
if( WorldInfo.Game.BaseMutator==None )
|
||||
if(WorldInfo.Game.BaseMutator==None)
|
||||
WorldInfo.Game.BaseMutator = Self;
|
||||
else WorldInfo.Game.BaseMutator.AddMutator(Self);
|
||||
|
||||
if( bDeleteMe ) // This was a duplicate instance of the mutator.
|
||||
if(bDeleteMe) // This was a duplicate instance of the mutator.
|
||||
return;
|
||||
|
||||
MapFile = string(WorldInfo.GetPackageName());
|
||||
iCurrentHistory = class'xMapVoteHistory'.Static.GetMapHistory(MapFile,WorldInfo.Title);
|
||||
if( LastVotedGameInfo<0 || LastVotedGameInfo>=GameModes.Length )
|
||||
if(LastVotedGameInfo<0 || LastVotedGameInfo>=GameModes.Length)
|
||||
LastVotedGameInfo = 0;
|
||||
|
||||
if( MapChangeDelay==0 )
|
||||
if(MapChangeDelay==0)
|
||||
MapChangeDelay = 3;
|
||||
if( GameModes.Length==0 ) // None specified, so use current settings.
|
||||
if(GameModes.Length==0) // None specified, so use current settings.
|
||||
{
|
||||
GameModes.Length = 1;
|
||||
GameModes[0].GameName = "Killing Floor";
|
||||
@ -56,11 +56,11 @@ function PostBeginPlay()
|
||||
|
||||
// Build maplist.
|
||||
z = 0;
|
||||
for( i=(Class'KFGameInfo'.Default.GameMapCycles.Length-1); i>=0; --i )
|
||||
for(i=(Class'KFGameInfo'.Default.GameMapCycles.Length-1); i>=0; --i)
|
||||
{
|
||||
for( j=(Class'KFGameInfo'.Default.GameMapCycles[i].Maps.Length-1); j>=0; --j )
|
||||
for(j=(Class'KFGameInfo'.Default.GameMapCycles[i].Maps.Length-1); j>=0; --j)
|
||||
{
|
||||
if( MaxMapsOnList>0 && Class'KFGameInfo'.Default.GameMapCycles[i].Maps[j]~=MapFile ) // If we limit the maps count, remove current map.
|
||||
if(MaxMapsOnList>0 && Class'KFGameInfo'.Default.GameMapCycles[i].Maps[j]~=MapFile) // If we limit the maps count, remove current map.
|
||||
continue;
|
||||
Maps.Length = z+1;
|
||||
Maps[z].MapName = Class'KFGameInfo'.Default.GameMapCycles[i].Maps[j];
|
||||
@ -76,10 +76,10 @@ function PostBeginPlay()
|
||||
}
|
||||
}
|
||||
|
||||
if( MaxMapsOnList>0 )
|
||||
if(MaxMapsOnList>0)
|
||||
{
|
||||
// Remove random maps from list.
|
||||
while( Maps.Length>MaxMapsOnList )
|
||||
while(Maps.Length>MaxMapsOnList)
|
||||
Maps.Remove(Rand(Maps.Length),1);
|
||||
}
|
||||
|
||||
@ -88,9 +88,9 @@ function PostBeginPlay()
|
||||
}
|
||||
function AddMutator(Mutator M)
|
||||
{
|
||||
if( M!=Self ) // Make sure we don't get added twice.
|
||||
if(M!=Self) // Make sure we don't get added twice.
