fix: default attachments
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6948bdb866
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b52205b148
@ -3,7 +3,7 @@ Class ExtCharDataInfo extends Object
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perobjectconfig
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DependsOn(ExtPlayerReplicationInfo);
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var config byte HeadMeshIndex,HeadSkinIndex,BodyMeshIndex,BodySkinIndex,AttachmentMesh0,AttachmentSkin0,AttachmentMesh1,AttachmentSkin1,AttachmentMesh2,AttachmentSkin2,HasInit;
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var config int HeadMeshIndex,HeadSkinIndex,BodyMeshIndex,BodySkinIndex,AttachmentMesh0,AttachmentSkin0,AttachmentMesh1,AttachmentSkin1,AttachmentMesh2,AttachmentSkin2,HasInit;
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final function FMyCustomChar LoadData()
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{
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@ -11,9 +11,9 @@ final function FMyCustomChar LoadData()
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if (HasInit==0)
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{
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AttachmentMesh0 = 255;
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AttachmentMesh1 = 255;
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AttachmentMesh2 = 255;
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AttachmentMesh0 = `CLEARED_ATTACHMENT_INDEX;
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AttachmentMesh1 = `CLEARED_ATTACHMENT_INDEX;
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AttachmentMesh2 = `CLEARED_ATTACHMENT_INDEX;
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}
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R.HeadMeshIndex = HeadMeshIndex;
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R.HeadSkinIndex = HeadSkinIndex;
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