Quick Fix for Forrests' Damage Popup System
The name "DamageInfo" made HMB have compiling issues, the fix I found was to rename it to something else. Ex. PopupDamageInfo
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@ -26,7 +26,7 @@ var transient array<FKillMessageType> KillMessages;
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var int HealthBarFullVisDist, HealthBarCutoffDist;
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var int HealthBarFullVisDist, HealthBarCutoffDist;
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var transient float BestPetXL, BestPetYL;
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var transient float BestPetXL, BestPetYL;
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struct DamageInfo
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struct PopupDamageInfo
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{
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{
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var int Damage;
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var int Damage;
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var float HitTime;
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var float HitTime;
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@ -36,7 +36,7 @@ struct DamageInfo
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var color FontColor;
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var color FontColor;
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};
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};
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const DAMAGEPOPUP_COUNT = 32;
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const DAMAGEPOPUP_COUNT = 32;
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var DamageInfo DamagePopups[32];
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var PopupDamageInfo DamagePopups[32];
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var int NextDamagePopupIndex;
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var int NextDamagePopupIndex;
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var float DamagePopupFadeOutTime;
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var float DamagePopupFadeOutTime;
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@ -1104,4 +1104,4 @@ defaultproperties
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DamagePopupFadeOutTime=3.000000
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DamagePopupFadeOutTime=3.000000
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BadConnectionStr="Warning: Connection problem!"
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BadConnectionStr="Warning: Connection problem!"
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}
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}
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