|
||||
{
|
||||
if( M.Class==Class )
|
||||
if(M.Class==Class)
|
||||
M.Destroy();
|
||||
else Super.AddMutator(M);
|
||||
}
|
||||
@ -108,15 +108,15 @@ function SetupBroadcast()
|
||||
B.Handler = Self;
|
||||
B.NextBroadcaster = WorldInfo.Game.BroadcastHandler;
|
||||
WorldInfo.Game.BroadcastHandler = B;
|
||||
if( !bNoWebAdmin )
|
||||
if(!bNoWebAdmin)
|
||||
{
|
||||
foreach AllActors(class'WebServer',W)
|
||||
break;
|
||||
if( W!=None )
|
||||
if(W!=None)
|
||||
{
|
||||
for( i=0; (i<10 && A==None); ++i )
|
||||
for(i=0; (i<10 && A==None); ++i)
|
||||
A = WebAdmin(W.ApplicationObjects[i]);
|
||||
if( A!=None )
|
||||
if(A!=None)
|
||||
{
|
||||
xW = new (None) class'xVoteWebApp';
|
||||
A.addQueryHandler(xW);
|
||||
@ -126,54 +126,54 @@ function SetupBroadcast()
|
||||
else `Log("X-VoteWebAdmin ERROR: No WebServer object found!");
|
||||
}
|
||||
}
|
||||
final function AddVote( int Count, int MapIndex, int GameIndex )
|
||||
final function AddVote(int Count, int MapIndex, int GameIndex)
|
||||
{
|
||||
local int i,j;
|
||||
|
||||
if( bMapvoteHasEnded )
|
||||
if(bMapvoteHasEnded)
|
||||
return;
|
||||
for( i=0; i<ActiveVotes.Length; ++i )
|
||||
if( ActiveVotes[i].GameIndex==GameIndex && ActiveVotes[i].MapIndex==MapIndex )
|
||||
for(i=0; i<ActiveVotes.Length; ++i)
|
||||
if(ActiveVotes[i].GameIndex==GameIndex && ActiveVotes[i].MapIndex==MapIndex)
|
||||
{
|
||||
ActiveVotes[i].NumVotes += Count;
|
||||
for( j=(ActiveVoters.Length-1); j>=0; --j )
|
||||
for(j=(ActiveVoters.Length-1); j>=0; --j)
|
||||
ActiveVoters[j].ClientReceiveVote(GameIndex,MapIndex,ActiveVotes[i].NumVotes);
|
||||
if( ActiveVotes[i].NumVotes<=0 )
|
||||
if(ActiveVotes[i].NumVotes<=0)
|
||||
{
|
||||
for( j=(ActiveVoters.Length-1); j>=0; --j )
|
||||
if( ActiveVoters[j].DownloadStage==2 && ActiveVoters[j].DownloadIndex>=i && ActiveVoters[j].DownloadIndex>0 ) // Make sure client doesn't skip a download at this point.
|
||||
for(j=(ActiveVoters.Length-1); j>=0; --j)
|
||||
if(ActiveVoters[j].DownloadStage==2 && ActiveVoters[j].DownloadIndex>=i && ActiveVoters[j].DownloadIndex>0) // Make sure client doesn't skip a download at this point.
|
||||
--ActiveVoters[j].DownloadIndex;
|
||||
ActiveVotes.Remove(i,1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if( Count<=0 )
|
||||
if(Count<=0)
|
||||
return;
|
||||
ActiveVotes.Length = i+1;
|
||||
ActiveVotes[i].GameIndex = GameIndex;
|
||||
ActiveVotes[i].MapIndex = MapIndex;
|
||||
ActiveVotes[i].NumVotes = Count;
|
||||
for( j=(ActiveVoters.Length-1); j>=0; --j )
|
||||
for(j=(ActiveVoters.Length-1); j>=0; --j)
|
||||
ActiveVoters[j].ClientReceiveVote(GameIndex,MapIndex,Count);
|
||||
}
|
||||
final function LogoutPlayer( PlayerController PC )
|
||||
final function LogoutPlayer(PlayerController PC)
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=(ActiveVoters.Length-1); i>=0; --i )
