Merge branch 'localization'
This commit is contained in:
commit
dfc89b288b
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Localization/RUS/ServerExt.rus
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BIN
Localization/RUS/ServerExt.rus
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@ -10,7 +10,7 @@ function InitMenu()
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for( i=0; i<Pages.Length; ++i )
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{
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PageSwitcher.AddPage(Pages[i].PageClass,Pages[i].Caption,Pages[i].Hint,B).InitMenu();
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PageSwitcher.AddPage(Pages[i],B).InitMenu();
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}
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}
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@ -49,11 +49,10 @@ function UserPressedEsc();
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defaultproperties
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{
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WindowTitle=""
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XPosition=0.01
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XSize=0.73
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YSize=0.73
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Pages.Empty
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Pages.Add((PageClass=Class'UIP_PerkSelectionLobby',Caption="Perk",Hint="Select and upgrade your perks"))
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Pages.Add(Class'UIP_PerkSelectionLobby')
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}
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@ -10,7 +10,7 @@ var array<FWebAdminConfigInfo> WebConfigs;
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var ExtPerkManager PerkManager;
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var Controller PlayerOwner;
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var() string PerkName;
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var() localized string PerkName;
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var() Texture2D PerkIcon;
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var() class<KFPerk> BasePerk; // KF perk that this perk is based on.
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var() class<KFWeapon> PrimaryMelee,PrimaryWeapon;
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@ -64,7 +64,6 @@ struct FDefPerkStat
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var int MaxValue,CostPerValue;
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var float Progress;
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var name StatType;
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var string UIName;
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var bool bHiddenConfig; // Hide this config by default.
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};
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var() array<FDefPerkStat> DefPerkStats;
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@ -89,6 +88,57 @@ var() array<float> EnemyDistDraw;
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var bool bOwnerNetClient,bClientAuthorized,bPerkNetReady,bHasNightVision,bCanBeGrabbed,bExplosiveWeld,bExplodeOnContact,bNapalmFire,bFireExplode,bToxicDart,bTacticalReload,bHeavyArmor,bHasSWATEnforcer;
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var localized string StatSpeed;
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var localized string StatDamage;
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var localized string StatRecoil;
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var localized string StatSpread;
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var localized string StatRate;
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var localized string StatReload;
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var localized string StatHealth;
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var localized string StatKnockDown;
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var localized string StatWelder;
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var localized string StatHeal;
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var localized string StatMag;
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var localized string StatSpare;
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var localized string StatOffDamage;
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var localized string StatSelfDamage;
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var localized string StatArmor;
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var localized string StatPoisonDmg;
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var localized string StatSonicDmg;
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var localized string StatFireDmg;
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var localized string StatAllDmg;
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var localized string StatHeadDamage;
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var localized string StatHealRecharge;
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function string UIName(FDefPerkStat DefPerkStat)
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{
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switch( DefPerkStat.StatType )
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{
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case name("Speed"): return StatSpeed;
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case name("Damage"): return StatDamage;
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case name("Recoil"): return StatRecoil;
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case name("Spread"): return StatSpread;
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case name("Rate"): return StatRate;
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case name("Reload"): return StatReload;
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case name("Health"): return StatHealth;
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case name("KnockDown"): return StatKnockDown;
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case name("Welder"): return StatWelder;
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case name("Heal"): return StatHeal;
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case name("Mag"): return StatMag;
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case name("Spare"): return StatSpare;
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case name("OffDamage"): return StatOffDamage;
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case name("SelfDamage"): return StatSelfDamage;
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case name("Armor"): return StatArmor;
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case name("PoisonDmg"): return StatPoisonDmg;
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case name("SonicDmg"): return StatSonicDmg;
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case name("FireDmg"): return StatFireDmg;
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case name("AllDmg"): return StatAllDmg;
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case name("HeadDamage"): return StatHeadDamage;
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case name("HealRecharge"): return StatHealRecharge;
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}
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return "";
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}
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replication
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{
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// Things the server should send to the client.
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@ -152,13 +202,13 @@ simulated function PostBeginPlay()
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{
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i = DefPerkStats.Find('StatType',PerkStats[j].StatType);
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if( i>=0 )
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PerkStats[j].UIName = DefPerkStats[i].UIName;
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PerkStats[j].UIName = UIName(DefPerkStats[i]);
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else
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{
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// Fallback to parent perk for trying to find name.
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i = Class'Ext_PerkBase'.Default.DefPerkStats.Find('StatType',PerkStats[j].StatType);
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if( i>=0 )
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PerkStats[j].UIName = Class'Ext_PerkBase'.Default.DefPerkStats[i].UIName;
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PerkStats[j].UIName = UIName(Class'Ext_PerkBase'.Default.DefPerkStats[i]);
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else PerkStats[j].UIName = string(PerkStats[j].StatType); // Fallback to stat name then...
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}
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}
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@ -231,13 +281,13 @@ reliable client simulated function ClientReceiveStat( int Index, int MaxValue, i
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}
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i = DefPerkStats.Find('StatType',Type);
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if( i>=0 )
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PerkStats[Index].UIName = DefPerkStats[i].UIName;
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PerkStats[Index].UIName = UIName(DefPerkStats[i]);
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else
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{
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// Fallback to parent perk for trying to find name.
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i = Class'Ext_PerkBase'.Default.DefPerkStats.Find('StatType',Type);
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if( i>=0 )
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PerkStats[Index].UIName = Class'Ext_PerkBase'.Default.DefPerkStats[i].UIName;
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PerkStats[Index].UIName = UIName(Class'Ext_PerkBase'.Default.DefPerkStats[i]);
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else PerkStats[Index].UIName = string(Type); // Fallback to stat name then...
