fix: Accessed None 'OwnerController' (Ext_AICommandBasePet:ZedBaseCommand)
ScriptWarning: Accessed None 'OwnerController' 011Ext_AICommandBasePet KF-AnimeDance.TheWorld:PersistentLevel.KFAIController_ZedHusk_0.Ext_AICommandBasePet_0 011State ServerExt.Ext_AICommandBasePet:ZedBaseCommand:047B
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@ -69,8 +69,13 @@ Begin:
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// See if we are close to our owner
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// See if we are close to our owner
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RecheckOwner:
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RecheckOwner:
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OwnerPawn = Ext_T_MonsterPRI(PlayerReplicationInfo)!=None ? Ext_T_MonsterPRI(PlayerReplicationInfo).OwnerController.Pawn : None;
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OwnerPawn = None;
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if (OwnerPawn!=None)
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if (Ext_T_MonsterPRI(PlayerReplicationInfo) != None
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&& Ext_T_MonsterPRI(PlayerReplicationInfo).OwnerController != None)
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{
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OwnerPawn = Ext_T_MonsterPRI(PlayerReplicationInfo).OwnerController.Pawn;
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}
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if (OwnerPawn != None)
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{
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{
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if (Enemy!=None && LineOfSightTo(OwnerPawn) && LineOfSightTo(Enemy)) // We have sight to our owner and can see enemy, go for it!
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if (Enemy!=None && LineOfSightTo(OwnerPawn) && LineOfSightTo(Enemy)) // We have sight to our owner and can see enemy, go for it!
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{
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{
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