remove unused code
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@ -573,7 +573,6 @@ static final function DetachConflictingAttachments(KFCharacterInfo_Human C, int
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/** Assign an arm mesh and material to this pawn */
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/** Assign an arm mesh and material to this pawn */
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static final function SetFirstPersonArmsFromArch(KFCharacterInfo_Human C, KFPawn KFP, optional KFPlayerReplicationInfo KFPRI)
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static final function SetFirstPersonArmsFromArch(KFCharacterInfo_Human C, KFPawn KFP, optional KFPlayerReplicationInfo KFPRI)
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{
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{
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local MaterialInstanceConstant M;
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local ExtPlayerReplicationInfo EPRI;
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local ExtPlayerReplicationInfo EPRI;
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local bool bCustom;
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local bool bCustom;
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local int AttachmentIdx, CosmeticMeshIdx;
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local int AttachmentIdx, CosmeticMeshIdx;
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@ -607,12 +606,6 @@ static final function SetFirstPersonArmsFromArch(KFCharacterInfo_Human C, KFPawn
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KFP, KFPRI, true);
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KFP, KFPRI, true);
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}
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}
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}
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}
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// Hack fix for a material bug on KF2
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if (bCustom && KFP.ArmsMesh.SkeletalMesh!=None && KFP.ArmsMesh.GetMaterial(0)!=None)
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{
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M = KFP.ArmsMesh.CreateAndSetMaterialInstanceConstant(0);
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}
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}
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}
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static function int GetAttachmentSlotIndex(
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static function int GetAttachmentSlotIndex(
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