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}
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}
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@ -1447,27 +1497,28 @@ defaultproperties
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WebConfigs.Add((PropType=0,PropName="PrestigeXPReduce",UIName="Prestige XP Reduce",UIDesc="Percent amount of XP cost is reduced for each prestige (1.0 = 1/2, or 50 % of XP)"))
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// WebConfigs.Add((PropType=0,PropName="MinimalDataLevel",UIName="Minimal Real Level",UIDesc="Minimal level for new players or who loads from saves"))
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DefPerkStats(0)=(MaxValue=50,CostPerValue=1,StatType="Speed",UIName="Movement Speed (+&%)",Progress=0.4)
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DefPerkStats(1)=(MaxValue=1000,CostPerValue=1,StatType="Damage",UIName="Perk Damage (+&%)",Progress=0.5)
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DefPerkStats(2)=(MaxValue=90,CostPerValue=1,StatType="Recoil",UIName="Fire Recoil Reduce (+&%)",Progress=1)
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DefPerkStats(3)=(MaxValue=80,CostPerValue=1,StatType="Spread",UIName="Fire Spread Reduce (+&%)",Progress=0.75)
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DefPerkStats(4)=(MaxValue=1000,CostPerValue=1,StatType="Rate",UIName="Perk Rate of Fire (+&%)",Progress=0.5)
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DefPerkStats(5)=(MaxValue=1000,CostPerValue=1,StatType="Reload",UIName="Perk Reload Time (-&%)",Progress=0.5)
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DefPerkStats(6)=(MaxValue=150,CostPerValue=1,StatType="Health",UIName="Health (+&HP)",Progress=1)
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DefPerkStats(7)=(MaxValue=100,CostPerValue=1,StatType="KnockDown",UIName="Knockback (+&%)",Progress=1)
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DefPerkStats(8)=(MaxValue=200,CostPerValue=1,StatType="Welder",UIName="Welding Rate (+&%)",bHiddenConfig=true,Progress=0.5)
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DefPerkStats(9)=(MaxValue=400,CostPerValue=1,StatType="Heal",UIName="Heal Efficiency (+&%)",bHiddenConfig=true,Progress=0.5)
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DefPerkStats(10)=(MaxValue=400,CostPerValue=1,StatType="Mag",UIName="Magazine Capacity (+&%)",Progress=1)
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DefPerkStats(11)=(MaxValue=500,CostPerValue=1,StatType="Spare",UIName="Max Ammo (+&%)",Progress=1)
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DefPerkStats(12)=(MaxValue=1000,CostPerValue=1,StatType="OffDamage",UIName="Off-Perk Damage (+&%)",Progress=0.25)
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DefPerkStats(13)=(MaxValue=1000,CostPerValue=1,StatType="SelfDamage",UIName="Self Damage Reduction (+&%)",Progress=1,bHiddenConfig=true)
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DefPerkStats(14)=(MaxValue=150,CostPerValue=1,StatType="Armor",UIName="Armor (+&)",Progress=1)
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DefPerkStats(15)=(MaxValue=1000,CostPerValue=1,StatType="PoisonDmg",UIName="Toxic Resistance (+&%)",Progress=1.5,bHiddenConfig=true)
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DefPerkStats(16)=(MaxValue=1000,CostPerValue=1,StatType="SonicDmg",UIName="Sonic Resistance (+&%)",Progress=1.5,bHiddenConfig=true)
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DefPerkStats(17)=(MaxValue=1000,CostPerValue=1,StatType="FireDmg",UIName="Fire Resistance (+&%)",Progress=1.5,bHiddenConfig=true)
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DefPerkStats(18)=(MaxValue=500,CostPerValue=1,StatType="AllDmg",UIName="Zed Damage Reduction (+&%)",Progress=0.25)
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DefPerkStats(19)=(MaxValue=500,CostPerValue=1,StatType="HeadDamage",UIName="Perk Head Damage (+&%)",Progress=1,bHiddenConfig=true)
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DefPerkStats(20)=(MaxValue=200,CostPerValue=1,StatType="HealRecharge",UIName="Syringe Recharge Rate (+&%)",Progress=0.5,bHiddenConfig=true)
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// TODO: localize
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DefPerkStats(0)=(MaxValue=50,CostPerValue=1,StatType="Speed",Progress=0.4)
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DefPerkStats(1)=(MaxValue=1000,CostPerValue=1,StatType="Damage",Progress=0.5)
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DefPerkStats(2)=(MaxValue=90,CostPerValue=1,StatType="Recoil",Progress=1)
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DefPerkStats(3)=(MaxValue=80,CostPerValue=1,StatType="Spread",Progress=0.75)
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DefPerkStats(4)=(MaxValue=1000,CostPerValue=1,StatType="Rate",Progress=0.5)
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DefPerkStats(5)=(MaxValue=1000,CostPerValue=1,StatType="Reload",Progress=0.5)
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DefPerkStats(6)=(MaxValue=150,CostPerValue=1,StatType="Health",Progress=1)
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DefPerkStats(7)=(MaxValue=100,CostPerValue=1,StatType="KnockDown",Progress=1)
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DefPerkStats(8)=(MaxValue=200,CostPerValue=1,StatType="Welder",bHiddenConfig=true,Progress=0.5)
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DefPerkStats(9)=(MaxValue=400,CostPerValue=1,StatType="Heal",bHiddenConfig=true,Progress=0.5)
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DefPerkStats(10)=(MaxValue=400,CostPerValue=1,StatType="Mag",Progress=1)
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DefPerkStats(11)=(MaxValue=500,CostPerValue=1,StatType="Spare",Progress=1)
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DefPerkStats(12)=(MaxValue=1000,CostPerValue=1,StatType="OffDamage",Progress=0.25)
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DefPerkStats(13)=(MaxValue=1000,CostPerValue=1,StatType="SelfDamage",Progress=1,bHiddenConfig=true)
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DefPerkStats(14)=(MaxValue=150,CostPerValue=1,StatType="Armor",Progress=1)
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DefPerkStats(15)=(MaxValue=1000,CostPerValue=1,StatType="PoisonDmg",Progress=1.5,bHiddenConfig=true)
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DefPerkStats(16)=(MaxValue=1000,CostPerValue=1,StatType="SonicDmg",Progress=1.5,bHiddenConfig=true)
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DefPerkStats(17)=(MaxValue=1000,CostPerValue=1,StatType="FireDmg",Progress=1.5,bHiddenConfig=true)
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DefPerkStats(18)=(MaxValue=500,CostPerValue=1,StatType="AllDmg",Progress=0.25)
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DefPerkStats(19)=(MaxValue=500,CostPerValue=1,StatType="HeadDamage",Progress=1,bHiddenConfig=true)
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DefPerkStats(20)=(MaxValue=200,CostPerValue=1,StatType="HealRecharge",Progress=0.5,bHiddenConfig=true)
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Modifiers.Add(1.f)
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Modifiers.Add(1.f)
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@ -33,7 +33,6 @@ function PlayerKilled( KFPawn_Monster Victim, class<DamageType> DT )
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defaultproperties
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{
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PerkName="Berserker"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Berserker'
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DefTraitList.Add(class'Ext_TraitWPBers')
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DefTraitList.Add(class'Ext_TraitUnGrab')
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@ -52,7 +52,6 @@ simulated function float GetZedTimeExtensions( byte Level )
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defaultproperties
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{
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PerkName="Commando"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Commando'
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DefTraitList.Add(class'Ext_TraitWPComm')
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DefTraitList.Add(class'Ext_TraitUnCloak')
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@ -75,7 +75,6 @@ simulated function ModifySpareAmmoAmount( KFWeapon KFW, out int PrimarySpareAmmo
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defaultproperties
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{
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PerkName="Demolitionist"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Demolition'
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DefTraitList.Add(class'Ext_TraitWPDemo')
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DefTraitList.Add(class'Ext_TraitBoomWeld')
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@ -179,7 +179,6 @@ simulated function float GetSelfHealingSurgePct()
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defaultproperties
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{
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PerkName="Field Medic"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Medic'
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DefTraitList.Remove(class'Ext_TraitMedicPistol')
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DefTraitList.Add(class'Ext_TraitAirborne')
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@ -2,7 +2,6 @@ Class Ext_PerkFirebug extends Ext_PerkBase;
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defaultproperties
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{
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PerkName="Firebug"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Firebug'
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DefTraitList.Add(class'Ext_TraitWPFire')
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DefTraitList.Add(class'Ext_TraitNapalm')
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@ -35,7 +35,6 @@ simulated function float GetZedTimeModifier( KFWeapon W )
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defaultproperties
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{
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PerkName="Gunslinger"
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DefTraitList.Add(class'Ext_TraitWPGuns')
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DefTraitList.Add(class'Ext_TraitUberAmmo')
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DefTraitList.Add(class'Ext_TraitFanfire')
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@ -30,7 +30,6 @@ simulated function float GetZedTimeModifier( KFWeapon W )
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defaultproperties
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{
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PerkName="SWAT"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_SWAT'
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DefTraitList.Add(class'Ext_TraitWPSWAT')
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DefTraitList.Add(class'Ext_TraitHeavyArmor')
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@ -25,7 +25,6 @@ function float GetStunPowerModifier( optional class<DamageType> DamageType, opti
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defaultproperties
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{
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PerkName="Sharpshooter"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Sharpshooter'
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DefTraitList.Add(class'Ext_TraitWPSharp')
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DefTraitList.Add(class'Ext_TraitRanger')
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@ -39,7 +39,6 @@ simulated function bool IsPerforateActive()
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defaultproperties
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{
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PerkName="Support"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Support'
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DefTraitList.Add(class'Ext_TraitGrenadeSUpg')
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DefTraitList.Add(class'Ext_TraitWPSupp')
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@ -2,7 +2,6 @@ Class Ext_PerkSurvivalist extends Ext_PerkBase;
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defaultproperties
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{
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PerkName="Survivalist"
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Survivalist'
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DefTraitList.Add(class'Ext_TraitWPSurv')
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//DefTraitList.Add(class'Ext_TraitHeavyArmor')
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|
@ -2,7 +2,7 @@
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Class Ext_TGroupBase extends Object
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abstract;
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var() string GroupInfo;
|
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var() localized string GroupInfo;
|
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var() bool bLimitToOne; // Limit to only one trait for this group.
