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@ -897,11 +897,10 @@ simulated function float GetPenetrationModifier(byte Level, class<KFDamageType>
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// SwitchSpeed
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simulated function ModifyWeaponSwitchTime( out float ModifiedSwitchTime )
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{
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if( CurrentPerk!=None )
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if (CurrentPerk != None)
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CurrentPerk.ModifyWeaponSwitchTime(ModifiedSwitchTime);
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}
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// Other
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function ApplySkillsToPawn()
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{
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@ -1472,7 +1472,7 @@ simulated function float GetIronSightSpeedModifier(KFWeapon KFW)
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return 1.f;
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}
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simulated function ModifyWeaponSwitchTime( out float ModifiedSwitchTime )
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simulated function ModifyWeaponSwitchTime(out float ModifiedSwitchTime)
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{
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ModifiedSwitchTime *= Modifiers[21];
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}
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