Allow Knockdown "Knockback" to go above 100%
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@ -1191,8 +1191,8 @@ simulated function float ApplyEffect(name Type, float Value, float Progress)
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}
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break;
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case 'KnockDown':
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Modifiers[7] = FMin(1.f + (Value*Progress),2.f);
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return (Modifiers[7]-1.f);
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Modifiers[7] = 1.f + (Value*Progress);
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break;
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case 'Welder':
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Modifiers[8] = 1.f + (Value*Progress);
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break;
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