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static function string GetUIInfo( Ext_PerkBase Perk )
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@ -30,5 +30,4 @@ static function bool GroupLimited( Ext_PerkBase Perk, class<Ext_TraitBase> Trait
|
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defaultproperties
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||||
{
|
||||
GroupInfo="Group"
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||||
}
|
@ -2,5 +2,4 @@ class Ext_TGroupMonster extends Ext_TGroupBase;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
GroupInfo="Monster"
|
||||
}
|
@ -30,5 +30,4 @@ static final function byte GetMaxLimit( Ext_PerkBase Perk )
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
GroupInfo="Regeneration"
|
||||
}
|
@ -2,5 +2,4 @@ class Ext_TGroupZEDTime extends Ext_TGroupBase;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
GroupInfo="ZED Time"
|
||||
}
|
@ -59,5 +59,4 @@ simulated final function NotifyOwner()
|
||||
defaultproperties
|
||||
{
|
||||
bBot=true
|
||||
MonsterName="Petty"
|
||||
}
|
@ -23,12 +23,10 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkSupport'
|
||||
TraitName="Armor Piercing Rounds"
|
||||
NumLevels=4
|
||||
DefLevelCosts(0)=15
|
||||
DefLevelCosts(1)=30
|
||||
DefLevelCosts(2)=40
|
||||
DefLevelCosts(3)=50
|
||||
DefMinLevel=15
|
||||
Description="Greatly increases penetration with perk weapons! The penetration strength is increased by every level in:|Lv1-4: 25%, 30%, 35%, 40%"
|
||||
}
|
@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkFieldMedic'
|
||||
TraitName="Acidic Compound"
|
||||
DefLevelCosts(0)=15
|
||||
DefMinLevel=5
|
||||
Description="When activated medic weapons have a chance to poison zeds."
|
||||
}
|
@ -15,7 +15,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkFieldMedic'
|
||||
TraitName="Airborne Agent"
|
||||
DefLevelCosts(0)=20
|
||||
DefLevelCosts(1)=10
|
||||
DefLevelCosts(2)=10
|
||||
@ -26,5 +25,4 @@ defaultproperties
|
||||
HealRates(3)=0.15
|
||||
NumLevels=4
|
||||
DefMinLevel=50
|
||||
Description="Give extra health boost and area of heal effect for medic darts during ZED-time,|each level gives extra amount of heal boost at a rate of:|Lv 1-3: +5%, +10%, +20%|Lv 4: +15%, but works outside of ZED-time too!"
|
||||
}
|
@ -42,9 +42,7 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkFieldMedic'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Airborne Agent"
|
||||
NumLevels=1
|
||||
DefLevelCosts(0)=60
|
||||
DefMinLevel=75
|
||||
Description="You release a healing gas during Zed time, healing teammates close by. ||-REQUIREMENT: Grenade Upgrade trait needs to be level 1!"
|
||||
}
|
@ -21,12 +21,10 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
defaultproperties
|
||||
{
|
||||
TraitGroup=class'Ext_TGroupRegen'
|
||||
TraitName="Ammo Regeneration"
|
||||
NumLevels=3
|
||||
DefLevelCosts(0)=10
|
||||
DefLevelCosts(1)=20
|
||||
DefLevelCosts(2)=40
|
||||
Description="With this trait all your weapons ammo (not grenades) will regen every half minute at rate of:|Lvl1-3: 2%, 5%, 10% of max ammo"
|
||||
RegenValues.Add(0.02)
|
||||
RegenValues.Add(0.05)
|
||||
RegenValues.Add(0.1)
|
||||
|
@ -18,8 +18,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Armor Regeneration"
|
||||
Description="With this trait your armor will regen every 10 seconds at a rate of:|Lvl1-3: +7pts, +12pts, +25pts"
|
||||
RegenValues.Empty()
|
||||
RegenValues.Add(7)
|
||||
RegenValues.Add(12)
|
||||
|
@ -12,12 +12,10 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkFieldMedic'
|
||||
TraitName="Armor Repair"
|
||||
NumLevels=5
|
||||
DefLevelCosts(0)=10
|
||||
DefLevelCosts(1)=15
|
||||
DefLevelCosts(2)=20
|
||||
DefLevelCosts(3)=25
|
||||
DefLevelCosts(4)=35
|
||||
Description="With this trait you will repair armor as you heal, for each level will repair armor with a rate of:|Lv1-5: +5%, +10%, +15%, +20%, +25%"
|
||||
}
|
@ -17,7 +17,5 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Auto-Fire weapons"
|
||||
DefLevelCosts(0)=50
|
||||
Description="Make all perked weapons fully automatic."
|
||||
}
|
@ -6,7 +6,7 @@ Class Ext_TraitBase extends Object
|
||||
var array<FWebAdminConfigInfo> WebConfigs;
|
||||
|
||||
var() class<Ext_TGroupBase> TraitGroup; // With groups you can prevent player from buying multiple traits of same group.
|
||||
var() string TraitName,Description; // UI name.
|
||||
var() localized string TraitName,Description; // UI name.
|
||||
var() byte NumLevels; // Maximum number of levels.
|
||||
var config array<int> LevelCosts;
|
||||
var() array<int> DefLevelCosts; // Point price tag for each level.
|
||||
|
@ -12,7 +12,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Explosive Weld"
|
||||
DefLevelCosts(0)=30
|
||||
Description="Cases welded doors explode when broken by zeds. The more you weld one door, the bigger explosion."
|
||||
}
|
@ -13,8 +13,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Bunny Hop"
|
||||
DefLevelCosts(0)=50
|
||||
DefMinLevel=100
|
||||
Description="Enable player to do bunny hopping. It means the more you continiously make successful jumps while moving forward you will keep accelerating in speed."
|
||||
}
|
@ -21,14 +21,12 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Carry Capacity"
|
||||
NumLevels=5
|
||||
DefLevelCosts(0)=10
|
||||
DefLevelCosts(1)=15
|
||||
DefLevelCosts(2)=20
|
||||
DefLevelCosts(3)=25
|
||||
DefLevelCosts(4)=50
|
||||
Description="With this trait you can carry more.|Lv1-5: +2,+4,+6,+8,+15 slots"
|
||||
CarryAdds.Add(2)
|
||||
CarryAdds.Add(4)
|
||||
CarryAdds.Add(6)
|
||||
|
@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Explode on Contact"
|
||||
DefLevelCosts(0)=25
|
||||
Description="Make dynamites explode on contact with the ZED."
|
||||
}
|
@ -13,12 +13,10 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkDemolition'
|
||||
TraitName="Area Of Damage"
|
||||
NumLevels=4
|
||||
DefLevelCosts(0)=25
|
||||
DefLevelCosts(1)=15
|
||||
DefLevelCosts(2)=30
|
||||
DefLevelCosts(3)=40
|
||||
DefMinLevel=15
|
||||
Description="Increases the AOE of your demo weapons. The distance is increased by every level in:|Lv1-4: 15%, 20%, 25%, 30%"
|
||||
}
|
@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkDemolition'
|
||||
TraitName="Armor Piercing Rounds"
|
||||
DefLevelCosts(0)=100
|
||||
DefMinLevel=50
|
||||
Description="Demo weapons will do 50% more damage when hitting a critical point!"
|
||||
}
|
@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkDemolition'
|
||||
TraitName="High Impact"
|
||||
DefLevelCosts(0)=65
|
||||
DefMinLevel=35
|
||||
Description="Demo weapons will do 25% more damage on a direct hit!"
