fix: default attachments

This commit is contained in:
GenZmeY 2020-12-14 15:35:32 +03:00
parent 6948bdb866
commit b52205b148

View File

@ -3,7 +3,7 @@ Class ExtCharDataInfo extends Object
perobjectconfig perobjectconfig
DependsOn(ExtPlayerReplicationInfo); DependsOn(ExtPlayerReplicationInfo);
var config byte HeadMeshIndex,HeadSkinIndex,BodyMeshIndex,BodySkinIndex,AttachmentMesh0,AttachmentSkin0,AttachmentMesh1,AttachmentSkin1,AttachmentMesh2,AttachmentSkin2,HasInit; var config int HeadMeshIndex,HeadSkinIndex,BodyMeshIndex,BodySkinIndex,AttachmentMesh0,AttachmentSkin0,AttachmentMesh1,AttachmentSkin1,AttachmentMesh2,AttachmentSkin2,HasInit;
final function FMyCustomChar LoadData() final function FMyCustomChar LoadData()
{ {
@ -11,9 +11,9 @@ final function FMyCustomChar LoadData()
if (HasInit==0) if (HasInit==0)
{ {
AttachmentMesh0 = 255; AttachmentMesh0 = `CLEARED_ATTACHMENT_INDEX;
AttachmentMesh1 = 255; AttachmentMesh1 = `CLEARED_ATTACHMENT_INDEX;
AttachmentMesh2 = 255; AttachmentMesh2 = `CLEARED_ATTACHMENT_INDEX;
} }
R.HeadMeshIndex = HeadMeshIndex; R.HeadMeshIndex = HeadMeshIndex;
R.HeadSkinIndex = HeadSkinIndex; R.HeadSkinIndex = HeadSkinIndex;