feat: ResetPerk localization
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@ -1,18 +1,35 @@
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Class UI_ResetWarning extends KFGUI_FloatingWindow;
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var KFGUI_TextField InfoLabel;
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var KFGUI_Button YesButton, NoButton;
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var class<Ext_PerkBase> PerkToReset;
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var bool bIsPrestige;
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var localized string TitleText;
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var localized string YesButtonText;
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var localized string YesButtonToolTip;
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var localized string NoButtonText;
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var localized string NobuttonToolTip;
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var localized string InfoText;
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function InitMenu()
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{
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InfoLabel = KFGUI_TextField(FindComponentID('Info'));
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YesButton = KFGUI_Button(FindComponentID('Yes'));
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NoButton = KFGUI_Button(FindComponentID('No'));
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YesButton.ButtonText=YesButtonText;
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YesButton.Tooltip=YesButtonToolTip;
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NoButton.ButtonText=NoButtonText;
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NoButton.Tooltip=NobuttonToolTip;
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InfoLabel.SetText(InfoText);
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Super.InitMenu();
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}
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function SetupTo( Ext_PerkBase P )
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{
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PerkToReset = P.Class;
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WindowTitle = "WARNING: Reset "$P.PerkName; // TODO: localize
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WindowTitle = TitleText$" "$P.PerkName;
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}
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function ButtonClicked( KFGUI_Button Sender )
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{
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@ -45,12 +62,9 @@ defaultproperties
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YPosition=0.12
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XSize=0.98
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YSize=0.775
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Text="#{FF0000}WARNING:#{DEF} If you reset your perk to initial status, you can not undo this operation!|#{FF0000}All your gained XP and level (including prestige level) will be reset to 0.#{DEF}|Do NOT cry to an admin later if this was a mistake!||Are you sure you want to do this?"
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End Object
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Begin Object Class=KFGUI_Button Name=YesButten
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ID="Yes"
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ButtonText="YES"
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Tooltip="Reset the perk (you can not undo this action!)"
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XPosition=0.2
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YPosition=0.9
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XSize=0.29
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@ -61,8 +75,6 @@ defaultproperties
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End Object
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Begin Object Class=KFGUI_Button Name=NoButten
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ID="No"
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ButtonText="ABORT"
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Tooltip="Abort without doing anything"
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XPosition=0.5
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YPosition=0.9
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XSize=0.29
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