|
||||
if( ActiveVoters[i].PlayerOwner==PC )
|
||||
for(i=(ActiveVoters.Length-1); i>=0; --i)
|
||||
if(ActiveVoters[i].PlayerOwner==PC)
|
||||
{
|
||||
ActiveVoters[i].Destroy();
|
||||
break;
|
||||
}
|
||||
}
|
||||
final function LoginPlayer( PlayerController PC )
|
||||
final function LoginPlayer(PlayerController PC)
|
||||
{
|
||||
local xVotingReplication R;
|
||||
local int i;
|
||||
|
||||
for( i=(ActiveVoters.Length-1); i>=0; --i )
|
||||
if( ActiveVoters[i].PlayerOwner==PC )
|
||||
for(i=(ActiveVoters.Length-1); i>=0; --i)
|
||||
if(ActiveVoters[i].PlayerOwner==PC)
|
||||
return;
|
||||
R = Spawn(class'xVotingReplication',PC);
|
||||
R.VoteHandler = Self;
|
||||
@ -182,45 +182,45 @@ final function LoginPlayer( PlayerController PC )
|
||||
|
||||
function NotifyLogout(Controller Exiting)
|
||||
{
|
||||
if( PlayerController(Exiting)!=None )
|
||||
if(PlayerController(Exiting)!=None)
|
||||
LogoutPlayer(PlayerController(Exiting));
|
||||
if ( NextMutator != None )
|
||||
if (NextMutator != None)
|
||||
NextMutator.NotifyLogout(Exiting);
|
||||
}
|
||||
function NotifyLogin(Controller NewPlayer)
|
||||
{
|
||||
if( PlayerController(NewPlayer)!=None )
|
||||
if(PlayerController(NewPlayer)!=None)
|
||||
LoginPlayer(PlayerController(NewPlayer));
|
||||
if ( NextMutator != None )
|
||||
if (NextMutator != None)
|
||||
NextMutator.NotifyLogin(NewPlayer);
|
||||
}
|
||||
|
||||
function ClientDownloadInfo( xVotingReplication V )
|
||||
function ClientDownloadInfo(xVotingReplication V)
|
||||
{
|
||||
if( bMapvoteHasEnded )
|
||||
if(bMapvoteHasEnded)
|
||||
{
|
||||
V.DownloadStage = 255;
|
||||
return;
|
||||
}
|
||||
|
||||
switch( V.DownloadStage )
|
||||
switch(V.DownloadStage)
|
||||
{
|
||||
case 0: // Game modes.
|
||||
if( V.DownloadIndex>=GameModes.Length )
|
||||
if(V.DownloadIndex>=GameModes.Length)
|
||||
break;
|
||||
V.ClientReceiveGame(V.DownloadIndex,GameModes[V.DownloadIndex].GameName,GameModes[V.DownloadIndex].GameShortName,GameModes[V.DownloadIndex].Prefix);
|
||||
++V.DownloadIndex;
|
||||
return;
|
||||
case 1: // Maplist.
|
||||
if( V.DownloadIndex>=Maps.Length )
|
||||
if(V.DownloadIndex>=Maps.Length)
|
||||
break;
|
||||
if( Maps[V.DownloadIndex].MapTitle=="" )
|
||||
if(Maps[V.DownloadIndex].MapTitle=="")
|
||||
V.ClientReceiveMap(V.DownloadIndex,Maps[V.DownloadIndex].MapName,Maps[V.DownloadIndex].UpVotes,Maps[V.DownloadIndex].DownVotes,Maps[V.DownloadIndex].Sequence,Maps[V.DownloadIndex].NumPlays);
|
||||
else V.ClientReceiveMap(V.DownloadIndex,Maps[V.DownloadIndex].MapName,Maps[V.DownloadIndex].UpVotes,Maps[V.DownloadIndex].DownVotes,Maps[V.DownloadIndex].Sequence,Maps[V.DownloadIndex].NumPlays,Maps[V.DownloadIndex].MapTitle);
|
||||
++V.DownloadIndex;
|
||||
return;
|
||||
case 2: // Current votes.