|
||||
}
|
@ -54,12 +54,10 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkDemolition'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED Time - Nuke"
|
||||
NumLevels=4
|
||||
DefLevelCosts(0)=100
|
||||
DefLevelCosts(1)=150
|
||||
DefLevelCosts(2)=200
|
||||
DefLevelCosts(3)=250
|
||||
DefMinLevel=100
|
||||
Description="Demo weapons will spawn a nuke during ZED time. |Each level increases the damage & time of the nuke field. ||-REQUIREMENT: Damage bonus trait needs to have at least 30 points!"
|
||||
}
|
@ -39,8 +39,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkDemolition'
|
||||
TraitName="Demolitions Specialist"
|
||||
DefLevelCosts(0)=100
|
||||
DefMinLevel=100
|
||||
Description="Projectiles from demo weapons will never be duds. ||-REQUIREMENT: Reload bonus trait needs to have at least 30 points!"
|
||||
}
|
@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkDemolition'
|
||||
TraitName="Reactive Armor"
|
||||
DefLevelCosts(0)=25
|
||||
DefMinLevel=45
|
||||
Description="When near death you will explode and leave yourself with 5 health"
|
||||
}
|
@ -12,7 +12,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkSharpshooter'
|
||||
TraitName="Dire reloader"
|
||||
DefLevelCosts(0)=35
|
||||
Description="This trait will make you reload much faster when you have less then 40 health."
|
||||
}
|
@ -13,9 +13,7 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkSupport'
|
||||
TraitName="Door Repair"
|
||||
NumLevels=1
|
||||
DefLevelCosts(0)=30
|
||||
DefMinLevel=25
|
||||
Description="Allows you to repair doors using the welder."
|
||||
}
|
@ -15,13 +15,11 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Duracell Batteries"
|
||||
NumLevels=4
|
||||
DefLevelCosts(0)=5
|
||||
DefLevelCosts(1)=10
|
||||
DefLevelCosts(2)=20
|
||||
DefLevelCosts(3)=25
|
||||
Description="With this trait your flashlight batteries becomes extra durable.|Lv1-4: +30,+100,+300,+1000% lifetime"
|
||||
BatteryCharges.Add(0.77)
|
||||
BatteryCharges.Add(0.5)
|
||||
BatteryCharges.Add(0.333)
|
||||
|
@ -11,8 +11,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Tactical Reload"
|
||||
DefLevelCosts(0)=50
|
||||
Description="With this trait you will have extra speedy tactical reload moves for your perked weapons."
|
||||
DefMinLevel=50
|
||||
}
|
@ -11,11 +11,9 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Enemy Health Bar"
|
||||
NumLevels=4
|
||||
DefLevelCosts(0)=25
|
||||
DefLevelCosts(1)=15
|
||||
DefLevelCosts(2)=20
|
||||
DefLevelCosts(3)=30
|
||||
Description="This trait lets you see enemy health bars. The distance is increased by every level in:|Lv1-4: 5m, 7m, 10m, 16m"
|
||||
}
|
@ -13,7 +13,5 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkGunslinger'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Fanfire"
|
||||
DefLevelCosts(0)=30
|
||||
Description="Make perked weapons fire at normal firerate during ZED-time."
|
||||
}
|
@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Fire Explosion"
|
||||
DefLevelCosts(0)=50
|
||||
Description="Make zombies sometimes explode when burned to death."
|
||||
}
|
@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Extra Fire Range"
|
||||
DefLevelCosts(0)=35
|
||||
Description="Add some additional fire range to flamethrowers."
|
||||
}
|
@ -26,9 +26,7 @@ defaultproperties
|
||||
bHighPriorityDeath=true
|
||||
NumLevels=2
|
||||
TraitData=class'Ext_T_GhostHelper'
|
||||
TraitName="Redemption"
|
||||
DefLevelCosts(0)=30
|
||||
DefLevelCosts(1)=30
|
||||
DefMinLevel=30
|
||||
Description="With this trait you will turn into ghost when you die and redeem at another spot in the map.|Level 1: Works 50 % of the time, but never again until you respawned after death.|Level 2: Always works, and it lets you redeem again after 3 minutes"
|
||||
}
|
@ -14,13 +14,11 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Grenade Capacity"
|
||||
DefLevelCosts(0)=40
|
||||
DefLevelCosts(1)=55
|
||||
DefLevelCosts(2)=70
|
||||
DefLevelCosts(3)=90
|
||||
DefLevelCosts(4)=150
|
||||
Description="With this trait you can carry more grenades.|Lv1-5: +1,+2,+3,+5,+8 grenades"
|
||||
CarryAdds(0)=1
|
||||
CarryAdds(1)=2
|
||||
CarryAdds(2)=3
|
||||
|
@ -12,8 +12,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Grenade Upgrade"
|
||||
DefLevelCosts(0)=50
|
||||
Description="With this upgrade you will upgrade to your perk specific grenades.|Level 1: SUPER grenade"
|
||||
DefMinLevel=50
|
||||
}
|
@ -20,9 +20,7 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Grenade Upgrade"
|
||||
NumLevels=2
|
||||
DefLevelCosts(0)=5
|
||||
DefLevelCosts(1)=50
|
||||
Description="With this upgrade you will upgrade to your perk specific grenades.|Level 1: Normal perk grenade|Level 2: Perk SUPER grenade (REQUIRES perk level 50 to buy)!"
|
||||
}
|
@ -21,12 +21,10 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
defaultproperties
|
||||
{
|
||||
TraitGroup=class'Ext_TGroupRegen'
|
||||
TraitName="Health Regeneration"
|
||||
NumLevels=3
|
||||
DefLevelCosts(0)=10
|
||||
DefLevelCosts(1)=20
|
||||
DefLevelCosts(2)=40
|
||||
Description="With this trait your health will regen every 10 seconds at a rate of:|Lvl1-3: +5HP, +10HP, +20HP"
|
||||
RegenValues.Add(5)
|
||||
RegenValues.Add(10)
|
||||
RegenValues.Add(20)
|
||||
|
@ -19,11 +19,9 @@ static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Leve
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Heavy Armor"
|
||||
NumLevels=3
|
||||
DefLevelCosts(0)=50
|
||||
DefLevelCosts(1)=20
|
||||
DefLevelCosts(2)=60
|
||||
DefMinLevel=50
|
||||
Description="Makes your armor stop all damage (except for Siren scream and fall damage).|Level 2 makes you in addition spawn with 50 points of armor.|Level 3 makes you spawn with full armor."
|
||||
}
|
@ -13,14 +13,12 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Knockback Resistance"
|
||||
NumLevels=4
|
||||
DefLevelCosts(0)=30
|
||||
DefLevelCosts(1)=30
|
||||
DefLevelCosts(2)=40
|
||||
DefLevelCosts(3)=60
|
||||
DefMinLevel=70
|
||||
Description="Reduce the amount of knockback zeds do to you in a rate of:|Lvl1-4: -20%, -50%, -70%, -90%"
|
||||
|
||||
ChanceValues(0)=0.8
|
||||
ChanceValues(1)=0.5
|
||||
|
@ -31,9 +31,7 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkCommando'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Machine Gunner"
|
||||
NumLevels=1
|
||||
DefLevelCosts(0)=60
|
||||
DefMinLevel=55
|
||||
Description="During Zed time, you do 3% more damage with perks weapons and shoot 3x faster with all guns!"
