Update Ext_TraitWPGuns.uc
It never made sense to me that, It only gave you a single pistol considering gunslinger dual wields most of the time.
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@ -2,8 +2,8 @@ Class Ext_TraitWPGuns extends Ext_TraitWeapons;
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defaultproperties
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defaultproperties
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{
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{
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LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Pistol_Colt1911'))
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LevelEffects(0)=(LoadoutClasses=(class'KFWeap_Pistol_DualColt1911'))
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LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Pistol_Deagle'))
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LevelEffects(1)=(LoadoutClasses=(class'KFWeap_Pistol_DualDeagle'))
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LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Revolver_SW500'))
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LevelEffects(2)=(LoadoutClasses=(class'KFWeap_Revolver_DualSW500'))
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LevelEffects(3)=(LoadoutClasses=(class'KFWeap_Pistol_DualColt1911',class'KFWeap_Pistol_DualDeagle',class'KFWeap_Revolver_DualSW500'))
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LevelEffects(3)=(LoadoutClasses=(class'KFWeap_Pistol_DualColt1911',class'KFWeap_Pistol_DualDeagle',class'KFWeap_Revolver_DualSW500'))
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}
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}
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