|
||||
if( V.DownloadIndex>=ActiveVotes.Length )
|
||||
if(V.DownloadIndex>=ActiveVotes.Length)
|
||||
break;
|
||||
V.ClientReceiveVote(ActiveVotes[V.DownloadIndex].GameIndex,ActiveVotes[V.DownloadIndex].MapIndex,ActiveVotes[V.DownloadIndex].NumVotes);
|
||||
++V.DownloadIndex;
|
||||
@ -233,81 +233,81 @@ function ClientDownloadInfo( xVotingReplication V )
|
||||
++V.DownloadStage;
|
||||
V.DownloadIndex = 0;
|
||||
}
|
||||
function ClientCastVote( xVotingReplication V, int GameIndex, int MapIndex, bool bAdminForce )
|
||||
function ClientCastVote(xVotingReplication V, int GameIndex, int MapIndex, bool bAdminForce)
|
||||
{
|
||||
local int i;
|
||||
|
||||
if( bMapvoteHasEnded )
|
||||
if(bMapvoteHasEnded)
|
||||
return;
|
||||
|
||||
if( bAdminForce && V.PlayerOwner.PlayerReplicationInfo.bAdmin )
|
||||
if(bAdminForce && V.PlayerOwner.PlayerReplicationInfo.bAdmin)
|
||||
{
|
||||
SwitchToLevel(GameIndex,MapIndex,true);
|
||||
return;
|
||||
}
|
||||
if( !Class'xUI_MapVote'.Static.BelongsToPrefix(Maps[MapIndex].MapName,GameModes[GameIndex].Prefix) )
|
||||
if(!Class'xUI_MapVote'.Static.BelongsToPrefix(Maps[MapIndex].MapName,GameModes[GameIndex].Prefix))
|
||||
{
|
||||
V.PlayerOwner.ClientMessage("Error: Can't vote that map (wrong Prefix to that game mode)!");
|
||||
return;
|
||||
}
|
||||
if( V.CurrentVote[0]>=0 )
|
||||
if(V.CurrentVote[0]>=0)
|
||||
AddVote(-1,V.CurrentVote[1],V.CurrentVote[0]);
|
||||
V.CurrentVote[0] = GameIndex;
|
||||
V.CurrentVote[1] = MapIndex;
|
||||
AddVote(1,MapIndex,GameIndex);
|
||||
for( i=(ActiveVoters.Length-1); i>=0; --i )
|
||||
for(i=(ActiveVoters.Length-1); i>=0; --i)
|
||||
ActiveVoters[i].ClientNotifyVote(V.PlayerOwner.PlayerReplicationInfo,GameIndex,MapIndex);
|
||||
TallyVotes();
|
||||
}
|
||||
function ClientRankMap( xVotingReplication V, bool bUp )
|
||||
function ClientRankMap(xVotingReplication V, bool bUp)
|
||||
{
|
||||
class'xMapVoteHistory'.Static.AddMapKarma(iCurrentHistory,bUp);
|
||||
}
|
||||
function ClientDisconnect( xVotingReplication V )
|
||||
function ClientDisconnect(xVotingReplication V)
|
||||
{
|
||||
ActiveVoters.RemoveItem(V);
|
||||
if( V.CurrentVote[0]>=0 )
|
||||
if(V.CurrentVote[0]>=0)
|
||||
AddVote(-1,V.CurrentVote[1],V.CurrentVote[0]);
|
||||
TallyVotes();
|
||||
}
|
||||
|
||||
final function float GetPctOf( int Nom, int Denom )
|
||||
final function float GetPctOf(int Nom, int Denom)
|
||||
{
|
||||
local float R;
|
||||
|
||||
R = float(Nom) / float(Denom);
|
||||
return R;
|
||||
}
|
||||
final function TallyVotes( optional bool bForce )
|
||||
final function TallyVotes(optional bool bForce)
|
||||
{
|
||||
local int i,NumVotees,c,j;
|
||||
local array<int> Candidates;
|
||||
|
||||
if( bMapvoteHasEnded )
|
||||
if(bMapvoteHasEnded)
|
||||
return;
|
||||
|
||||
NumVotees = ActiveVoters.Length;
|
||||
c = 0;
|
||||
|
||||
if( bForce )
|
||||
if(bForce)
|
||||
{
|
||||
// First check for highest result.
|
||||
for( i=(ActiveVotes.Length-1); i>=0; --i )
|
||||
for(i=(ActiveVotes.Length-1); i>=0; --i)
|
||||
c = Max(c,ActiveVotes[i].NumVotes);
|
||||
|
||||
if( c>0 )
|
||||
if(c>0)
|
||||
{
|
||||
// Then check how many votes for the best.