|
||||
}
|
@ -23,7 +23,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkFieldMedic'
|
||||
TraitName="Adrenaline Shot"
|
||||
NumLevels=5
|
||||
DefLevelCosts(0)=35
|
||||
DefLevelCosts(1)=10
|
||||
@ -31,5 +30,4 @@ defaultproperties
|
||||
DefLevelCosts(3)=30
|
||||
DefLevelCosts(4)=40
|
||||
DefMinLevel=25
|
||||
Description="Healing players will increase there speed 10% up to 30%. The percent is increased by every level in:|Lv1-5: 10%, 15%, 20%, 25%, 30%"
|
||||
}
|
@ -23,11 +23,9 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkFieldMedic'
|
||||
TraitName="Focus Injection"
|
||||
NumLevels=3
|
||||
DefLevelCosts(0)=40
|
||||
DefLevelCosts(1)=50
|
||||
DefLevelCosts(2)=60
|
||||
DefMinLevel=85
|
||||
Description="Healing players will increase there damage up to 15%. The percent is increased by every level in:|Lv1-3: 5%, 10%, 15%"
|
||||
}
|
@ -23,7 +23,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkFieldMedic'
|
||||
TraitName="Coagulant Booster"
|
||||
NumLevels=5
|
||||
DefLevelCosts(0)=35
|
||||
DefLevelCosts(1)=10
|
||||
@ -31,5 +30,4 @@ defaultproperties
|
||||
DefLevelCosts(3)=30
|
||||
DefLevelCosts(4)=40
|
||||
DefMinLevel=100
|
||||
Description="Healing players will increase there damage resistance up to 30%. The percent is increased by every level in:|Lv1-5: 10%, 15%, 20%, 25%, 30%"
|
||||
}
|
@ -26,7 +26,5 @@ static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Leve
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Medic Pistol"
|
||||
DefLevelCosts(0)=20
|
||||
Description="Spawn with a medic pistol instead of standard 9mm."
|
||||
}
|
@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Napalm"
|
||||
DefLevelCosts(0)=35
|
||||
Description="Make zombies lit each other on fire."
|
||||
}
|
@ -11,8 +11,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Nightvision"
|
||||
NumLevels=1
|
||||
DefLevelCosts(0)=25
|
||||
Description="Spawn with nightvision goggles."
|
||||
}
|
@ -43,9 +43,7 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkSupport'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Penetrator"
|
||||
NumLevels=1
|
||||
DefLevelCosts(0)=50
|
||||
DefMinLevel=65
|
||||
Description="During Zed time, your perk weapons penetrate through any targets they hit! ||-REQUIREMENT: Armor Piercing Shots trait needs to be level 1!"
|
||||
}
|
@ -14,7 +14,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkRhythmPerkBase'
|
||||
TraitName="Rack 'em up"
|
||||
DefLevelCosts(0)=10
|
||||
DefLevelCosts(1)=15
|
||||
DefLevelCosts(2)=20
|
||||
@ -26,5 +25,4 @@ defaultproperties
|
||||
ComboSize.Add(16)
|
||||
ComboSize.Add(28)
|
||||
NumLevels=5
|
||||
Description="Deals more damage to each consequtive headshot done to zeds by +7.5%.|For each level you can make a bigger combo and deal more damage in a rate of:|Lv1-5: +30%, +60%, +90%, +120%, +210%"
|
||||
}
|
@ -15,13 +15,11 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Knockout Resistance"
|
||||
NumLevels=3
|
||||
DefLevelCosts(0)=30
|
||||
DefLevelCosts(1)=30
|
||||
DefLevelCosts(2)=40
|
||||
DefMinLevel=100
|
||||
Description="Prevent you from being ragdolled. For each level you lower the chance of being knocked out by:|Lvl1-3: 20%, 50%, 80%"
|
||||
|
||||
ChanceValues(0)=0.2
|
||||
ChanceValues(1)=0.5
|
||||
|
@ -13,7 +13,5 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkSharpshooter'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Ranger"
|
||||
DefLevelCosts(0)=40
|
||||
Description="This will make you effectively stun enemies with headshots during ZED-time."
|
||||
}
|
@ -13,7 +13,5 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkSWAT'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Rapid Assault"
|
||||
DefLevelCosts(0)=30
|
||||
Description="Gives player unlimited ammunition for perked weapons during ZED-time and allows them to fire in realtime."
|
||||
}
|
@ -16,8 +16,6 @@ static function bool PreventDeath( KFPawn_Human Player, Controller Instigator, C
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Retaliation"
|
||||
DefLevelCosts(0)=50
|
||||
DefMinLevel=40
|
||||
Description="End your life with a BOOM!"
|
||||
}
|
@ -21,8 +21,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="ZED TIME - SWAT Enforcer"
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
DefLevelCosts(0)=50
|
||||
Description="This trait makes you move at normal speed and allows you to knock down zeds by bumping into them during ZED-time."
|
||||
}
|
@ -11,8 +11,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Siren Resistance"
|
||||
DefLevelCosts(0)=50
|
||||
DefMinLevel=75
|
||||
Description="Make all your projectiles resistant to siren screams."
|
||||
}
|
@ -19,12 +19,10 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkBerserker'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Spartan!"
|
||||
NumLevels=3
|
||||
DefLevelCosts(0)=50
|
||||
DefLevelCosts(1)=40
|
||||
DefLevelCosts(2)=80
|
||||
Description="This trait lets you move at normal speed and attack faster in ZED-time.|Lv1-3: +50,+120,+300% atk speed"
|
||||
AtkRates.Add(1.5)
|
||||
AtkRates.Add(2.2)
|
||||
AtkRates.Add(4.0)
|
||||
|
@ -17,9 +17,7 @@ static function PlayerDied( Ext_PerkBase Perk, byte Level, optional Ext_TraitDat
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Ammunition Supply"
|
||||
DefLevelCosts(0)=50
|
||||
Description="With this trait you can supply ammunition for your team mates. For each use you will receive a little bit of XP points."
|
||||
TraitData=class'Ext_TraitSupplyData'
|
||||
|
||||
SupplyIcon=Texture2D'UI_World_TEX.Support_Supplier_HUD'
|
||||
|
@ -7,8 +7,5 @@ static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Leve
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Grenade Supply"
|
||||
Description="With this trait you can supply grenades for your team mates. For each use you will receive a little bit of XP points."
|
||||
|
||||
SupplyIcon=Texture2D'UI_World_TEX.Demolitionist_Supplier_HUD'
|
||||
}
|
@ -12,10 +12,8 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkSWAT'
|
||||
TraitName="Tactical Movement"
|
||||
NumLevels=3
|
||||
DefLevelCosts(0)=30
|
||||
DefLevelCosts(1)=35
|
||||
DefLevelCosts(2)=50
|
||||
Description="This trait makes you move faster while in iron sight and crouched at a rate of:|Lv 1-3: +30%,+50%,+100%"
|
||||
}
|
@ -40,9 +40,7 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkCommando'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Tactician"
|
||||
NumLevels=1
|
||||
DefLevelCosts(0)=30
|
||||
DefMinLevel=35
|
||||
Description="During Zed time, you reload perk weapons at full speed and switch perk weapons twice as fast! ||-REQUIREMENT: Damage bonus trait needs to have at least 30 points!"
|
||||
}
|
@ -14,7 +14,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Toxic Darts"
|
||||
DefLevelCosts(0)=25
|
||||
DefLevelCosts(1)=25
|
||||
DefLevelCosts(2)=30
|
||||
@ -22,5 +21,4 @@ defaultproperties
|
||||
DartDamages(1)=35
|
||||
DartDamages(2)=70
|
||||
NumLevels=3
|
||||
Description="Make your healing darts poison the ZEDs, the damage is increased in a rate of:|Lv 1-3: +15, +35, +70 dmg"
|
||||
}
|
@ -13,7 +13,5 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkGunslinger'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Uber Ammo"
|
||||
DefLevelCosts(0)=30
|
||||
Description="Gives player unlimited ammunition for perked weapons during ZED-time."
