Added "Syringe Recharge Rate" for medic
"Syringe Recharge Rate" can be added to other perks also Syringe Recharge Time has not affected by "Heal Efficiency" anymore
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@ -650,6 +650,8 @@ static function UpdateConfigs( int OldVer )
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AddStatsCfg(16); // Add sonic/fire damage.
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else if( OldVer<=12 )
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AddStatsCfg(18); // Add all damage.
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else if( OldVer<=13 )
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AddStatsCfg(19); // Add HeadDamage and HealRecharge
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if( OldVer<=5 )
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{
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// Add prestige
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@ -1165,6 +1167,9 @@ simulated function float ApplyEffect( name Type, float Value, float Progress )
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case 'HeadDamage':
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Modifiers[19] = Value*Progress;
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break;
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case 'HealRecharge':
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Modifiers[20] = 1.f / (1.f+Value*Progress);
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break;
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}
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return (Value*Progress);
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}
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@ -1292,7 +1297,10 @@ final function UpdateAmmoStatus( InventoryManager Inv )
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}
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}
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simulated function ModifyHealerRechargeTime( out float RechargeRate );
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simulated function ModifyHealerRechargeTime( out float RechargeRate )
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{
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RechargeRate *= Modifiers[20];
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}
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simulated function DrawSpecialPerkHUD(Canvas C)
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{
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@ -1389,7 +1397,7 @@ simulated function float GetZedTimeExtensions( byte Level )
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defaultproperties
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{
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CurrentConfigVer=13
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CurrentConfigVer=14
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bOnlyRelevantToOwner=true
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bCanBeGrabbed=true
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NetUpdateFrequency=1
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@ -1441,8 +1449,8 @@ defaultproperties
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DefPerkStats(0)=(MaxValue=50,CostPerValue=1,StatType="Speed",UIName="Movement Speed (+&%)",Progress=0.4)
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DefPerkStats(1)=(MaxValue=1000,CostPerValue=1,StatType="Damage",UIName="Perk Damage (+&%)",Progress=0.5)
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DefPerkStats(2)=(MaxValue=90,CostPerValue=1,StatType="Recoil",UIName="Fire Recoil (-&%)",Progress=1)
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DefPerkStats(3)=(MaxValue=80,CostPerValue=1,StatType="Spread",UIName="Fire Spread (-&%)",Progress=0.75)
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DefPerkStats(2)=(MaxValue=90,CostPerValue=1,StatType="Recoil",UIName="Fire Recoil Reduce (+&%)",Progress=1)
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DefPerkStats(3)=(MaxValue=80,CostPerValue=1,StatType="Spread",UIName="Fire Spread Reduce (+&%)",Progress=0.75)
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DefPerkStats(4)=(MaxValue=1000,CostPerValue=1,StatType="Rate",UIName="Perk Rate of Fire (+&%)",Progress=0.5)
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DefPerkStats(5)=(MaxValue=1000,CostPerValue=1,StatType="Reload",UIName="Perk Reload Time (-&%)",Progress=0.5)
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DefPerkStats(6)=(MaxValue=150,CostPerValue=1,StatType="Health",UIName="Health (+&HP)",Progress=1)
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@ -1459,6 +1467,7 @@ defaultproperties
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DefPerkStats(17)=(MaxValue=1000,CostPerValue=1,StatType="FireDmg",UIName="Fire Resistance (+&%)",Progress=1.5,bHiddenConfig=true)
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DefPerkStats(18)=(MaxValue=500,CostPerValue=1,StatType="AllDmg",UIName="Zed Damage Reduction (+&%)",Progress=0.25)
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DefPerkStats(19)=(MaxValue=500,CostPerValue=1,StatType="HeadDamage",UIName="Perk Head Damage (+&%)",Progress=1,bHiddenConfig=true)
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DefPerkStats(20)=(MaxValue=200,CostPerValue=1,StatType="HealRecharge",UIName="Syringe Recharge Rate (+&%)",Progress=0.5,bHiddenConfig=true)
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Modifiers.Add(1.f)
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Modifiers.Add(1.f)
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@ -1480,6 +1489,7 @@ defaultproperties
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Modifiers.Add(1.f)
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Modifiers.Add(1.f)
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Modifiers.Add(0.f)
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Modifiers.Add(1.f)
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EnemyDistDraw.Add(500)
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EnemyDistDraw.Add(700)
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@ -52,10 +52,13 @@ function bool ModifyHealAmount( out float HealAmount )
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HealAmount*=Modifiers[9];
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return (RepairArmorRate>0);
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}
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simulated function ModifyHealerRechargeTime( out float RechargeRate )
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{
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RechargeRate /= Clamp(Modifiers[9] * 2, 1.f, 3.f);
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}
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// Di
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// simulated function ModifyHealerRechargeTime( out float RechargeRate )
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// {
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// super.ModifyHealerRechargeTime(RechargeRate)
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// RechargeRate /= Clamp(Modifiers[9] * 2, 1.f, 3.f);
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// }
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function CheckForAirborneAgent( KFPawn HealTarget, class<DamageType> DamType, int HealAmount )
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{
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@ -213,6 +216,7 @@ defaultproperties
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DefPerkStats(15)=(bHiddenConfig=false) // Toxic resistance
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DefPerkStats(16)=(bHiddenConfig=false) // Sonic resistance
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DefPerkStats(17)=(bHiddenConfig=false) // Fire resistance
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DefPerkStats(20)=(bHiddenConfig=false) // Heal recharge
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PrimaryMelee=class'KFWeap_Knife_FieldMedic'
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PrimaryWeapon=None
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