|
||||
for( i=(ActiveVotes.Length-1); i>=0; --i )
|
||||
if( ActiveVotes[i].NumVotes==c )
|
||||
for(i=(ActiveVotes.Length-1); i>=0; --i)
|
||||
if(ActiveVotes[i].NumVotes==c)
|
||||
Candidates.AddItem(i);
|
||||
|
||||
// Finally pick a random winner from the best.
|
||||
c = Candidates[Rand(Candidates.Length)];
|
||||
|
||||
if( NumVotees>=4 && ActiveVotes.Length==1 ) // If more then 4 voters and everyone voted same map?!!! Give the mapvote some orgy.
|
||||
if(NumVotees>=4 && ActiveVotes.Length==1) // If more then 4 voters and everyone voted same map?!!! Give the mapvote some orgy.
|
||||
{
|
||||
for( j=(ActiveVoters.Length-1); j>=0; --j )
|
||||
for(j=(ActiveVoters.Length-1); j>=0; --j)
|
||||
ActiveVoters[j].PlayerOwner.ClientPlaySound(AnnouncerCues[13]);
|
||||
}
|
||||
SwitchToLevel(ActiveVotes[c].GameIndex,ActiveVotes[c].MapIndex,false);
|
||||
@ -318,11 +318,11 @@ final function TallyVotes( optional bool bForce )
|
||||
c = Rand(Maps.Length);
|
||||
|
||||
// Pick a random gametype to win along with it.
|
||||
for( i=(GameModes.Length-1); i>=0; --i )
|
||||
if( Class'xUI_MapVote'.Static.BelongsToPrefix(Maps[c].MapName,GameModes[i].Prefix) )
|
||||
for(i=(GameModes.Length-1); i>=0; --i)
|
||||
if(Class'xUI_MapVote'.Static.BelongsToPrefix(Maps[c].MapName,GameModes[i].Prefix))
|
||||
Candidates.AddItem(i);
|
||||
|
||||
if( Candidates.Length==0 ) // Odd, a map without gametype...
|
||||
if(Candidates.Length==0) // Odd, a map without gametype...
|
||||
i = Rand(GameModes.Length);
|
||||
else i = Candidates[Rand(Candidates.Length)];
|
||||
|
||||
@ -332,14 +332,14 @@ final function TallyVotes( optional bool bForce )
|
||||
}
|
||||
|
||||
// Check for insta-win vote.
|
||||
for( i=(ActiveVotes.Length-1); i>=0; --i )
|
||||
for(i=(ActiveVotes.Length-1); i>=0; --i)
|
||||
{
|
||||
c+=ActiveVotes[i].NumVotes;
|
||||
if( GetPctOf(ActiveVotes[i].NumVotes,NumVotees)>=MapWinPct )
|
||||
if(GetPctOf(ActiveVotes[i].NumVotes,NumVotees)>=MapWinPct)
|
||||
{
|
||||
if( NumVotees>=4 && ActiveVotes.Length==1 ) // If more then 4 voters and everyone voted same map?!!! Give the mapvote some orgy.
|
||||
if(NumVotees>=4 && ActiveVotes.Length==1) // If more then 4 voters and everyone voted same map?!!! Give the mapvote some orgy.
|
||||
{
|
||||
for( j=(ActiveVoters.Length-1); j>=0; --j )
|
||||
for(j=(ActiveVoters.Length-1); j>=0; --j)
|
||||
ActiveVoters[j].PlayerOwner.ClientPlaySound(AnnouncerCues[13]);
|
||||
}
|
||||
SwitchToLevel(ActiveVotes[i].GameIndex,ActiveVotes[i].MapIndex,false);
|
||||
@ -348,19 +348,19 @@ final function TallyVotes( optional bool bForce )
|
||||
}
|
||||
|
||||
// Check for mid-game voting timer.
