Fixed the Heavy Armor trait
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@ -9,6 +9,14 @@ static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_Tra
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Perk.bHeavyArmor = false;
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}
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static function ApplyEffectOn( KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
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{
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if( Level <= 1 )
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return;
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Level == 2 ? Player.AddArmor(50) : Player.AddArmor(Player.MaxArmor);
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}
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defaultproperties
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{
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TraitName="Heavy Armor"
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