|
||||
}
|
@ -20,14 +20,12 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Cloak Detection"
|
||||
NumLevels=5
|
||||
DefLevelCosts(0)=5
|
||||
DefLevelCosts(1)=7
|
||||
DefLevelCosts(2)=10
|
||||
DefLevelCosts(3)=15
|
||||
DefLevelCosts(4)=25
|
||||
Description="Detect cloaked stalkers with radius for each level:|Lv1-5: 3m, 5m, 7m, 10m, 15m"
|
||||
RadiusValues.Add(300)
|
||||
RadiusValues.Add(500)
|
||||
RadiusValues.Add(700)
|
||||
|
@ -11,7 +11,5 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Fake Out"
|
||||
DefLevelCosts(0)=30
|
||||
Description="With this trait you are ungrabbable by the zeds."
|
||||
}
|
@ -14,7 +14,6 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkBerserker'
|
||||
TraitName="Vampire"
|
||||
NumLevels=4
|
||||
DefLevelCosts(0)=25
|
||||
DefLevelCosts(1)=15
|
||||
@ -24,5 +23,4 @@ defaultproperties
|
||||
RegenRate.Add(0.03)
|
||||
RegenRate.Add(0.04)
|
||||
RegenRate.Add(0.06)
|
||||
Description="With this trait you will recover some of your health by every kill (with a melee weapon), in a rate of:|Lv1-4: +2%, +3%, +4%, +6%"
|
||||
}
|
@ -2,9 +2,6 @@ Class Ext_TraitWPBers extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Berserker Weapon Loadout"
|
||||
Description="This will grant you berserker weapon loadout to spawn with.|Level 1: Pulverizer|Level 2: Nailgun|Level 3: Sawblade Gun|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Blunt_Pulverizer'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Shotgun_Nailgun'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Eviscerator'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPComm extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Commando Weapon Loadout"
|
||||
Description="This will grant you commando weapon loadout to spawn with.|Level 1: Bullpup|Level 2: AK12|Level 3: SCAR|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_AssaultRifle_Bullpup'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_AssaultRifle_AK12'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_AssaultRifle_SCAR'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPDemo extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Demolitionist Weapon Loadout"
|
||||
Description="This will grant you demolitionist weapon loadout to spawn with.|Level 1: C4|Level 2: M79 Grenade Launcher|Level 3: RPG Rocket Launcher|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Thrown_C4'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_GrenadeLauncher_M79'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_RocketLauncher_RPG7'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPFire extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Firebug Weapon Loadout"
|
||||
Description="This will grant you firebug weapon loadout to spawn with.|Level 1: Dragons Breath|Level 2: Flamethrower|Level 3: Microwave Gun|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Shotgun_DragonsBreath'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Flame_Flamethrower'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Beam_Microwave'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPGuns extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Gunslinger Weapon Loadout"
|
||||
Description="This will grant you gunslinger weapon loadout to spawn with.|Level 1: M1911 Pistol|Level 2: Desert Eagle|Level 3: Magnum Revolver|Level 4: All 3 with dualies"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Pistol_Colt1911'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Pistol_Deagle'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Revolver_SW500'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPMedic extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Medic Weapon Loadout"
|
||||
Description="This will grant you Field Medic weapon loadout to spawn with.|Level 1: SMG|Level 2: Shotgun|Level 3: Assault Rifle|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_SMG_Medic'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Shotgun_Medic'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_AssaultRifle_Medic'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPSWAT extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="SWAT Weapon Loadout"
|
||||
Description="This will grant you SWAT weapon loadout to spawn with.|Level 1: MP5 RAS|Level 2: P90|Level 3: Kriss|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_SMG_MP5RAS'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_SMG_P90'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_SMG_Kriss'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPSharp extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Sharpshooter Weapon Loadout"
|
||||
Description="This will grant you sharpshooter weapon loadout to spawn with.|Level 1: Crossbow|Level 2: M14 EBR|Level 3: Railgun|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Bow_Crossbow'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Rifle_M14EBR'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Rifle_RailGun'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPSupp extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Support Weapon Loadout"
|
||||
Description="This will grant you support weapon loadout to spawn with.|Level 1: M4 Shotgun|Level 2: Boomstick|Level 3: AA12|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Shotgun_M4'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Shotgun_DoubleBarrel'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Shotgun_AA12'))
|
||||
|
@ -2,9 +2,6 @@ Class Ext_TraitWPSurv extends Ext_TraitWeapons;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TraitName="Survivalist Weapon Loadout"
|
||||
Description="This will grant you Survivalist weapon loadout to spawn with.|Level 1: Dragons Breath|Level 2: M16M203 Assault Rifle|Level 3: Medic Assault Rifle|Level 4: All 3"
|
||||
|
||||
LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Shotgun_DragonsBreath'))
|
||||
LevelEffects(1)=(LoadoutClasses=(class'KFWeap_AssaultRifle_M16M203'))
|
||||
LevelEffects(2)=(LoadoutClasses=(class'KFWeap_AssaultRifle_Medic'))
|
||||
|
@ -21,8 +21,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
defaultproperties
|
||||
{
|
||||
NumLevels=5
|
||||
TraitName="Monster Damage"
|
||||
Description="This trait will scale how much damage your helper ZED will deal:|Lv1-5: +10%, +25%, +50%, +100%, +200%||-Requires Monster Tongue trait."
|
||||
DefLevelCosts(0)=10
|
||||
DefLevelCosts(1)=20
|
||||
DefLevelCosts(2)=30
|
||||
|
@ -22,8 +22,6 @@ defaultproperties
|
||||
{
|
||||
NumLevels=5
|
||||
bPostApplyEffect=true
|
||||
TraitName="Monster Health"
|
||||
Description="This trait will scale how much health your helper ZED will have:|Lv1-5: +25%, +50%, +75%, +100%, +200%||-Requires Monster Tongue trait."
|
||||
DefLevelCosts(0)=5
|
||||
DefLevelCosts(1)=15
|
||||
DefLevelCosts(2)=25
|
||||
|
@ -161,8 +161,6 @@ defaultproperties
|
||||
{
|
||||
bIsSummoner=true
|
||||
NumLevels=6
|
||||
TraitName="Monster Tongue"
|
||||
Description="With this trait you will spawn yourself a helper zed, the higher level of this trait you have, the better zed will spawn.||-REQUIREMENT: Damage bonus trait needs to have at least 30 points!"
|
||||
DefLevelCosts(0)=20
|
||||
DefLevelCosts(1)=10
|
||||
DefLevelCosts(2)=10
|
||||
|
@ -57,8 +57,6 @@ defaultproperties
|
||||
{
|
||||
bIsSummoner=true
|
||||
NumLevels=4
|
||||
TraitName="Monster Tongue Extra"
|
||||
Description="With this trait you will spawn yourself extra helper zeds.|Lv 1: Spawn one extra weak zed.|Lv 2: Spawn one extra strong zed.|Lv 3: Spawn one weak and one strong zed.|Lv 4: Spawn two strong zeds.||-Requires Monster Tongue trait."
|
||||
DefLevelCosts(0)=100
|
||||
DefLevelCosts(1)=40
|
||||
DefLevelCosts(2)=80
|
||||
|
@ -13,7 +13,6 @@ static function CancelEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Lev
|
||||
defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkCommando'
|
||||
TraitName="ZED Time Extensions"
|
||||
NumLevels=6
|
||||
DefLevelCosts(0)=15
|
||||
DefLevelCosts(1)=25
|
||||
@ -22,5 +21,4 @@ defaultproperties
|
||||
DefLevelCosts(4)=55
|
||||
DefLevelCosts(5)=65
|
||||
DefMinLevel=15
|
||||
Description="Adds ZED Time extensions to your perk. The amount of extensions is increased by 1 every level"
|
||||
}
|
@ -40,9 +40,7 @@ defaultproperties
|
||||
{
|
||||
SupportedPerk=class'Ext_PerkFieldMedic'
|
||||
TraitGroup=class'Ext_TGroupZEDTime'
|
||||
TraitName="ZED TIME - Zedative"
|
||||
NumLevels=1
|
||||
DefLevelCosts(0)=50
|
||||
DefMinLevel=65
|
||||
Description="During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage. ||-REQUIREMENT: Healing bonus trait needs to have at least 25 points!"