|
||||
if( !bMapVoteTimer && NumVotees>0 && GetPctOf(c,NumVotees)>=MidGameVotePct )
|
||||
if(!bMapVoteTimer && NumVotees>0 && GetPctOf(c,NumVotees)>=MidGameVotePct)
|
||||
StartMidGameVote(true);
|
||||
}
|
||||
final function StartMidGameVote( bool bMidGame )
|
||||
final function StartMidGameVote(bool bMidGame)
|
||||
{
|
||||
local int i;
|
||||
|
||||
if( bMapVoteTimer || bMapvoteHasEnded )
|
||||
if(bMapVoteTimer || bMapvoteHasEnded)
|
||||
return;
|
||||
bMapVoteTimer = true;
|
||||
if( bMidGame )
|
||||
if(bMidGame)
|
||||
{
|
||||
for( i=(ActiveVoters.Length-1); i>=0; --i )
|
||||
for(i=(ActiveVoters.Length-1); i>=0; --i)
|
||||
ActiveVoters[i].ClientNotifyVoteTime(0);
|
||||
}
|
||||
ShowMenuDelay = 5;
|
||||
@ -369,15 +369,15 @@ final function StartMidGameVote( bool bMidGame )
|
||||
}
|
||||
function CheckEndGameEnded()
|
||||
{
|
||||
if( KF==None )
|
||||
if(KF==None)
|
||||
{
|
||||
KF = KFGameReplicationInfo(WorldInfo.GRI);
|
||||
if( KF==None )
|
||||
if(KF==None)
|
||||
return;
|
||||
}
|
||||
if( KF.bMatchIsOver ) // HACK, since KFGameInfo_Survival doesn't properly notify mutators of this!
|
||||
if(KF.bMatchIsOver) // HACK, since KFGameInfo_Survival doesn't properly notify mutators of this!
|
||||
{
|
||||
if( !bMapVoteTimer )
|
||||
if(!bMapVoteTimer)
|
||||
StartMidGameVote(false);
|
||||
ClearTimer('CheckEndGameEnded');
|
||||
WorldInfo.Game.ClearTimer('ShowPostGameMenu');
|
||||
@ -385,7 +385,7 @@ function CheckEndGameEnded()
|
||||
}
|
||||
function bool HandleRestartGame()
|
||||
{
|
||||
if( !bMapVoteTimer )
|
||||
if(!bMapVoteTimer)
|
||||
StartMidGameVote(false);
|
||||
return true;
|
||||
}
|
||||
@ -394,9 +394,9 @@ function Timer()
|
||||
local int i;
|
||||
local SoundCue FX;
|
||||
|
||||
if( bMapvoteHasEnded )
|
||||
if(bMapvoteHasEnded)
|
||||
{
|
||||
if( WorldInfo.NextSwitchCountdown<=0.f ) // Mapswitch failed, force to random other map.
|
||||
if(WorldInfo.NextSwitchCountdown<=0.f) // Mapswitch failed, force to random other map.
