weaponswitch speed
This commit is contained in:
parent
d36068787a
commit
d750a2a6d0
Binary file not shown.
@ -894,6 +894,14 @@ simulated function float GetPenetrationModifier(byte Level, class<KFDamageType>
|
|||||||
return (Ext_PerkSupport(CurrentPerk)!=None ? Ext_PerkSupport(CurrentPerk).GetPenetrationModifier(Level, DamageType, bForce) : 0.f);
|
return (Ext_PerkSupport(CurrentPerk)!=None ? Ext_PerkSupport(CurrentPerk).GetPenetrationModifier(Level, DamageType, bForce) : 0.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SwitchSpeed
|
||||||
|
simulated function ModifyWeaponSwitchTime( out float ModifiedSwitchTime )
|
||||||
|
{
|
||||||
|
if( CurrentPerk!=None )
|
||||||
|
CurrentPerk.ModifyWeaponSwitchTime(ModifiedSwitchTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// Other
|
// Other
|
||||||
function ApplySkillsToPawn()
|
function ApplySkillsToPawn()
|
||||||
{
|
{
|
||||||
|
@ -109,6 +109,7 @@ var localized string StatFireDmg;
|
|||||||
var localized string StatAllDmg;
|
var localized string StatAllDmg;
|
||||||
var localized string StatHeadDamage;
|
var localized string StatHeadDamage;
|
||||||
var localized string StatHealRecharge;
|
var localized string StatHealRecharge;
|
||||||
|
var localized string StatSwitch;
|
||||||
|
|
||||||
reliable client simulated function string UIName(FDefPerkStat DefPerkStat)
|
reliable client simulated function string UIName(FDefPerkStat DefPerkStat)
|
||||||
{
|
{
|
||||||
@ -135,6 +136,7 @@ reliable client simulated function string UIName(FDefPerkStat DefPerkStat)
|
|||||||
case name("AllDmg"): return StatAllDmg;
|
case name("AllDmg"): return StatAllDmg;
|
||||||
case name("HeadDamage"): return StatHeadDamage;
|
case name("HeadDamage"): return StatHeadDamage;
|
||||||
case name("HealRecharge"): return StatHealRecharge;
|
case name("HealRecharge"): return StatHealRecharge;
|
||||||
|
case name("Switch"): return StatSwitch;
|
||||||
}
|
}
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
@ -1237,6 +1239,9 @@ simulated function float ApplyEffect(name Type, float Value, float Progress)
|
|||||||
case 'HealRecharge':
|
case 'HealRecharge':
|
||||||
Modifiers[20] = 1.f / (1.f+Value*Progress);
|
Modifiers[20] = 1.f / (1.f+Value*Progress);
|
||||||
break;
|
break;
|
||||||
|
case 'Switch':
|
||||||
|
Modifiers[21] = 1.f / (1.f+Value*Progress);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
return (Value*Progress);
|
return (Value*Progress);
|
||||||
}
|
}
|
||||||
@ -1467,6 +1472,11 @@ simulated function float GetIronSightSpeedModifier(KFWeapon KFW)
|
|||||||
return 1.f;
|
return 1.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
simulated function ModifyWeaponSwitchTime( out float ModifiedSwitchTime )
|
||||||
|
{
|
||||||
|
ModifiedSwitchTime *= Modifiers[21];
|
||||||
|
}
|
||||||
|
|
||||||
function OnWaveEnded();
|
function OnWaveEnded();
|
||||||
function NotifyZedTimeStarted();
|
function NotifyZedTimeStarted();
|
||||||
|
|
||||||
@ -1548,6 +1558,7 @@ defaultproperties
|
|||||||
DefPerkStats(18)=(MaxValue=500,CostPerValue=1,StatType="AllDmg",Progress=0.25)
|
DefPerkStats(18)=(MaxValue=500,CostPerValue=1,StatType="AllDmg",Progress=0.25)
|
||||||
DefPerkStats(19)=(MaxValue=500,CostPerValue=1,StatType="HeadDamage",Progress=1,bHiddenConfig=true)
|
DefPerkStats(19)=(MaxValue=500,CostPerValue=1,StatType="HeadDamage",Progress=1,bHiddenConfig=true)
|
||||||
DefPerkStats(20)=(MaxValue=200,CostPerValue=1,StatType="HealRecharge",Progress=0.5,bHiddenConfig=true)
|
DefPerkStats(20)=(MaxValue=200,CostPerValue=1,StatType="HealRecharge",Progress=0.5,bHiddenConfig=true)
|
||||||
|
DefPerkStats(21)=(MaxValue=100,CostPerValue=1,StatType="Switch",Progress=1)
|
||||||
|
|
||||||
Modifiers.Add(1.f)
|
Modifiers.Add(1.f)
|
||||||
Modifiers.Add(1.f)
|
Modifiers.Add(1.f)
|
||||||
@ -1570,6 +1581,7 @@ defaultproperties
|
|||||||
Modifiers.Add(1.f)
|
Modifiers.Add(1.f)
|
||||||
Modifiers.Add(0.f)
|
Modifiers.Add(0.f)
|
||||||
Modifiers.Add(1.f)
|
Modifiers.Add(1.f)
|
||||||
|
Modifiers.Add(1.f)
|
||||||
|
|
||||||
EnemyDistDraw.Add(500)
|
EnemyDistDraw.Add(500)
|
||||||
EnemyDistDraw.Add(700)
|
EnemyDistDraw.Add(700)
|
||||||
|
Loading…
Reference in New Issue
Block a user