|
||||
}
|
@ -16,6 +16,7 @@ function InitStyle()
|
||||
for( i=0; i<ArrayCount(LoadedTex); ++i )
|
||||
if( LoadedTex[i]==None )
|
||||
LoadedTex[i] = Texture2D'EngineMaterials.DefaultWhiteGrid';
|
||||
// TODO: SmallFont/TinyFont not support unicode
|
||||
DrawFonts[0] = Font(DynamicLoadObject("UI_Canvas_Fonts.Font_General",class'Font'));
|
||||
DrawFonts[1] = Font(DynamicLoadObject("EngineFonts.SmallFont",class'Font'));
|
||||
DrawFonts[2] = Font(DynamicLoadObject("EngineFonts.TinyFont",class'Font'));
|
||||
@ -496,11 +497,11 @@ function Font PickFont( byte i, out float Scaler )
|
||||
switch( i )
|
||||
{
|
||||
case 0:
|
||||
Scaler = 1;
|
||||
return DrawFonts[2];
|
||||
Scaler = 0.3;
|
||||
return DrawFonts[0]; // use unicode font only
|
||||
case 1:
|
||||
Scaler = 1;
|
||||
return DrawFonts[1];
|
||||
Scaler = 0.35;
|
||||
return DrawFonts[0]; // use unicode font only
|
||||
case 2:
|
||||
Scaler = 0.4;
|
||||
return DrawFonts[0];
|
||||
|
@ -61,7 +61,7 @@ var color BlackBGColor,RedBGColor,HUDTextColor;
|
||||
var transient array<byte> WasNewlyAdded;
|
||||
|
||||
var transient OnlineSubsystem OnlineSub;
|
||||
var string BadConnectionStr;
|
||||
var localized string BadConnectionStr;
|
||||
|
||||
var transient bool bShowProgress,bProgressDC,bConfirmDisconnect,bMeAdmin,bLoadedInitItems;
|
||||
|
||||
@ -1196,6 +1196,4 @@ defaultproperties
|
||||
HealthBarFullVisDist=350
|
||||
HealthBarCutoffDist=3500
|
||||
DamagePopupFadeOutTime=3.000000
|
||||
|
||||
BadConnectionStr="Warning: Connection problem!"
|
||||
}
|
||||
|
@ -23,6 +23,9 @@ var() int IDValue; // Integer ID value.
|
||||
var transient float CompPos[4],InputPos[4];
|
||||
var float TimerRate,TimerCounter;
|
||||
|
||||
var localized string Caption;
|
||||
var localized string Hint;
|
||||
|
||||
var transient KFGUI_Base MouseArea; // Next in recurse line of the mouse pointer focus area.
|
||||
|
||||
var() bool bDisabled,bClickable,bCanFocus;
|
||||
|
@ -9,11 +9,14 @@ var int NumButtons,CurrentPageNum,PageComponentIndex;
|
||||
var array<KFGUI_Button> PageButtons;
|
||||
|
||||
// Remember to call InitMenu() on the newly created page after.
|
||||
final function KFGUI_Base AddPage( class<KFGUI_Base> PageClass, string Caption, string Hint, optional out KFGUI_Button Button )
|
||||
final function KFGUI_Base AddPage( class<KFGUI_Base> PageClass, optional out KFGUI_Button Button )
|
||||
{
|
||||
local KFGUI_Base P;
|
||||
local KFGUI_Base C;
|
||||
local KFGUI_Button B;
|
||||
|
||||
C = new PageClass;
|
||||
|
||||
// Add page.
|
||||
P = new (Self) PageClass;
|
||||
P.Owner = Owner;
|
||||
@ -22,8 +25,8 @@ final function KFGUI_Base AddPage( class<KFGUI_Base> PageClass, string Caption,
|
||||
|
||||
// Add page switch button.
|
||||
B = new (Self) class'KFGUI_Button';
|
||||
B.ButtonText = Caption;
|
||||
B.ToolTip = Hint;
|
||||
B.ButtonText = C.Caption;
|
||||
B.ToolTip = C.Hint;
|
||||
B.OnClickLeft = PageSwitched;
|
||||
B.OnClickRight = PageSwitched;
|
||||
B.IDValue = NumButtons;
|
||||
|
@ -2,6 +2,39 @@ Class UIP_About extends KFGUI_MultiComponent;
|
||||
|
||||
var const string ForumURL;
|
||||
|
||||
var KFGUI_TextField About;
|
||||
var KFGUI_Button AuthorButton;
|
||||
var KFGUI_Button Forumbutton;
|
||||
|
||||
var localized string AuthorButtonText;
|
||||
var localized string AuthorButtonTooltip;
|
||||
var localized string ForumButtonText;
|
||||
var localized string ForumButtonTooltip;
|
||||
|
||||
var localized string MarcoText;
|
||||
var localized string CreditsText;
|
||||
var localized string ForrestMarkXText;
|
||||
var localized string SheepText;
|
||||
var localized string MysterialText;
|
||||
var localized string PostText;
|
||||
var localized string InklesspenText;
|
||||
var localized string GenzmeyText;
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
About = KFGUI_TextField(FindComponentID('About'));
|
||||
AuthorButton = KFGUI_Button(FindComponentID('Author'));
|
||||
Forumbutton = KFGUI_Button(FindComponentID('Forum'));
|
||||
|
||||
Super.InitMenu();
|
||||
|
||||
About.SetText("#{F3E2A9}Server Extension Mod#{DEF} - "$MarcoText$" Marco||"$CreditsText$":|#{01DF3A}Forrest Mark X#{DEF} - "$ForrestMarkXText$"|#{FF00FF}Sheep#{DEF} - "$SheepText$"|inklesspen - "$InklesspenText$"|GenZmeY - "$GenzmeyText$"|Mysterial - "$MysterialText$"|"$PostText);
|
||||
AuthorButton.ButtonText=AuthorButtonText;
|
||||
AuthorButton.Tooltip=AuthorButtonTooltip;
|
||||
Forumbutton.ButtonText=ForumButtonText;
|
||||
Forumbutton.Tooltip=ForumButtonTooltip;
|
||||
}
|
||||
|
||||
private final function UniqueNetId GetAuthID()
|
||||
{
|
||||
local UniqueNetId Res;
|
||||
@ -9,6 +42,7 @@ private final function UniqueNetId GetAuthID()
|
||||
class'OnlineSubsystem'.Static.StringToUniqueNetId("0x0110000100E8984E",Res);
|
||||
return Res;
|
||||
}
|
||||
|
||||
function ButtonClicked( KFGUI_Button Sender )
|
||||
{
|
||||
switch( Sender.ID )
|
||||
@ -24,19 +58,17 @@ function ButtonClicked( KFGUI_Button Sender )
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
ForumURL="forums.tripwireinteractive.com/showthread.php?t=106926"
|
||||
ForumURL="https://steamcommunity.com/sharedfiles/filedetails/?id=2085786712"
|
||||
|
||||
Begin Object Class=KFGUI_TextField Name=AboutText
|
||||
ID="About"
|
||||
XPosition=0.025
|
||||
YPosition=0.025
|
||||
XSize=0.95
|
||||
YSize=0.8
|
||||
Text="#{F3E2A9}Server Extension Mod#{DEF} - Written by Marco||Credits:|#{01DF3A}Forrest Mark X#{DEF} - Implementation of first person legs and backpack weapon.|#{FF00FF}Sheep#{DEF} - Beta testing.|Mysterial - For ideas from UT2004RPG mod.|All other beta testers..."