|
||||
{
|
||||
ActiveVotes.Length = 0;
|
||||
bMapvoteHasEnded = false;
|
||||
@ -404,47 +404,47 @@ function Timer()
|
||||
}
|
||||
return;
|
||||
}
|
||||
if( ShowMenuDelay>0 && --ShowMenuDelay==0 )
|
||||
if(ShowMenuDelay>0 && --ShowMenuDelay==0)
|
||||
{
|
||||
for( i=(ActiveVoters.Length-1); i>=0; --i )
|
||||
for(i=(ActiveVoters.Length-1); i>=0; --i)
|
||||
ActiveVoters[i].ClientOpenMapvote(true);
|
||||
}
|
||||
--VoteTimeLeft;
|
||||
if( VoteTimeLeft==0 )
|
||||
if(VoteTimeLeft==0)
|
||||
{
|
||||
TallyVotes(true);
|
||||
}
|
||||
else if( VoteTimeLeft<=10 || VoteTimeLeft==20 || VoteTimeLeft==30 || VoteTimeLeft==60 )
|
||||
else if(VoteTimeLeft<=10 || VoteTimeLeft==20 || VoteTimeLeft==30 || VoteTimeLeft==60)
|
||||
{
|
||||
FX = None;
|
||||
if( VoteTimeLeft<=10 )
|
||||
if(VoteTimeLeft<=10)
|
||||
FX = AnnouncerCues[VoteTimeLeft-1];
|
||||
else if( VoteTimeLeft==20 )
|
||||
else if(VoteTimeLeft==20)
|
||||
FX = AnnouncerCues[10];
|
||||
else if( VoteTimeLeft==30 )
|
||||
else if(VoteTimeLeft==30)
|
||||
FX = AnnouncerCues[11];
|
||||
else if( VoteTimeLeft==60 )
|
||||
else if(VoteTimeLeft==60)
|
||||
FX = AnnouncerCues[12];
|
||||
for( i=(ActiveVoters.Length-1); i>=0; --i )
|
||||
for(i=(ActiveVoters.Length-1); i>=0; --i)
|
||||
{
|
||||
ActiveVoters[i].ClientNotifyVoteTime(VoteTimeLeft);
|
||||
if( FX!=None )
|
||||
if(FX!=None)
|
||||
ActiveVoters[i].PlayerOwner.ClientPlaySound(FX);
|
||||
}
|
||||
}
|
||||
}
|
||||
final function SwitchToLevel( int GameIndex, int MapIndex, bool bAdminForce )
|
||||
final function SwitchToLevel(int GameIndex, int MapIndex, bool bAdminForce)
|
||||
{
|
||||
local int i;
|
||||
local string S;
|
||||
|
||||
if( bMapvoteHasEnded )
|
||||
if(bMapvoteHasEnded)
|
||||
return;
|
||||
|
||||
Default.LastVotedGameInfo = GameIndex;
|
||||
Class.Static.StaticSaveConfig();
|
||||
bMapvoteHasEnded = true;
|
||||
if( !bAdminForce && !bHistorySaved )
|
||||
if(!bAdminForce && !bHistorySaved)
|
||||
{
|
||||
class'xMapVoteHistory'.Static.UpdateMapHistory(Maps[MapIndex].History);
|
||||
class'xMapVoteHistory'.Static.StaticSaveConfig();
|
||||
@ -452,16 +452,16 @@ final function SwitchToLevel( int GameIndex, int MapIndex, bool bAdminForce )
|
||||
}
|
||||
|
||||
S = Maps[MapIndex].MapName$" ("$GameModes[GameIndex].GameName$")";
|
||||
for( i=(ActiveVoters.Length-1); i>=0; --i )
|
||||
for(i=(ActiveVoters.Length-1); i>=0; --i)
|
||||
{
|
||||
KFPlayerController(ActiveVoters[i].PlayerOwner).ShowConnectionProgressPopup(PMT_AdminMessage,"Switching to level:",S);
|
||||
ActiveVoters[i].ClientNotifyVoteWin(GameIndex,MapIndex,bAdminForce);
|
||||
}
|
||||
|
||||
PendingMapURL = Maps[MapIndex].MapName$"?Game="$GameModes[GameIndex].GameClass$"?Mutator="$PathName(BaseMutator);
|
||||
if( GameModes[GameIndex].Mutators!="" )
|
||||
if(GameModes[GameIndex].Mutators!="")
|
||||
PendingMapURL $= ","$GameModes[GameIndex].Mutators;
|
||||
if( GameModes[GameIndex].Options!="" )
|
||||
if(GameModes[GameIndex].Options!="")
|
||||
PendingMapURL $= "?"$GameModes[GameIndex].Options;
|
||||
`Log("MapVote: Switch map to "$PendingMapURL);