|
||||
End Object
|
||||
Begin Object Class=KFGUI_Button Name=AboutButton
|
||||
ID="Author"
|
||||
ButtonText="Author Profile"
|
||||
Tooltip="Visit this mod authors steam profile"
|
||||
XPosition=0.7
|
||||
YPosition=0.92
|
||||
XSize=0.27
|
||||
@ -46,8 +78,6 @@ defaultproperties
|
||||
End Object
|
||||
Begin Object Class=KFGUI_Button Name=ForumButton
|
||||
ID="Forum"
|
||||
ButtonText="Visit Forums"
|
||||
Tooltip="Visit this mods discussion forum"
|
||||
XPosition=0.7
|
||||
YPosition=0.84
|
||||
XSize=0.27
|
||||
|
@ -1,20 +1,92 @@
|
||||
Class UIP_AdminMenu extends KFGUI_MultiComponent;
|
||||
|
||||
var KFGUI_ColumnList PlayersList;
|
||||
var KFGUI_Button MotdButton;
|
||||
var editinline export KFGUI_RightClickMenu PlayerContext;
|
||||
var int SelectedID;
|
||||
|
||||
var localized string EditPlayer;
|
||||
var localized string ShowDebugInfo;
|
||||
var localized string Add1kXP;
|
||||
var localized string Add10kXP;
|
||||
var localized string AdvancePerkLevel;
|
||||
var localized string SetPerkLevel;
|
||||
var localized string SetPrestigeLevel;
|
||||
var localized string UnloadAllStats;
|
||||
var localized string UnloadAllTraits;
|
||||
var localized string Remove1kXP;
|
||||
var localized string Remove10kXP;
|
||||
var localized string ResetAllStats;
|
||||
var localized string ResetCurrentPerkStats;
|
||||
var localized string ColumnPlayer;
|
||||
var localized string ColumnTotalKills;
|
||||
var localized string ColumnTotalExp;
|
||||
var localized string ColumnTotalPlayTime;
|
||||
var localized string EditMotdButtonText;
|
||||
var localized string EditMotdButtonToolTip;
|
||||
|
||||
function FRowItem newFRowItem(string Text, int Value, bool isSplitter)
|
||||
{
|
||||
local FRowItem newItem;
|
||||
|
||||
newItem.Text=Text;
|
||||
newItem.Value=Value;
|
||||
newItem.bSplitter=isSplitter;
|
||||
|
||||
return newItem;
|
||||
}
|
||||
|
||||
function FColumnItem newFColumnItem(string Text, float Width)
|
||||
{
|
||||
local FColumnItem newItem;
|
||||
|
||||
newItem.Text=Text;
|
||||
newItem.Width=Width;
|
||||
|
||||
return newItem;
|
||||
}
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
PlayersList = KFGUI_ColumnList(FindComponentID('Players'));
|
||||
MotdButton = KFGUI_Button(FindComponentID('MOTD'));
|
||||
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem("",-1,false));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem(ShowDebugInfo,9,false));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem("",0,true));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem(Add1kXP,2,false));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem(Add10kXP,3,false));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem(AdvancePerkLevel,4,false));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem(SetPerkLevel,-1,false));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem(SetPrestigeLevel,-2,false));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem("",0,true));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem(UnloadAllStats,5,false));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem(UnloadAllTraits,6,false));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem("",0,true));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem(Remove1kXP,7,false));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem(Remove10kXP,8,false));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem("",0,true));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem(ResetAllStats,0,false));
|
||||
PlayerContext.ItemRows.AddItem(newFRowItem(ResetCurrentPerkStats,1,false));
|
||||
|
||||
PlayersList.Columns.AddItem(newFColumnItem(ColumnPlayer,0.55));
|
||||
PlayersList.Columns.AddItem(newFColumnItem(ColumnTotalKills,0.15));
|
||||
PlayersList.Columns.AddItem(newFColumnItem(ColumnTotalExp,0.15));
|
||||
PlayersList.Columns.AddItem(newFColumnItem(ColumnTotalPlayTime,0.15));
|
||||
|
||||
MotdButton.ButtonText=EditMotdButtonText;
|
||||
MotdButton.Tooltip=EditMotdButtonToolTip;
|
||||
|
||||
Super.InitMenu();
|
||||
}
|
||||
|
||||
function ShowMenu()
|
||||
{
|
||||
Super.ShowMenu();
|
||||
SetTimer(2,true);
|
||||
Timer();
|
||||
}
|
||||
|
||||
function CloseMenu()
|
||||
{
|
||||
Super.CloseMenu();
|
||||
@ -30,7 +102,7 @@ function SelectedRow( KFGUI_ListItem Item, int Row, bool bRight, bool bDblClick
|
||||
{
|
||||
if( bRight || bDblClick )
|
||||
{
|
||||
PlayerContext.ItemRows[0].Text = "-- EDIT: "$Item.Columns[0];
|
||||
PlayerContext.ItemRows[0].Text = EditPlayer$" "$Item.Columns[0];
|
||||
SelectedID = Item.Value;
|
||||
PlayerContext.OpenMenu(Self);
|
||||
}
|
||||
@ -57,31 +129,12 @@ function ButtonClicked( KFGUI_Button Sender )
|
||||
defaultproperties
|
||||
{
|
||||
Begin Object Class=KFGUI_RightClickMenu Name=PlayerContextMenu
|
||||
ItemRows.Add((Text="",Value=-1))
|
||||
ItemRows.Add((Text="Show Debug Info",Value=9))
|
||||
ItemRows.Add((bSplitter=true))
|
||||
ItemRows.Add((Text="Add 1,000 XP",Value=2))
|
||||
ItemRows.Add((Text="Add 10,000 XP",Value=3))
|
||||
ItemRows.Add((Text="Advance Perk Level",Value=4))
|
||||
ItemRows.Add((Text="Set Perk Level",Value=-1))
|
||||
ItemRows.Add((Text="Set Prestige Level",Value=-2))
|
||||
ItemRows.Add((bSplitter=true))
|
||||
ItemRows.Add((Text="Unload all stats",Value=5))
|
||||
ItemRows.Add((Text="Unload all traits",Value=6))
|
||||
ItemRows.Add((bSplitter=true))
|
||||
ItemRows.Add((Text="Remove 1,000 XP",Value=7))
|
||||
ItemRows.Add((Text="Remove 10,000 XP",Value=8))
|
||||
ItemRows.Add((bSplitter=true))
|
||||
ItemRows.Add((Text="Reset ALL Stats",Value=0))
|
||||
ItemRows.Add((Text="Reset Current Perk Stats",Value=1))
|
||||
OnSelectedItem=SelectedRCItem
|
||||
End Object
|
||||
PlayerContext=PlayerContextMenu
|
||||
|
||||
Begin Object Class=KFGUI_Button Name=EditMOTDButton
|
||||
ID="MOTD"
|
||||
ButtonText="Edit MOTD"
|
||||
Tooltip="Edit the server Message of the Day"
|
||||
XPosition=0.2
|
||||
YPosition=0.997
|
||||
XSize=0.1
|
||||
@ -97,10 +150,6 @@ defaultproperties
|
||||
YPosition=0.05
|
||||
XSize=0.9
|
||||
YSize=0.92
|
||||
Columns.Add((Text="Player",Width=0.55))
|
||||
Columns.Add((Text="Total Kills",Width=0.15))
|
||||
Columns.Add((Text="Total EXP",Width=0.15))
|
||||
Columns.Add((Text="Total PlayTime",Width=0.15))
|
||||
OnSelectedRow=SelectedRow
|
||||
End Object
|
||||
Components.Add(PlayerList)
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user