|
||||
SetTimer(FMax(MapChangeDelay,0.1),false,'PendingSwitch');
|
||||
@ -472,62 +472,62 @@ function PendingSwitch()
|
||||
SetTimer(1,true);
|
||||
}
|
||||
|
||||
final function ParseCommand( string Cmd, PlayerController PC )
|
||||
final function ParseCommand(string Cmd, PlayerController PC)
|
||||
{
|
||||
if( Cmd~="Help" )
|
||||
if(Cmd~="Help")
|
||||
{
|
||||
PC.ClientMessage("MapVote commands:");
|
||||
PC.ClientMessage("!MapVote - Show mapvote menu");
|
||||
PC.ClientMessage("!AddMap <Mapname> - Add map to mapvote");
|
||||
PC.ClientMessage("!RemoveMap <Mapname> - Remove map from mapvote");
|
||||
}
|
||||
else if( Cmd~="MapVote" )
|
||||
else if(Cmd~="MapVote")
|
||||
ShowMapVote(PC);
|
||||
else if( !PC.PlayerReplicationInfo.bAdmin && !PC.IsA('MessagingSpectator') )
|
||||
else if(!PC.PlayerReplicationInfo.bAdmin && !PC.IsA('MessagingSpectator'))
|
||||
return;
|
||||
else if( Left(Cmd,7)~="AddMap " )
|
||||
else if(Left(Cmd,7)~="AddMap ")
|
||||
{
|
||||
Cmd = Mid(Cmd,7);
|
||||
PC.ClientMessage("Added map '"$Cmd$"'!");
|
||||
AddMap(Cmd);
|
||||
}
|
||||
else if( Left(Cmd,10)~="RemoveMap " )
|
||||
else if(Left(Cmd,10)~="RemoveMap ")
|
||||
{
|
||||
Cmd = Mid(Cmd,10);
|
||||
if( RemoveMap(Cmd) )
|
||||
if(RemoveMap(Cmd))
|
||||
PC.ClientMessage("Removed map '"$Cmd$"'!");
|
||||
else PC.ClientMessage("Map '"$Cmd$"' not found!");
|
||||
}
|
||||
}
|
||||
function ShowMapVote( PlayerController PC )
|
||||
function ShowMapVote(PlayerController PC)
|
||||
{
|
||||
local int i;
|
||||
|
||||
if( bMapvoteHasEnded )
|
||||
if(bMapvoteHasEnded)
|
||||
return;
|
||||
for( i=(ActiveVoters.Length-1); i>=0; --i )
|
||||
if( ActiveVoters[i].PlayerOwner==PC )
|
||||
for(i=(ActiveVoters.Length-1); i>=0; --i)
|
||||
if(ActiveVoters[i].PlayerOwner==PC)
|
||||
{
|
||||
ActiveVoters[i].ClientOpenMapvote(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
final function AddMap( string M )
|
||||
final function AddMap(string M)
|
||||
{
|
||||
if( Class'KFGameInfo'.Default.GameMapCycles.Length==0 )
|
||||
if(Class'KFGameInfo'.Default.GameMapCycles.Length==0)
|
||||
Class'KFGameInfo'.Default.GameMapCycles.Length = 1;
|
||||
Class'KFGameInfo'.Default.GameMapCycles[0].Maps.AddItem(M);
|
||||
Class'KFGameInfo'.Static.StaticSaveConfig();
|
||||
}
|
||||
final function bool RemoveMap( string M )
|
||||
final function bool RemoveMap(string M)
|
||||
{
|
||||
local int i,j;
|
||||
|
||||
for( i=(Class'KFGameInfo'.Default.GameMapCycles.Length-1); i>=0; --i )
|
||||
for(i=(Class'KFGameInfo'.Default.GameMapCycles.Length-1); i>=0; --i)
|
||||
{
|
||||
for( j=(Class'KFGameInfo'.Default.GameMapCycles[i].Maps.Length-1); j>=0; --j )
|
||||
for(j=(Class'KFGameInfo'.Default.GameMapCycles[i].Maps.Length-1); j>=0; --j)
|
||||
{
|
||||
if( Class'KFGameInfo'.Default.GameMapCycles[i].Maps[j]~=M )
|
||||
if(Class'KFGameInfo'.Default.GameMapCycles[i].Maps[j]~=M)
|
||||
{
|
||||
Class'KFGameInfo'.Default.GameMapCycles[i].Maps.Remove(j,1);
|
||||
Class'KFGameInfo'.Static.StaticSaveConfig();
|
||||
|
Reference in New Issue
Block a user